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2 votes
1 answer
416 views

How to prevent textures from stretching?

I am trying to create a cartoon realistic pizza. However though, when trying to add materials, some of the smaller dimensioned faces seems to stretch it out. Here is an example of the Pepperoni, and ...
Jonathan J. Pecany's user avatar
2 votes
1 answer
1k views

Blending edges of materials together?

Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
bonypoy's user avatar
  • 915
2 votes
1 answer
363 views

How can I create a wire-wove grid material in cycles?

I'm trying to create a procedural cycles material which looks like a speaker of a mobile phone. My attempt is by mixing two Wave Textures and rotating them by 45°. Any hints on how I can make it look ...
Bruno Bieri's user avatar
2 votes
1 answer
852 views

What is this Fresnel node?

I was trying to reproduce defmaka's Node setup from this BA article seen here, and came across this Fresnel Node: It looks like a Geometry Node, but is called a Fresnel Node. Alternatively, I ...
MicroMachine's user avatar
  • 4,713
2 votes
1 answer
274 views

Baking of Cartoon Eye

I'm trying to create a cartoon eye according to the video tutorial "[2.91] Blender Tutorial: Create Animated Eyes, Beginner Tutorial". The author uses a standard cube, but I took a standard ...
Геннадий Горбач's user avatar
2 votes
1 answer
64 views

How can I render this procedural material and mesh at the same time into a single image?

I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork. Mesh With Material On It ...
Stormy's user avatar
  • 41
2 votes
1 answer
192 views

How can I simply map a procedural gradient from the equator to the poles of a sphere?

I am struggling with something in the shader node editor that I thought should be rather simple, but apparently isn't. I want to map a linear gradient from the equator of a sphere towards the poles (...
Nahotnoj's user avatar
  • 157
2 votes
1 answer
47 views

Procedural Space Texture has Unwanted Red Streak when Viewing from Head-On Angles

So I built this material all-by-myself with information learned in a few other procedural texture material tutorials. It's meant to be a stylized space texture, with moving purple and red space clouds....
Sunnny Fay's user avatar
2 votes
1 answer
205 views

Is there a way to improve performance of procedural materials in the viewport without affecting render quality?

Most of my materials are procedural, but they are taxing my viewport performance? Is there a way to limit their effect in the view port when using viewport shading, like you can limit the texture ...
The almighty s slave Executor's user avatar
2 votes
1 answer
116 views

Perfecting Procedural Texture for Long Vertical Cracks on Concrete Surface

I hope you’re all doing well. I’ve been working on a project where I’m trying to create a procedural texture to depict long vertical cracks in a concrete surface, specifically, I am aiming for the ...
stacksExchanger's user avatar
2 votes
1 answer
817 views

plugins or addons that add more nodes?

Are there any plug-ins or addons that add more nodes for use with Blender materials? nodes like warp, wood, vector drawing, etc ??? thanks
bilo's user avatar
  • 203
2 votes
0 answers
31 views

How can I get variation in a carpet texture

I'm using this image as reference for what I want my carpet to look like: The carpet has a lot of variation as most carpet does especially in the bottom left corner. I want to know how to turn a ...
desperrrr's user avatar
  • 644
2 votes
0 answers
24 views

Creating a procedural field-line pattern with material nodes

I'm working on a procedural texture that generates a field-line pattern like you might see in diagrams like this: Requirements The arrow heads aren't important from that diagram. I'd like to have ...
Echoleta's user avatar
  • 131
2 votes
1 answer
60 views

Procedural material orientation

I'm new here on Blender, so I create my procedural wood material and I applied it on four separate objects. I'm wondering if there's a way do give a different orientation on each object for the same ...
samuele f's user avatar
2 votes
0 answers
242 views

Apply material / texture to each generated mesh geometry (face) individually

With geometry nodes, I generated a more complex mesh procedurally from the faces of an ico sphere by splitting edges. Here is my node geo node setup: Now I wanted to apply a certain material, created ...
etlaM's user avatar
  • 33

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