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0 votes
0 answers
14 views

Problem cooking textures

Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender? To be clear, some people manage to simply baking the textures and get the ...
Rose's user avatar
  • 1
1 vote
2 answers
425 views

Why is the UV being distorted when transferring to a copy of the model?

I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...
Menelin's user avatar
  • 23
0 votes
1 answer
320 views

Can I export a Vector3 / Vector4 in a uv texcoord?

I was wondering if / how this is possible in Blender. Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
fleity's user avatar
  • 11
0 votes
1 answer
183 views

Moving UV in BGE

After watching many tutorials I've bumped into one from which i've learned that it is possible to move UV unwrap over the texture. And the .py looks like below: ...
Noob's user avatar
  • 3
1 vote
1 answer
45 views

my baked uv doesnt go on my model

I have been slamming my head against my keyboard since last night trying to figure this out. I want to bake the fabric and the metal into one material to port but it just ends up like this. Please ...
ineedhelp's user avatar
0 votes
0 answers
33 views

attach multiple unwrapped objects for wings for video game to rig

I am trying to make wings for a video game, what may be the best workflow to join the feathers to the wing structure and not the main body as they will be separate in-game? Thanks!
JdesignJ's user avatar
0 votes
1 answer
145 views

Old Game Texture Style Question

I have a very basic question, honestly just the name/definition would help, about the way old games did their textures/graphics. I have this picture from a game called Mother. I'm wondering what the ...
Joey N's user avatar
  • 77
0 votes
0 answers
416 views

Modelling game foliage, such as trees, bushes and grass

So I'm currently practicing my skills as a environmental artist. The scene I am currently making will involve a lot of foliage, specifically a Hatian forest. I have been trying various ways to make ...
Dmitry's user avatar
  • 98
1 vote
1 answer
385 views

Why are the internal parts of the model disappear in blender game engine

I have problem with my project when i import a 3D world inside blender it be normal the texture good and clear but when i run the game it be like this: Normal view: If someone can help me i will be ...
Mantaloga's user avatar
0 votes
0 answers
41 views

question about my mesh

My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
Mingo's user avatar
  • 107
0 votes
1 answer
120 views

Blender Game not rendering models correctly, normals recalculated and flipped,

The model looks fine in blender (texture, material, and render), but when I run my app the parts of the model don't show. The normals have been recalculated and flipped many times (sometimes only ...
L. F's user avatar
  • 1
0 votes
0 answers
79 views

My Textures Disappear in Game Mode

A bunch of my textures just straight up disappear/turn into solid colours when I hit P to go into game mode on Blender (beds/walls). Im confused because some of them work fine (floor) and i did the ...
christmaseveryday22's user avatar
1 vote
0 answers
193 views

The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
Gumbyneck's user avatar
1 vote
0 answers
315 views

How do i texture an object composed of multiple sub-objects?

I created this little thing the other day: and this is its hierarchy in Blender: The current render is using multiple materials (main white plastic, yellowish part, black parts, and shiny disc) ...
alaslipknot's user avatar
  • 1,007
0 votes
3 answers
188 views

How to get both UV maps to show up

I'm new here. For the past week I've been trying to replicate my town's fire engine in blender, and all is going well. When I finish I will import the model into a game called emergency 4. However, I ...
Squad 1316 Productions's user avatar

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