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I have two meshes, grass and wall, and I want to snap their edges together so there isn't any holes in the mesh when I combine them.

This is what I want to accomplish: What I want to accomplish.

It was done manually and it has a lot of holes and looks terrible.

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  • $\begingroup$ Can you not just extrude the wall down from the grass, as part of the same object, and separate them afterwards? $\endgroup$
    – Robin Betts
    Commented May 7 at 17:40
  • $\begingroup$ @RobinBetts yes, but there are more types of islands that i wanna make and they have walls that curve in some direction and I dont want to remake them. $\endgroup$
    – Guy
    Commented May 7 at 18:03
  • $\begingroup$ Hi, Guy.. I think to avoid suggestions like mine, it would be good to share a few examples on blend-exchange.com , making them as tricky as possible for us to fix, so we can cover the cases. $\endgroup$
    – Robin Betts
    Commented May 7 at 18:06
  • $\begingroup$ Okay, i'll do that next time. $\endgroup$
    – Guy
    Commented May 7 at 18:22
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    $\begingroup$ I can't, as I am not home and the comments are from my phone. $\endgroup$
    – Guy
    Commented May 7 at 19:15

1 Answer 1

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You can use snapping:

  1. Select both objects and enter edit mode
  2. Select a wall vertex and shift-select the corresponding grass vertex
  3. Perform "Snap selection to Active", for example by pressing shift+s

You can also activate snapping and set it to snap to Vertex, then you can just grab a wall vertex and it will just snap to the corresponding grass vertex: enter image description here

A potentially faster method:

  1. Select the wall edge-ring and delete the faces
  2. Select the grass edge-loop, duplicate, separate and then join it with the wall object
  3. Keep the grass edge-loop selected and shift select the wall's ground edge-loop
  4. Perform "Bridge Edge Loops" (ctrl+e)
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