Questions tagged [bezier-curves]
A Curve is an object that is expressed in terms of mathematical functions, rather than as a series of points such as vertices. Use this tag for any questions pertaining to the "Curve" Object type in blender. Use this tag for questions about curve object types in Blender.
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Using Curve ID to drive Random Value Node for Instances
I've instanced a Curve Circle at the end of two splines, which are part of the same geometry. I'd like to assign a random number between 0 to 5 to the Resample Curve count, before it's instanced at ...
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Conical pulley system
I've been trying for days different ways to make the rope in this pulley work, but using a curve modifier to go around the cone doesn't make the right effect since the rope is supposed to be attached ...
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How to implement 2 f-curves: 1 for camera position and 1 for speed?
I'm trying to have 2 curves:
- 1 for the spline that the camera will follow
- 1 for the speed of the camera
How it currently works:
At each frame n, I evaluate the 1st curve for n, and the camera's ...
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Mesh objects in array modifier not evenly spaced when adding a curve modifier?
I'm trying to make an ammo belt using an array on a curve. When the belt is in a straight path, it looks good to me, but when it curves on top, the distance between the bullets is longer than it ...
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Modify a segment of a spiral with geometry nodes
I need to deform o modify a segment of a spiral curve with geometry nodes: to turn the last loop into a closed circle. ¿Is it possible?
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Help Understanding Curve Anchor Points
I am trying to bend an Array Object along a Curve (using a Curve Modifier) that starts at the same 0,0,0 location as the object. But the Curve Modifier changes the Location and Rotation of the first ...
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Text along curve or circle with Geometry Nodes
I'm trying to align text along a circle or curve using Geometry Nodes,
but it's very messy.
Where did I go wrong?
(Blender v 4.1.0)
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Bridging two edge loops creates weird effect in smooth shading [duplicate]
I created a bezier curve and converted it into a mesh so I can bridge it's edge loop with the edge loop of another object. Before I bridges the loops I joined both objects. I deleted any faces between ...
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Place different objects on curve with exponential space between
Hello everyone, how can i place all these different(!) objects to the curve, with using empty as a space, rotation and location controller between them, but exponential increments or decrements.
As it ...
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How to add new controlpoints to a curve at a specific time?
If I have a curve, how could I add a new controlpoint at the location in 3D space at time t on the curve?
I've tried looking at the docs, and they don't seem to provide a way to evaluate a bezier ...
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How to let player determine path through a tunnel at runtime?
I'm trying to create a game/animation where the player is traveling in an infinite tunnel and they have control over where the tunnel goes next. Imagine you were in a subway train's driver cab and you ...
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Abstract ribbon
I'm trying to model an abstract ribbon like this. I can extrude it as a flat face with a Bezier, but I'd also like the thickness - thicker and flat on the bottom so that it can lay flat, and coming to ...
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How to stabilise the Curves info random value?
I am using the SouthernShotty's workflow and node tree to get hair that has different colour on individual hairs. He uses Random output of the Curves info node for this step, which works. However when ...
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how to apply tilt to a path?
I have this path:
and i want to move the last vertex, to make a little curve, but this happens:
how can i apply a tilt, like in ctrl + A
changing the "twist method" to "z-up" ...
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Bevel Or Smooth - Sliced Sphere
I am trying to re-create a car lens.
Have Sliced into a Sphere and 2 Cylinders to create the object - and want the sliced edges to blend as smoothly as possible without showing the creases.
As the ...