Skip to main content

All Questions

1 vote
1 answer
22 views

Subdivision and Face selection problems

I'm looking to accurately subdivide a face. Please walk with me. I have an object on my screen. In the edit mode, I'm looking subdivide that face. I select the immediate top left vertex and the ...
Ogunlesi Taiwo's user avatar
0 votes
0 answers
26 views

Why can I not sculpt or grid fill from this face?

I am hoping to sculpt this leg shape, but I can't seem to create clean geometry to do so. I can do an alt-f type fill but it is messy. Grid fill isn't working. Thank you so much!
CNC's user avatar
  • 67
0 votes
0 answers
23 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 128
3 votes
1 answer
249 views

Why does the shading looks bad on this subdivided and reinforced pillar?

I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices: I think it would need another reinforcing ...
TheNuvolari's user avatar
0 votes
0 answers
19 views

Multiple edge loops and appear in my model after I added Shade smooth and subdivision Modifier

I'm very new to blender and I have been following this tutorial where i get to build the model below....everything looked perfectly fine in edit mode until I was to prepare my objects for sculpting by ...
Joshua Soga's user avatar
0 votes
1 answer
34 views

Object got unwanted lines

After joining the ear to the head by using bridge edge loops the structure got these unwanted lines. Please help to solve this issue. Blender stack exchange:
Mahesh Dahake's user avatar
5 votes
1 answer
254 views

How can I blend these two meshes perfectly together without wrinkles?

I am modeling a Nissan Z GT500 car model and I have this problem on many parts of the car I don't know how to solve. I want the "ducktail" part of the car to blend in the main body panels ...
TheNuvolari's user avatar
0 votes
0 answers
22 views

Holes being covered by Subdivision Surface [duplicate]

I created an object that consists of a cylinder with holes in it, however when I try to use a subdivision surface modifier, the hole gets partially covered. I think this has to do with the circular ...
jakub's user avatar
  • 1
0 votes
1 answer
37 views

The quickest way to build wanted faces and delete unwanted faces

By enabling the Subdivision modifier, the newly generated vertices are twisted in a weird way as shown on the screenshot. Why? Reason: Although points D and C are connected by an edge, the points ABCD ...
Blender Lake's user avatar
1 vote
1 answer
161 views

Loop cuts, creases or bevels?

I'm still trying to figure out how to keep meshes simple. I'm trying to use a sub surf to create my model, see attached. Figuring out how to insert proximity loops without inserting masses of geometry ...
StewD's user avatar
  • 311
1 vote
1 answer
27 views

big problem to subdivide a face

impossible to subdivide the side that I have selected, there must be double sides, I have tried everything, on the other side of the chest, I can subdivide but on this side, it is impossible, I am ...
Fopsi's user avatar
  • 153
0 votes
0 answers
82 views

Subdivide multiple faces at once?

I would like to Subdivide several faces at once? and vertically, without having to make a face by a face, I would like to know how to do for future larger modeling Thanks
Fopsi's user avatar
  • 153
0 votes
2 answers
151 views

How to keep a vertice (or two edges) sharp (without crease) when Subdivision Surface modifier enabled?

I'm trying to make this car model but as soon as I stumble upon a panel with a sharp corner I have no clue what to do. I would like to make this: Into this: Without using Shift + E crease because ...
TheNuvolari's user avatar
0 votes
1 answer
246 views

How to fix bad topology?

I am trying to recreate a relief surface. The result from the displacing modifier was not good so I decided to create it manually from a subdivided plane. I have deleted some edges and connected ...
Georgi Kovachev's user avatar
1 vote
2 answers
1k views

Can you use Geometry nodes to subdivide a face but only along certain edges?

As the question says, I would like to subdivide a face using geometry nodes but only in one direction (the direction with the longer edges). Using standard tools I would just select the edges and ...
NCO's user avatar
  • 41

15 30 50 per page
1
2 3 4 5 6