All Questions
Tagged with materials procedural
174
questions
2
votes
1
answer
416
views
How to prevent textures from stretching?
I am trying to create a cartoon realistic pizza. However though, when trying to add materials, some of the smaller dimensioned faces seems to stretch it out.
Here is an example of the Pepperoni, and ...
2
votes
1
answer
1k
views
Blending edges of materials together?
Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
2
votes
1
answer
363
views
How can I create a wire-wove grid material in cycles?
I'm trying to create a procedural cycles material which looks like a speaker of a mobile phone.
My attempt is by mixing two Wave Textures and rotating them by 45°. Any hints on how I can make it look ...
2
votes
1
answer
852
views
What is this Fresnel node?
I was trying to reproduce defmaka's Node setup from this BA article seen here, and came across this Fresnel Node:
It looks like a Geometry Node, but is called a Fresnel Node.
Alternatively, I ...
2
votes
1
answer
274
views
Baking of Cartoon Eye
I'm trying to create a cartoon eye according to the video tutorial "[2.91] Blender Tutorial: Create Animated Eyes, Beginner Tutorial". The author uses a standard cube, but I took a standard ...
2
votes
1
answer
64
views
How can I render this procedural material and mesh at the same time into a single image?
I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork.
Mesh With Material On It
...
2
votes
1
answer
192
views
How can I simply map a procedural gradient from the equator to the poles of a sphere?
I am struggling with something in the shader node editor that I thought should be rather simple, but apparently isn't. I want to map a linear gradient from the equator of a sphere towards the poles (...
2
votes
1
answer
47
views
Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles
So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
2
votes
1
answer
205
views
Is there a way to improve performance of procedural materials in the viewport without affecting render quality?
Most of my materials are procedural, but they are taxing my viewport performance?
Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
2
votes
1
answer
116
views
Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface
I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...
2
votes
1
answer
817
views
plugins or addons that add more nodes?
Are there any plug-ins or addons that add more nodes for use with Blender materials?
nodes like warp, wood, vector drawing, etc ???
thanks
2
votes
0
answers
31
views
How can I get variation in a carpet texture
I'm using this image as reference for what I want my carpet to look like:
The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
2
votes
0
answers
24
views
Creating a procedural field-line pattern with material nodes
I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this:
Requirements
The arrow heads aren't important from that diagram. I'd like to have ...
2
votes
1
answer
60
views
Procedural material orientation
I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
2
votes
0
answers
242
views
Apply material / texture to each generated mesh geometry (face) individually
With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges.
Here is my node geo node setup:
Now I wanted to apply a certain material, created ...