All Questions
Tagged with materials procedural
174
questions
5
votes
1
answer
465
views
How can I achieve a crystalline glaze material procedurally?
As practice, I've been modelling a pot. I wanted to recreate the crystalline glaze of the pot as a material, but since I'm fairly new to materials, I've been having trouble. I figures a noise texture ...
4
votes
2
answers
820
views
How can I recreate this spotty/polka dot/ confetti material procedurally
How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
4
votes
1
answer
565
views
Is it possible to create a Voronoi RadialLine?
I could make something similar to Swirl, but I want to make a line towards the center of each Voronoi!
Would it be possible for me to make it?
Current node configuration
I want the texture to look ...
4
votes
1
answer
1k
views
How can I pixelate a procedural texture with a pixel grid that is completely static in world space?
I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have:
The voxelized fire sim, it is 3d ...
4
votes
2
answers
8k
views
how can I create a procedural circuit board texture
Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
4
votes
1
answer
2k
views
Rotating, Moving or Placing Procedural Texture on an Object
I have modelled an object with procedural material.
I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it.
This is how far I've gone with ...
4
votes
1
answer
259
views
How can I create a procedurally stained wall material?
For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
4
votes
1
answer
616
views
Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique
I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images.
Ideally it would be procedural, so I can edit bubble size / ...
4
votes
1
answer
232
views
Any way to recreate this procedurally and random?
I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this
I'm trying ...
4
votes
1
answer
981
views
joining two objects distorts procedural texture
In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image
but when I go to join the marble ...
4
votes
1
answer
2k
views
How to i add a gradient to particles, normal to the emitters surface?
This is a very special question i'd imagine ;)
I have a base shape, that uses a particle system with pyramids on it.
Im triyng to add a gradient to the pyramid-spikes.
This efffect by itself can be ...
4
votes
1
answer
2k
views
Does anyone know how to make a procedural random tile texture?
I'm trying to make a tile texture using nodes only, but figure out a method of doing so. I want to make something like this:
I don't need to make the marble, just looking for the outlines of the ...
3
votes
2
answers
2k
views
Realistic Cereal
I am trying to make an animation that has some cereal inside of it, and the camera will get somewhat close to it so I want it to look as realistic as possible without severely impacting performance. (...
3
votes
3
answers
666
views
Transfer Collision Detection in shader editor into other changes [duplicate]
I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
3
votes
1
answer
757
views
Can't figure out how this LED display was animated
I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left.
What's ...