All Questions
6
questions
0
votes
1
answer
227
views
How do I save and re-export my SMD model and maintain the changes made?
What I did:
Step 1: imported SMD model (came with bone structure/armature)
Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis)
Step 3: properly fit the bone ...
0
votes
1
answer
178
views
My FBX import doesn't have any animation and looks very deformed. Help!
I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
1
vote
0
answers
228
views
Exporting then importing a character model with armatures and pose bones still working
I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
0
votes
1
answer
473
views
When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed
normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
1
vote
0
answers
608
views
bones not importing in to unreal engine properly
Im trying to import/export my model into Unreal 4, but when it imports some bones collapse back into the spine bones. Has anyone experienced this problem and does anyone know how to fix it?
I've ...
1
vote
0
answers
580
views
Baking pose in Blender
I have exported a model from DAZ, and I am fighting with the export options.
I would like to bring in the bones.
When I import my fbx file, it looks like this in Blender:
When I click the "Pose" ...