All Questions
Tagged with game-engine uv
16
questions with no upvoted or accepted answers
1
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0
answers
194
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The GLSL Doesn't Work
There was a question about someone not being able to use GLSL shading and there was an answer which almost worked but half of the game was all black with a huge shadow. Please tell me a way to fix ...
1
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0
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316
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How do i texture an object composed of multiple sub-objects?
I created this little thing the other day:
and this is its hierarchy in Blender:
The current render is using multiple materials (main white plastic, yellowish part, black parts, and shiny disc) ...
1
vote
0
answers
209
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Blurry textures in BGE
Lately I have invested in the BGE of blender. I decided to make a simple game, and it is very simple indeed. You are a cube that can hop and move around and climb up mountains. I have the textures all ...
1
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0
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145
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Using Multiple Stencils in Blender Game Engine
I'm trying to texture a large landscape for the Game Engine using several layers of stencils. It looks great in the preview window but when I go to play the game, the texture doesn't show up properly. ...
1
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0
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304
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Problem with UV mapping/bake AO
I got an issue with a mesh I created.
I unwrapped it, baked it, and exported to a game in the proper format.
The thing is that is looks like the UV mapping got mix in some triangles (areas) of the ...
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answers
14
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Problem cooking textures
Could someone help me understand how I could get the same texture rendering on a game engine like second life as on blender?
To be clear, some people manage to simply baking the textures and get the ...
0
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1
answer
327
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Can I export a Vector3 / Vector4 in a uv texcoord?
I was wondering if / how this is possible in Blender.
Shaders in game engines like unity and unreal read texcoords (aka UVs) as Vector4 properties. Blender seems to deal with these mostly as Vector2.. ...
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33
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attach multiple unwrapped objects for wings for video game to rig
I am trying to make wings for a video game, what may be the best workflow to join the feathers to the wing structure and not the main body as they will be separate in-game? Thanks!
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420
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Modelling game foliage, such as trees, bushes and grass
So I'm currently practicing my skills as a environmental artist.
The scene I am currently making will involve a lot of foliage, specifically a Hatian forest.
I have been trying various ways to make ...
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0
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41
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question about my mesh
My trouble areas are highlighted in red [pic included]. First off what are these extra edges there for?, what did i do and how do i get rid of them [should i wait to cut the holes out until i'm ...
0
votes
1
answer
120
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Blender Game not rendering models correctly, normals recalculated and flipped,
The model looks fine in blender (texture, material, and render),
but when I run my app the parts of the model don't show.
The normals have been recalculated and flipped many times (sometimes only ...
0
votes
0
answers
79
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My Textures Disappear in Game Mode
A bunch of my textures just straight up disappear/turn into solid colours when I hit P to go into game mode on Blender (beds/walls). Im confused because some of them work fine (floor) and i did the ...
0
votes
3
answers
189
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How to get both UV maps to show up
I'm new here. For the past week I've been trying to replicate my town's fire engine in blender, and all is going well. When I finish I will import the model into a game called emergency 4. However, I ...
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389
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Blender's cube projection unwrapping doesn't work anymore in Unity
I have Unwrapped my level in Blender using the cube projection Option. the results were exactly what I wanted
The level looked also looked fine in Unity for a while. However I'm not sure what ...
0
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0
answers
549
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Pixelated textures in Blender Cycles Render
My model is almost ready for the demo I'm building, but I ran into another problem. I'm following this tutorial on Youtube by BornCG and made it to 9:05 when I started to put textures on top of the ...