All Questions
Tagged with materials procedural
174
questions
3
votes
2
answers
739
views
How do I mask whole cells in a Voronoi texture?
I'm trying to overlay a Voronoi noise texture in Blender, I'd like it to blend into another texture with fewer and fewer whole cells across a gradient. I've tried two methods but neither quite gives ...
2
votes
1
answer
64
views
How can I render this procedural material and mesh at the same time into a single image?
I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork.
Mesh With Material On It
...
2
votes
1
answer
267
views
A procedural asphalt material with inset stones
I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it.
Here's what my current attempt looks like:
And here's my reference:
There are ...
0
votes
2
answers
542
views
Procedural smooth convergent lines shader
You'll understand once you see the image. I wanted to make a procedural shader that made smooth lines converge in the middle, but the catch is that I want the lines to smoothly fade instead of having ...
2
votes
1
answer
1k
views
Blending edges of materials together?
Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
1
vote
1
answer
119
views
Striped Glass ball - how do I make the stripes white
I'm currently doing an assignment for college in which I have to create a material for a striped glass ball. I've had this base idea: but the stripes need to be white. How can I make it happen? It is ...
1
vote
1
answer
2k
views
Procedural Marble Material
Greetings dear 3D artists!
According to the tutorial on "Ryan King Art" YouTube channel called "Procedural Marble Material (Blender Tutorial)" I am trying to create a marble ...
3
votes
3
answers
666
views
Transfer Collision Detection in shader editor into other changes [duplicate]
I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
1
vote
0
answers
351
views
How do I get displacement from a material to mesh geometry?
I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
3
votes
1
answer
530
views
Why does Voronoi texture sometimes have black lines through it?
I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
1
vote
1
answer
520
views
How can I create a procedural cast iron shader similar to these photos?
I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
13
votes
1
answer
1k
views
Procedural Cracked Hole Material
I want a way to generate procedural cracks like in the pictures below:
I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful:
Does anyone have ideas for how to do this?
0
votes
0
answers
73
views
Multi-colored stone-like procedural material
I am trying to recreate this:
color pattern in blender, but I am unable to do so.
For a while now I've been orbitting around something in this fashion:
But I couldn't make it look any better. I ...
1
vote
1
answer
198
views
Procedural material texture scaling
Hello everyone people!
I have the following question.
I got a .blend with a ready-made material that I found on Blendswap. This material allows procedural concrete to be applied on random surfaces (...
3
votes
1
answer
311
views
Bend a flat gradient without distortion
I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
7
votes
2
answers
681
views
How to create an accurate procedural spin gradient?
I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
1
vote
1
answer
93
views
Need help with glass material
I was making a pinart in blender which is covered by glass or plastic. I used an hdri to light the scene.
But the problem is that the glass is reflecting the lights of the hdri and also giving a black ...
1
vote
0
answers
956
views
Procedual textures/masks: Is it possible to get a sharp edge from bevel node result?
I am trying to procedurally mask all edges of any kind of mesh with a sharp edged line in blender.
Using pointiness from the geometry node for that task has two main disadvantages for me:
First, I ...
4
votes
2
answers
821
views
How can I recreate this spotty/polka dot/ confetti material procedurally
How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
3
votes
1
answer
346
views
Can I use geometry nodes to scatter points only where the material is white?
I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
11
votes
2
answers
3k
views
How can I make a texture look jagged or distorted?
I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
2
votes
1
answer
3k
views
How to generate Perlin Noise for materials
I want to generate something like this in the shader editor:
However, I can only find standard noise that I can't work with. How can I generate Perlin Noise?
Thanks!
0
votes
1
answer
2k
views
How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?
There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10.
I was wondering what would be the best solution, ...
3
votes
1
answer
1k
views
How do you create procedural bubbles on a surface?
I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
1
vote
1
answer
262
views
Is there a way to make a gradient based on an object or a image texture?
I made this image with a monkey head and I want to be able to make something like the second image with nodes procedurally [i made this just by duplicating a cutout]
I want to be able to take a ...
2
votes
1
answer
241
views
Procedural material not bending correctly around mesh during animation
I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
0
votes
0
answers
54
views
Mixing materials using color ramps (and distributing with a random seed)
I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry.
Right ...
-3
votes
1
answer
453
views
How to apply procedural material on a mesh? [closed]
I tried to use a texture coordinate, but it didn't help. UVs don't work. Any suggestions?
7
votes
3
answers
585
views
Make Gradient between two gradient spheres
I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties:
They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
3
votes
1
answer
115
views
How to alternate red/green color for a line chart based on segment direction?
I am working on a project to create procedural line charts (e.g. share market charts):
https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing
Here's how I did it:
I took ...