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5 votes
1 answer
465 views

How can I achieve a crystalline glaze material procedurally?

As practice, I've been modelling a pot. I wanted to recreate the crystalline glaze of the pot as a material, but since I'm fairly new to materials, I've been having trouble. I figures a noise texture ...
Rebecca's user avatar
  • 51
4 votes
2 answers
820 views

How can I recreate this spotty/polka dot/ confetti material procedurally

How can I go about recreating this with a procedural material. It's part of a comission and it needs to have seemingly randomly scattered spots of slightly different sizes and colours on a white ...
Joe Chapman's user avatar
4 votes
1 answer
565 views

Is it possible to create a Voronoi RadialLine?

I could make something similar to Swirl, but I want to make a line towards the center of each Voronoi! Would it be possible for me to make it? Current node configuration I want the texture to look ...
InamuraJIN's user avatar
4 votes
1 answer
1k views

How can I pixelate a procedural texture with a pixel grid that is completely static in world space?

I am trying to create a voxelized fire simulation, and then texture it so that the center of the fire is the brightest point. Here you can see what I currently have: The voxelized fire sim, it is 3d ...
Anthony Madeira's user avatar
4 votes
2 answers
8k views

how can I create a procedural circuit board texture

Im curious If it's possible to create a fully procedural texture similar to this reference image using only material nodes
Funny1048's user avatar
  • 301
4 votes
1 answer
2k views

Rotating, Moving or Placing Procedural Texture on an Object

I have modelled an object with procedural material. I wish that the texture could either be rotated, moved or placed anywhere in the x-y-z axis or, the surface of it. This is how far I've gone with ...
irwan's user avatar
  • 121
4 votes
1 answer
259 views

How can I create a procedurally stained wall material?

For the material, I would like to create the concrete material and the stains that seem to be caused by water leaks. Particularly, I'd like to know how to create the stain patches for the material.
Altphics 's user avatar
4 votes
1 answer
616 views

Creating (procedural) bubble glass material similar to 'pulegoso' glass blowing technique

I would like to recreate the 'pulegoso' sculptural glass effect as a material, where the glass encases small air bubbles - see images. Ideally it would be procedural, so I can edit bubble size / ...
maria-theresa's user avatar
4 votes
1 answer
232 views

Any way to recreate this procedurally and random?

I've recently been trying to create a personal library of node groups and materials to get a better understanding of blenders material nodes, but I'm a bit stumped on how to recreate this I'm trying ...
Autumn's user avatar
  • 43
4 votes
1 answer
981 views

joining two objects distorts procedural texture

In blender I created a procedural marble material using nodes and no image textures and also using generated texture coordinates and it looks great in this image but when I go to join the marble ...
Funny1048's user avatar
  • 301
4 votes
1 answer
2k views

How to i add a gradient to particles, normal to the emitters surface?

This is a very special question i'd imagine ;) I have a base shape, that uses a particle system with pyramids on it. Im triyng to add a gradient to the pyramid-spikes. This efffect by itself can be ...
Mnkymnk's user avatar
  • 944
4 votes
1 answer
2k views

Does anyone know how to make a procedural random tile texture?

I'm trying to make a tile texture using nodes only, but figure out a method of doing so. I want to make something like this: I don't need to make the marble, just looking for the outlines of the ...
Cassidy Renno's user avatar
3 votes
2 answers
2k views

Realistic Cereal

I am trying to make an animation that has some cereal inside of it, and the camera will get somewhat close to it so I want it to look as realistic as possible without severely impacting performance. (...
Eric Xue's user avatar
  • 1,813
3 votes
3 answers
666 views

Transfer Collision Detection in shader editor into other changes [duplicate]

I want to be able to detect the collision of two objects, via the shader editor. Till now I got a white spot exactly there where the object hits the other but I dont know how I can use this little ...
Mo Leander's user avatar
3 votes
1 answer
757 views

Can't figure out how this LED display was animated

I'm trying to figure out how this was done, specifically the animation for the LED screen. The loading bar, the random scrolling numbers (on right), the text that pops up on the bottom left. What's ...
bonypoy's user avatar
  • 915

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