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0 votes
1 answer
327 views

Can I export a Vector3 / Vector4 in a uv texcoord?

I was wondering if / how this is possible in Blender. Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
0 votes
1 answer
298 views

Can't get BGE animated texute to work

I am attempting to animate an explosion in the Blender Game Engine. The explosion is supposed a plane with an animated texture on it. I have heard that textures can be animated in BGE by using the ...
0 votes
0 answers
14 views

Problem cooking textures

Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender? To be clear, some people manage to simply baking the textures and get the ...
1 vote
2 answers
445 views

Why is the UV being distorted when transferring to a copy of the model?

I'm making a model for a Unity game. I have the model finished, as well as the Texture & Lightmap UVs on separate copies of the model from another program (Headus UVLayout). I just need to apply ...
0 votes
3 answers
189 views

How to get both UV maps to show up

I'm new here. For the past week I've been trying to replicate my town's fire engine in blender, and all is going well. When I finish I will import the model into a game called emergency 4. However, I ...
0 votes
1 answer
189 views

Moving UV in BGE

After watching many tutorials I've bumped into one from which i've learned that it is possible to move UV unwrap over the texture. And the .py looks like below: ...
1 vote
1 answer
45 views

my baked uv doesnt go on my model

I have been slamming my head against my keyboard since last night trying to figure this out. I want to bake the fabric and the metal into one material to port but it just ends up like this. Please ...
0 votes
0 answers
33 views

attach multiple unwrapped objects for wings for video game to rig

I am trying to make wings for a video game, what may be the best workflow to join the feathers to the wing structure and not the main body as they will be separate in-game? Thanks!
0 votes
1 answer
146 views

Old Game Texture Style Question

I have a very basic question, honestly just the name/definition would help, about the way old games did their textures/graphics. I have this picture from a game called Mother. I'm wondering what the ...
0 votes
0 answers
420 views

Modelling game foliage, such as trees, bushes and grass

So I'm currently practicing my skills as a environmental artist. The scene I am currently making will involve a lot of foliage, specifically a Hatian forest. I have been trying various ways to make ...
1 vote
1 answer
392 views

Why are the internal parts of the model disappear in blender game engine

I have problem with my project when i import a 3D world inside blender it be normal the texture good and clear but when i run the game it be like this: Normal view: If someone can help me i will be ...
3 votes
2 answers
5k views

BGE everything white in playmode

When I press P to play everything shows up white in the BGE. Shading is set to GLSL, and the objects are UV mapped and textured. It seems that vertex paint is overriding the material for the object ...
0 votes
1 answer
120 views

Blender Game not rendering models correctly, normals recalculated and flipped,

The model looks fine in blender (texture, material, and render), but when I run my app the parts of the model don't show. The normals have been recalculated and flipped many times (sometimes only ...
0 votes
0 answers
41 views

question about my mesh

My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
0 votes
0 answers
79 views

My Textures Disappear in Game Mode

A bunch of my textures just straight up disappear/turn into solid colours when I hit P to go into game mode on Blender (beds/walls). Im confused because some of them work fine (floor) and i did the ...

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