So, basically, I sculpted a 23 million poly mesh inside Blender. Everything went smoothly, but now I need to bake normals and displacement maps. I can't do it inside blender, every time I press Bake, blender just crashes. So I assume blender can't bake things from very high poly objects.
So, I'm trying to export the mesh to bake in other software but the problem is that Blender keeps corrupting the files. I've tried exporting it as an OBJ three times and each time takes about 10 min and gives me a file that other software fails to read.
So, is there a way for me to export this mesh or was using Blender to Sculpt high poly meshes a bad idea?