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Help with bones getting numbers in import from Mixamo

I've been exporting mixamo characters to fbx then import into Blender. Each time I do the bones names get appended with a number. But in the middle. So like mixamorig1:lefthand, instead of mixamorig:...
Rrakanychan's user avatar
0 votes
1 answer
866 views

Body physics and jiggling for iclone characters

I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR. I want jiggling in the chest and butt for added realism but iclone characters have no ...
Tbone43's user avatar
1 vote
0 answers
366 views

Is there any way to clean up/optimize mess of bones on imported model?

I've imported model from FBX, and there happened to be a lot of bones which control part of the model (face of character). This mess of bones actually makes it hard to see character itself, not to ...
Solar's user avatar
  • 11
1 vote
0 answers
536 views

(Is there an easy fix?) Imported model bones are all rotated 90 degrees

I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it. I noticed ...
Andrew's user avatar
  • 11
1 vote
0 answers
608 views

bones not importing in to unreal engine properly

Im trying to import/export my model into Unreal 4, but when it imports some bones collapse back into the spine bones. Has anyone experienced this problem and does anyone know how to fix it? I've ...
Gundam Grave's user avatar
1 vote
0 answers
580 views

Baking pose in Blender

I have exported a model from DAZ, and I am fighting with the export options. I would like to bring in the bones. When I import my fbx file, it looks like this in Blender: When I click the "Pose" ...
Johann Hesters's user avatar