Skip to main content

All Questions

Tagged with
0 votes
0 answers
33 views

How can I rotate the face normals in this way in geometry nodes?

How can I rotate the face normals in this way in geometry nodes?
mikhail lomakin's user avatar
1 vote
2 answers
87 views

How can i extrude or scale bottom of an object along it normal using Geometry node

I'm stuck in a problem where I can't figure out how to extrude the bottom of an object in the way shown below. I'm new to blender geometry node, been trying Set Position, Extrude Mesh and Scale ...
0292_ Đường Minh Triết's user avatar
3 votes
1 answer
214 views

Use Geometry Nodes to Align Instances Along Mesh Edges with Instance Z-Axis Always Aligned to Perpendicular Ajacent Faces?

I'm using Geometry Nodes to to instance two meshes onto another mesh, here an icosphere to start out, such that I can develop sets of modular 3d printable "Hubs" and "Struts" that ...
Emma Scott Lavin's user avatar
0 votes
2 answers
151 views

Why my reflections are stretched?

I've imported from Plasticity an OBJ, and even without Ngons I still got this mess at the angles of my mesh: I've tried manipulate UVs, using a normal map and assign to the roughness attribute, using ...
Alessio's user avatar
1 vote
1 answer
143 views

How can I instantiate objects along an edge without gaps and fix the normals?

I'm trying to make a procedural building with Geometry Nodes using faces as the base and instantiated objects for details. However, I am having trouble getting the objects to instantiate at the edges ...
Pooya heydari's user avatar
0 votes
0 answers
329 views

How to Flip Edge direction?

these edges have different normals I think.how can I fix it so they have the same normals? (without converting to curve ...) please check the blend file. thank you. Answer 1 : for closed shapes, you ...
Pooya heydari's user avatar
1 vote
1 answer
1k views

I need totally smooth shading on my mesh, yet some edges stay sharp whatever I try

I encountered a very frustrating problem in not being able to totally smoothen out my mesh, whatever I try. It seems that for some edges of the mesh, there's a stubborn sharpness data that won't go ...
JohnVonShark's user avatar
4 votes
1 answer
224 views

How to tell a vertex to have its normal perpendicular to the tangent of its edge?

I have this mesh containing only edges and vertices with checker-selected vertices and wanted to scale them out in a way that is perpendicular to the tangent line intersecting each vertex. I learned ...
Harry McKenzie's user avatar
  • 13.2k
2 votes
1 answer
567 views

How can I make this low-poly curve look more round without more subdivisions?

Sorry if this sounds like a dumb question. I've been up all night working, and my brain is mush. So I am modeling a low poly object I am having trouble making a curved edge look more smooth. Since it'...
objectedbear431's user avatar
2 votes
1 answer
48 views

Is it possible to make a corner and/or edge appear flat?

So I am creating this model for a client and I am trying to keep it really low poly. There is a slight corner at the edge of a mesh that I want to hide (I want this piece of mesh that extends out to ...
objectedbear431's user avatar
1 vote
1 answer
363 views

Unable to remove seam in mesh

I am having trouble getting rid of the seam in the ear I've made. I initially tried to drag in an ear I made using FaceBuilder, but decided to just make my own so I started over creating an ear from ...
JustCodingAgain's user avatar
2 votes
1 answer
93 views

Strange divots on mesh located?

I was looking through this (https://www.youtube.com/watch?v=24hUk1Xjtog) speed model by blend motion, and it inspired me to create a similar combat style knife. In blend motion's video the blade had ...
CGI-Demon402's user avatar
2 votes
2 answers
1k views

what is the function of clear custom split data

I was making a model and then when I wanted to add Auto Smooth this weird thing appeared. Searching online I could fix it by going to Geometry Data and pressing Clear Custom Split Normals Data. I ...
Kevin Cazas's user avatar
1 vote
0 answers
149 views

Hard edges appear on Material Preview, but mesh Normals and Normal Map fine, no seams or edges

I'm getting what appear to be either flipped normals or seams on the Normal map, but the mesh seems to be fine, and the normal map appears fine as well. There's only one material on the mesh. Any ...
Freeman's user avatar
  • 11
1 vote
1 answer
301 views

How to make Normals on seemingly flat surface smooth

So I'm having this problem where from certain angles this geometry is showing creases where there shouldn't be. Here's the things I've tried: selecting all the geometry that should be level and ...
2020 Gamer's user avatar

15 30 50 per page