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3 votes
2 answers
739 views

How do I mask whole cells in a Voronoi texture?

I'm trying to overlay a Voronoi noise texture in Blender, I'd like it to blend into another texture with fewer and fewer whole cells across a gradient. I've tried two methods but neither quite gives ...
RexBanner's user avatar
2 votes
1 answer
64 views

How can I render this procedural material and mesh at the same time into a single image?

I am just trying to find out how I would go about rendering this mesh with the procedurally generated material on it into a .PNG with an alpha channel to use for some artwork. Mesh With Material On It ...
Stormy's user avatar
  • 41
2 votes
1 answer
267 views

A procedural asphalt material with inset stones

I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it. Here's what my current attempt looks like: And here's my reference: There are ...
Transmission's user avatar
0 votes
2 answers
542 views

Procedural smooth convergent lines shader

You'll understand once you see the image. I wanted to make a procedural shader that made smooth lines converge in the middle, but the catch is that I want the lines to smoothly fade instead of having ...
Throndronis's user avatar
  • 1,041
2 votes
1 answer
1k views

Blending edges of materials together?

Id like to blend these materials together so there's not such a straight edge. I know you can mix shaders with nodes but I dont know how to localize it to a specific edge. Right now I just have them ...
bonypoy's user avatar
  • 915
1 vote
1 answer
119 views

Striped Glass ball - how do I make the stripes white

I'm currently doing an assignment for college in which I have to create a material for a striped glass ball. I've had this base idea: but the stripes need to be white. How can I make it happen? It is ...
Clara Pessoa's user avatar
1 vote
1 answer
2k views

Procedural Marble Material

Greetings dear 3D artists! According to the tutorial on "Ryan King Art" YouTube channel called "Procedural Marble Material (Blender Tutorial)" I am trying to create a marble ...
Геннадий Горбач's user avatar
3 votes
3 answers
666 views

Transfer Collision Detection in shader editor into other changes [duplicate]

I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
Mo Leander's user avatar
1 vote
0 answers
351 views

How do I get displacement from a material to mesh geometry?

I'm having trouble with displacement. I'm trying to follow the instructions here to get the procedural pitting I have from the material on to the mesh itself so I can export it as an .stl for 3D ...
Seed Code's user avatar
3 votes
1 answer
530 views

Why does Voronoi texture sometimes have black lines through it?

I was working with procedural nodes, and I added this Voronoi texture. (See Photos) I turned it to distance to edge, and turned the randomness value down to 0. Then I opened up a new Blender file, and ...
Ryan King Art's user avatar
1 vote
1 answer
520 views

How can I create a procedural cast iron shader similar to these photos?

I want to recreate the cast iron material you can see in the reference images. I'm especially interested in the structure and reflectance properties. The first two images were taken up close and the ...
dontknowhow's user avatar
13 votes
1 answer
1k views

Procedural Cracked Hole Material

I want a way to generate procedural cracks like in the pictures below: I’ve been trying to do it with Voronoi textures, but have so far been unsuccessful: Does anyone have ideas for how to do this?
Antigrammer's user avatar
0 votes
0 answers
73 views

Multi-colored stone-like procedural material

I am trying to recreate this: color pattern in blender, but I am unable to do so. For a while now I've been orbitting around something in this fashion: But I couldn't make it look any better. I ...
Jakub Mazur's user avatar
1 vote
1 answer
198 views

Procedural material texture scaling

Hello everyone people! I have the following question. I got a .blend with a ready-made material that I found on Blendswap. This material allows procedural concrete to be applied on random surfaces (...
Jeff's user avatar
  • 45
3 votes
1 answer
311 views

Bend a flat gradient without distortion

I am trying to make some shapes out of object coordinate vectors. I want to take a linear gradient (the X, Y, or Z) and bend it an arbitrary amount around an arbitrary point without distorting it. ...
Ascalon's user avatar
  • 6,647
7 votes
2 answers
681 views

How to create an accurate procedural spin gradient?

I created this texture in Photoshop. It's 4096x4096 pixels, Grayscale, 16-bit, PNG. At 1.8MB the file size is reasonable, but I feel like if I could create this procedurally with nodes it would be ...
Mentalist's user avatar
  • 19.3k
1 vote
1 answer
93 views

Need help with glass material

I was making a pinart in blender which is covered by glass or plastic. I used an hdri to light the scene. But the problem is that the glass is reflecting the lights of the hdri and also giving a black ...
Maulik Sharma's user avatar
1 vote
0 answers
956 views

Procedual textures/masks: Is it possible to get a sharp edge from bevel node result?

I am trying to procedurally mask all edges of any kind of mesh with a sharp edged line in blender. Using pointiness from the geometry node for that task has two main disadvantages for me: First, I ...
DeRRoN's user avatar
  • 23
4 votes
2 answers
821 views

How can I recreate this spotty/polka dot/ confetti material procedurally

How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
Joe Chapman's user avatar
3 votes
1 answer
346 views

Can I use geometry nodes to scatter points only where the material is white?

I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
DoctorOrrery's user avatar
11 votes
2 answers
3k views

How can I make a texture look jagged or distorted?

I have to make a bricks texture jagged or corroded this and have no idea how to make it. I tried Voronoi + Brick and nothing makes it look like this.
TomB's user avatar
  • 121
2 votes
1 answer
3k views

How to generate Perlin Noise for materials

I want to generate something like this in the shader editor: However, I can only find standard noise that I can't work with. How can I generate Perlin Noise? Thanks!
user124126's user avatar
0 votes
1 answer
2k views

How to increase the "Strength" of a normal map procedurally, Before the "Normal Map" node?

There are some "Normal Map" textures that have a limited strength, even putting the input of the "Normal Map" node at maximum 10. I was wondering what would be the best solution, ...
Noob Cat's user avatar
  • 1,269
3 votes
1 answer
1k views

How do you create procedural bubbles on a surface?

I'm trying to achieve the answer in How to create procedurally generated surface bubbles on a liquid I'm unsure on how to do this in 2.9.
Popcorn's user avatar
  • 33
1 vote
1 answer
262 views

Is there a way to make a gradient based on an object or a image texture?

I made this image with a monkey head and I want to be able to make something like the second image with nodes procedurally [i made this just by duplicating a cutout] I want to be able to take a ...
BiggityBoys's user avatar
2 votes
1 answer
241 views

Procedural material not bending correctly around mesh during animation

I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
irwazr's user avatar
  • 35
0 votes
0 answers
54 views

Mixing materials using color ramps (and distributing with a random seed)

I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry. Right ...
marqjb's user avatar
  • 1
-3 votes
1 answer
453 views

How to apply procedural material on a mesh? [closed]

I tried to use a texture coordinate, but it didn't help. UVs don't work. Any suggestions?
Hacker man's user avatar
7 votes
3 answers
585 views

Make Gradient between two gradient spheres

I have two Empty Objects. They are both Scale 1, but have different Sizes set in properties: They are each used as Object Texture Coordinates for a Spherical Gradient Texture. The smaller one is ...
Ascalon's user avatar
  • 6,647
3 votes
1 answer
115 views

How to alternate red/green color for a line chart based on segment direction?

I am working on a project to create procedural line charts (e.g. share market charts): https://drive.google.com/file/d/1WlDstmXDMZRSIO0d8xzP-R15kM1hdkp7/view?usp=sharing Here's how I did it: I took ...
Maulik Sharma's user avatar

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