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0 answers
17 views

the knife tool will cancel whenever i try to cut a certain part of my mesh in edit mode [closed]

When im trying to cut a part of the car im making to make windows it just cancel when and will not let me approve the move
Bow Robson's user avatar
1 vote
1 answer
22 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
2 votes
1 answer
300 views

Edge length measurement overlay selected but no lengths display

Hello Blender community, I am using Blender 4.0.2. I am attempting to view the lengths of some of the edges on my object. I am in Edit mode using edge selection (Hot key 2). I have checked the "...
bhumphreys's user avatar
4 votes
3 answers
267 views

Select N symmetrical edges in a sphere

If I'd like to select two symmetrical vertical edges in a sphere it is easy to do that manually: Four would be easy too: But with other divisions it could be harder to do so manually. Is there a ...
Eule's user avatar
  • 359
0 votes
0 answers
35 views

Edges Direction/normal problem

when I extrude these edges, some of the normals aren't correct. how can I fix these edges' direction before extrusion? extrude Solidify File
Pooya heydari's user avatar
0 votes
0 answers
28 views

How to paint the edges of a mesh/outline its topology AND have it show after rendering?

Is there anyway to paint the edges of a mesh? I'd like to be able to see the outlined edges and vertices of a mesh outside of edit mode. This question is verbatim what I'm asking, but the wireframe ...
mike's user avatar
  • 1
2 votes
1 answer
146 views

How to increase the number of polygons while maintaining mesh curvature in Blender

I have a need to increase the number of polygons in this mesh, maintaining mesh curvature: I tried increasing the number of polygons with the Subdivide tool in edit mode, with this result: The ...
Max's user avatar
  • 23
0 votes
0 answers
56 views

How do I extrude so that it doesn't deform my object?

I have this object that I'm trying to model but there's that extruded object that I'm trying to recreate. The problem that I keep running into is that when I tried loop cutting the object it becomes ...
Bisky's user avatar
  • 1
1 vote
0 answers
44 views

How to create a cross point for two nearby non-crossing edges?

After some object modifier operations (actually solidify), sometimes it generates edges that should be crossing but actually not, and I want to specify them a crossing point by creating it. By middle-...
jiandingzhe's user avatar
3 votes
2 answers
181 views

Edges of the model are visible in Object Mode [duplicate]

I'm not in Edit Mode, but the Edges of the model are visible. How can I hide them in Object Mode? In Blender, I'm not in Edit Mode, but the edges of the model are visible.
Ömer Faruk Gençtürk's user avatar
0 votes
0 answers
44 views

Moving edge along axies while viewing through camera becomes impossible

I am blocking out geometry for image projection, directly imported from fSpy, meaning I must regularly snap to the camera viewpoint (Num 0) in order to align my geometry to the image features. So far ...
Jacob Jewett's user avatar
0 votes
0 answers
70 views

Object in edit mode acting weird - see through, knife tool not working right

So one of my objects and only this one, has this issue pictured where I can see through some of the mesh to the other side unless I zoom out a bit I can't see the behind edges, xray mode isn't on, but ...
kaboose1066's user avatar
4 votes
2 answers
378 views

How to separate a face at one edge only?

Is it possible to separate faces only at one edge? My goal isn't to separate the edge entirely from the object but rather just to create a small crease in an object by moving edges from the main body (...
archiheart's user avatar
0 votes
1 answer
19 views

Mesh in the real edges [duplicate]

I am new to Blender, and I use Blender 3.3.6. I need help creating a mesh that looks like the mesh in the image given without having sub-divided edges. I used the knife tool in the edit mode to cut an ...
mesh_up's user avatar
0 votes
0 answers
141 views

When I merge by distance the model gets these distorted shadows

I'm new to this so not sure if I'm explaining it all correctly, but basically in order to parent with automatic weights, I have to use "merge by distance", otherwise it doesn't work. Now ...
Sandy Van den Brink's user avatar

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