Questions tagged [edges]
An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
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Why can't I transform faces, edges, or vertices without transforming the whole object? [duplicate]
My problem is that I sometimes lose the ability to independently translate or otherwise transform any parts of a single mesh. If I try, for example, to just translate several faces, edges, or vertices,...
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Eliminating edges connecting islands
I'm working on a control station that has buttons. It is a continuous single mesh model. That means, I don't want to create buttons and other details separated from the main mesh, but as you can see I ...
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why does loop-cut-and-slide ignore some faces but not others?
why does the loop-cut-and-slide operation ignore certain faces but happily cut others?the model is symmetrical so it is a bit strange to pick 3 faces that won't get cut. I tried applying it to see if ...
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Smooth shaded model has odd shading
I'm currently working on a model of an X-wing that I'm intending for use in a game and running into a bit of trouble with the shading of the mesh. The upper nose is rounded off where the sensor cone ...
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Is there any way to remove edges causing a loop?
How do I remove/dissolve the selected edges while keeping the geometry?
Every other modeling software I've worked with can do this without any problem but Blender refuses to dissolve/remove them or ...
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How to evenly space vertices?
I have a edge loop that has vertices on it. Is there a way I can separate the vertices on the the edge evenly without moving the end points? I would also like for the vertices to maintain the current ...
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What are the colored/highlighted edges in edit mode?
There are red and pink edges on my mesh.
What do these colored edges mean? How can I use them?
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How to merge two edge loops
This is a Q&A so I answer it myself. I searched for an answer to this question for ages and didn't find anything so I'll add this here if anybody else struggles with the same issue.
So, how can I ...
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How can I make holes on a wrist strap?
beginner here.
I'm currently modeling my wristwatch and I'm running into some issues making the holes in the strap. I attempted to use the boolean modifier with a cylinder to get the holes out, and ...
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Subsurf modifier rounding sharp edges
I tried to apply a Subdivision Surface on a part of my object. I can't keep the angles sharp, they all turn into rounded angles.
The angle before applying the Subdivision surface...
...And after
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How to set absolute bounding box dimensions of a group of selected elements (vertices, edges or faces)
In Object Mode you can change the absolute Dimensions of the selected object, which are connected to the object's relative Scale....
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Straighten edges not on axis
I have some edges that are not on the x, y or z axis. What is a simple way to straighten them? For example, I can scale and then use Shift+Z to straighten on the x and y axis.
Any shortcuts other ...
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How can I make a plane's edges taper inwards?
How can I deform one edge or multiple edges of a plane or cube so they are tapered in and rounded equally?
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Make quad face from where two edges will meet?
I can't seem to figure out the right term, but basically I have a mesh like this:
and I want to make a face, but when I press F I get a triangle like this:
When I want it to make a quad like this:
...
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How to get hard edges when using subsurf modifier?
I am rather new at modeling but I am working on a nicer Porsche 944 model. I have a solid looking hood but there is a part of the hood where it drops a little and with the sub surf modifier I am ...