All Questions
15
questions with no upvoted or accepted answers
2
votes
0
answers
462
views
What's the correct way to import animations with node bones
I am coding a Blender Ogre importer for Ogre 1.10. I want to import the animations from the .skeleton but ogre and Blender bones are different:
Ogre:
A bone is a Node
Have an offset from parent (...
1
vote
0
answers
228
views
Exporting then importing a character model with armatures and pose bones still working
I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
1
vote
0
answers
272
views
Animation gets broken into separate action for each bone on FBX import
This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option:
Each animation became an action and all is well!
But when I try to import an FBX ...
1
vote
0
answers
366
views
Is there any way to clean up/optimize mess of bones on imported model?
I've imported model from FBX, and there happened to be a lot of bones which control part of the model (face of character). This mess of bones actually makes it hard to see character itself, not to ...
1
vote
0
answers
536
views
(Is there an easy fix?) Imported model bones are all rotated 90 degrees
I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it.
I noticed ...
1
vote
0
answers
256
views
Collada Importer Issues: Missing Bones
Whenever I import Collada/DAE files into Blender, they're always missing bones. However, if I import them into Maya, the bones are clearly there.
Would anyone know what causes this and any solutions ...
1
vote
0
answers
730
views
Correcting bone orientation in Python
I'm working on an importer from a game format, using an existing MaxScript for reference.
So far things have been working out pretty well, but I was wondering what the best way to solve this issue is:...
1
vote
0
answers
608
views
bones not importing in to unreal engine properly
Im trying to import/export my model into Unreal 4, but when it imports some bones collapse back into the spine bones. Has anyone experienced this problem and does anyone know how to fix it?
I've ...
1
vote
0
answers
580
views
Baking pose in Blender
I have exported a model from DAZ, and I am fighting with the export options.
I would like to bring in the bones.
When I import my fbx file, it looks like this in Blender:
When I click the "Pose" ...
0
votes
0
answers
28
views
Scale issue when opening glb export in gltf-viewer
When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project.
Would really appreciate some help, Link for 3D animated ...
0
votes
0
answers
50
views
Help with bones getting numbers in import from Mixamo
I've been exporting mixamo characters to fbx then import into Blender. Each time I do the bones names get appended with a number. But in the middle. So like mixamorig1:lefthand, instead of mixamorig:...
0
votes
0
answers
46
views
How can I get these bones to import with the rest of the armature?
I have an FBX file that I want to import into Blender, including several meshes, an armature, and animations. My problem is that the character's eyes and weapon are disconnected from the mesh and the ...
0
votes
1
answer
227
views
How do I save and re-export my SMD model and maintain the changes made?
What I did:
Step 1: imported SMD model (came with bone structure/armature)
Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis)
Step 3: properly fit the bone ...
0
votes
1
answer
178
views
My FBX import doesn't have any animation and looks very deformed. Help!
I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
0
votes
1
answer
473
views
When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed
normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...