I was making a pinart in blender which is covered by glass or plastic. I used an hdri to light the scene.
But the problem is that the glass is reflecting the lights of the hdri and also giving a black tint to the board
My question is how do I get rid of the reflecting hdri? Also is the black tint due to noise in the glass? Is there a way to fix these problems. I guess a light path node would help but I was not able to fix it.
Thanks in advance
Blend File: https://pasteall.org/blend/5eb94d471c224fe4885340e81a051b37