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I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it.

I noticed the bones in the rig are all rotated as shown below. Should I just delete all the bones and redo it myself, or is there an easy way to fix them? They seem to be working correctly. (I don't think I would be able to redo the eyes and mouth rigging)

Thanks! :)

bones are all rotated

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  • $\begingroup$ I am just redoing it. I tried alt + R as someone suggested to me elsewhere but it didn't work. $\endgroup$
    – Andrew
    Commented Jun 27, 2019 at 4:10
  • $\begingroup$ there are addons and scripts that can do that and correct rotated bones it depends on the format though. $\endgroup$
    – J Block
    Commented Jun 27, 2019 at 11:05
  • $\begingroup$ blender.stackexchange.com/questions/222330/… $\endgroup$
    – user142120
    Commented Feb 12, 2022 at 22:33

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