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16 questions with no upvoted or accepted answers
1 vote
0 answers
194 views

The GLSL Doesn't Work

There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
Gumbyneck's user avatar
1 vote
0 answers
316 views

How do i texture an object composed of multiple sub-objects?

I created this little thing the other day: and this is its hierarchy in Blender: The current render is using multiple materials (main white plastic, yellowish part, black parts, and shiny disc) ...
alaslipknot's user avatar
  • 1,007
1 vote
0 answers
209 views

Blurry textures in BGE

Lately I have invested in the BGE of blender. I decided to make a simple game, and it is very simple indeed. You are a cube that can hop and move around and climb up mountains. I have the textures all ...
BoyOfAwe's user avatar
1 vote
0 answers
145 views

Using Multiple Stencils in Blender Game Engine

I'm trying to texture a large landscape for the Game Engine using several layers of stencils. It looks great in the preview window but when I go to play the game, the texture doesn't show up properly. ...
BradleySG1's user avatar
1 vote
0 answers
304 views

Problem with UV mapping/bake AO

I got an issue with a mesh I created. I unwrapped it, baked it, and exported to a game in the proper format. The thing is that is looks like the UV mapping got mix in some triangles (areas) of the ...
Manu's user avatar
  • 11
0 votes
0 answers
14 views

Problem cooking textures

Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender? To be clear, some people manage to simply baking the textures and get the ...
Rose's user avatar
  • 1
0 votes
1 answer
327 views

Can I export a Vector3 / Vector4 in a uv texcoord?

I was wondering if / how this is possible in Blender. Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
fleity's user avatar
  • 11
0 votes
0 answers
33 views

attach multiple unwrapped objects for wings for video game to rig

I am trying to make wings for a video game, what may be the best workflow to join the feathers to the wing structure and not the main body as they will be separate in-game? Thanks!
JdesignJ's user avatar
0 votes
0 answers
420 views

Modelling game foliage, such as trees, bushes and grass

So I'm currently practicing my skills as a environmental artist. The scene I am currently making will involve a lot of foliage, specifically a Hatian forest. I have been trying various ways to make ...
Dmitry's user avatar
  • 98
0 votes
0 answers
41 views

question about my mesh

My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
Mingo's user avatar
  • 107
0 votes
1 answer
120 views

Blender Game not rendering models correctly, normals recalculated and flipped,

The model looks fine in blender (texture, material, and render), but when I run my app the parts of the model don't show. The normals have been recalculated and flipped many times (sometimes only ...
L. F's user avatar
  • 1
0 votes
0 answers
79 views

My Textures Disappear in Game Mode

A bunch of my textures just straight up disappear/turn into solid colours when I hit P to go into game mode on Blender (beds/walls). Im confused because some of them work fine (floor) and i did the ...
christmaseveryday22's user avatar
0 votes
3 answers
189 views

How to get both UV maps to show up

I'm new here. For the past week I've been trying to replicate my town's fire engine in blender, and all is going well. When I finish I will import the model into a game called emergency 4. However, I ...
Squad 1316 Productions's user avatar
0 votes
0 answers
389 views

Blender's cube projection unwrapping doesn't work anymore in Unity

I have Unwrapped my level in Blender using the cube projection Option. the results were exactly what I wanted The level looked also looked fine in Unity for a while. However I'm not sure what ...
rares olaru's user avatar
0 votes
0 answers
549 views

Pixelated textures in Blender Cycles Render

My model is almost ready for the demo I'm building, but I ran into another problem. I'm following this tutorial on Youtube by BornCG and made it to 9:05 when I started to put textures on top of the ...
RistarFruit's user avatar

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