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I am trying to make wings for a video game, what may be the best workflow to join the feathers to the wing structure and not the main body as they will be separate in-game? Thanks! enter image description here

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  • $\begingroup$ maybe use parent and child relation? $\endgroup$
    – MikoCG
    Commented Dec 7, 2021 at 10:51
  • $\begingroup$ Would that be with the rigged bones themselves? $\endgroup$
    – JdesignJ
    Commented Dec 7, 2021 at 10:58
  • $\begingroup$ Honestly, I am not sure, I just had an idea that it may be working the same way as people are making movable armor for their game character, it is attached to the main body but still moves with it separately. Try to look out for it, I once did character that had shoulder plates as objects parented to shoulder bones $\endgroup$
    – MikoCG
    Commented Dec 7, 2021 at 11:01
  • $\begingroup$ Interesting! Thank you very much! $\endgroup$
    – JdesignJ
    Commented Dec 7, 2021 at 11:10

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