Questions tagged [edges]
An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
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Subdivision and Face selection problems
I'm looking to accurately subdivide a face.
Please walk with me.
I have an object on my screen. In the edit mode, I'm looking subdivide that face.
I select the immediate top left vertex and the ...
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How to increase bevel width without totally destroying mesh
I have a mesh I created from turning a picture into a g-pencil into a curve into a mesh which I thickened with solidify. The issue is that I want to smooth the corners but certain points of the mesh ...
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Geo Nodes - Mark selected Edges Sharp
I am selecting edgeloops with Geometry Nodes based on index and the Preview node shows me the expected behavior, it marks the two loops I'm aiming for.
However, now I want to set those two edge loops ...
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Why does dissolving these edges change the shape?
I'm trying to finish cleaning up my imported STL from SolidWorks. But the last few Delete -> Dissolve Edges keeps distorting the geometry.
This was the original import
I used a combo of Delete -&...
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How can I separate curve from profile using Geometry Nodes?
How can I separate curve from profile like shown in the example image below?
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How to create terrain mesh from height points (vertices)
I have contour lines (elevation) of map in form of edges.
How can I easily and fast create terrain mesh from it (or vertices of those edges)?
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How can I add gaps between edges of this arc?
I'm trying to achieve this look of a gap between the arc and the piece of wood above it. Specifically the black lines produced by the shadows in the gaps. I'm not sure whether to do more geometry or ...
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Is it possible to make a circle like LoopTools but only one quarter of it?
I'm trying to find a fast way to model the edges to quarter of a circle. Quarter of what LoopTools > Circle does. Currently I do LoopTools > Circle
Then this is the result but I only want the ...
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How do I snap object edges to other object edges?
I have two meshes, grass and wall, and I want to snap their edges together so there isn't any holes in the mesh when I combine them.
This is what I want to accomplish:
.
It was done manually and it ...
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Merge two edges on the same axis
I have done lots of searching, but it seems I can't get my wording correctly. I have multiple edges like
Where there are two edges on the same line (that share the center vertex), but I cant seem to ...
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Bridge circular edge loops and getting them the same size
I was wondering how you could use bridge edge loops and simultaneously getting the bridged edges straight, considering that both edge loops connecting aren't exactly the same size. Is there a way to ...
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Weird rectangular bump when Bridging edge loops [duplicate]
I am modeling a mug and I want to connect the handle to the Mug seamlessly like a real mug.
But when I connect the models together via Bridge Edge Loop, There's this weird rectangular bump that ruins ...
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How not to have color gradient in blender?
I'm working on blender 4.0 and trying to create a ground truth image starting from an object with an emission material. My problem is that, even if the material assigned to the object is white and ...
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How can I select all edges that form part of a square without a face via python?
I have empty squares (those with exactly 4 edges only) in my 2D mesh and I need to fill them with faces via python but I don't know how to automatically select these edges. Is it possible to select ...
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Bridging faces completely doesn't work
For some context, Im modelling for Roblox so the triangle count has to be kept lower than 10,000. I also do need to make it optimized so keeping it as low on the triangle count is the best case ...