Watch a live presentation at http://offer.bitbar.com/measure-and-optimize-graphics-performance-of-android-games Good graphics performance is closely related to fantastic user experience. That’s why we’ve integrated the unique GameBench profiling tool into Testdroid Cloud. This is a powerful resource for any developer who wants to spot performance bottlenecks and optimize their games across an array of Android devices with different silicon, screen sizes, memory, and many other variances in software and hardware. Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
Game testing nowadays requires the right understanding of the gaming industry, title publishing, mass server loading, level architecture and advanced user experience. If you do not know what skills and tools to test your mobile game, check out this guide.
The explosion of multi-platform mobile application development has created an extensive testing burden for quality organizations – and a huge opportunity for test automation ROI. Factoring in the idiosyncrasies of individual device models and carriers magnifies both the challenge and opportunity. Attend this session to learn how to extend test automation to the mobile platform and realize significant ROI. You will come away with best practices for implementing test automation effectively and efficiently across multiple mobile platforms and devices utilizing various types of mobile test automation tools. Specifically, tool independent techniques for creating a single test suite capable of executing across multiple platforms and devices will be discussed.
Mobile apps have brought a whole new set of challenges when it comes to testing: Fast paced development cycles with multiple releases per week, multiple app technologies and development platforms to support, tons of devices and form factors, and additional pressure from enterprise and consumers less patient with low quality apps. With these new challenges, come a new set of mistakes testers can make! Fred has worked with dozens of mobile test teams to help them avoid common traps when building test automation for mobile apps and would like to share some best practices that could be useful to a lot of developers and testers starting with mobile test automation. Best practices such as: • When, what and where to automate? • Picking the right wait to handle unreliable back-end calls or device performance • Building testability in a mobile app • Automating the automation (!) • Mix and match performance testing and functional testing In this talk, Fred will bring some real stories (struggles!) and how small changes in process made these mobile apps 10x more reliable!
To celebrate the recent launch of version 1.0 earlier this month, join us for a panel discussion with Appium's Chief Architect Jonathan Lipps, Core Appium Contributor Matthew Edwards, and Appium creator Dan Cuellar.
Selenium is an open source tool used for automating web application testing. It was created in 2004 by Jason Huggins and supports recording and playback of test cases in browsers like Firefox. Selenium has four main components - Selenium IDE for recording and playback of tests, Selenium Remote Control for running tests on multiple browsers, Selenium WebDriver for direct browser control, and Selenium Grid for parallel testing on different machines. The latest version of Selenium is 3.0.
Watch a live presentation at http://offer.bitbar.com/parallel-test-runs-with-appium-on-real-mobile-devices Appium is an open source test automation framework and currently one of the hottest framework for mobile app, game and web testing. In this webinar, we’ll discuss about the best practices, how to use Appium for different types of apps, games and web apps, and how to use all new features around it – the parallel test runs, image recognition and more! Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
This document discusses mobile application testing and automation. It covers: - The types of mobile application testing including functionality, usability, and consistency testing as well as testing on emulators and different devices. - The challenges of mobile app testing like different devices, operating systems, and networks. - Popular mobile platforms and types of mobile apps. - The approach to mobile app testing including installation/uninstallation, workflows, performance, localization, and device interactions. - Types of mobile app testing like UI, compatibility, interruptions, and security testing. - The importance and benefits of automation for mobile app testing. - Popular mobile automation tools like MonkeyRunner, UIAutomator,
Android UI Testing with Appium This presentation covers: - how appium works - setting up test development environment with AndroidStudio - running tests - UI automation best practices - common problems with automation
How to use cloud-based app testing to ensure that your mobile app doesn't suffer from bad reviews! After an overview of the current state of mobile devices (operating system and device fragmentation for Android, iOS and Windows Phone), we take a look at current scientific studies that analyze app store reviews on a large scale, in order to extract useful app quality data. In order to improve your app's quality, you will have to test a lot. Manual testing is usually limited to a few devices. Therefore, the best solution is often using cloud-based services like the Xamarin Test Cloud, which can test your app with a single click on 1000+ real devices. You will also learn the basics of setting up your app for cloud-based testing and what kind of data you can extract.
Once a proud Front End developer, now a total Mobile Automation n00b. I was given the task of rethinking mobile automation at the startup EverythingMe and got familiarized with this exciting new field. In this talk, I present the questions and answers I needed as a newcomer in order to begin the journey.
We develop almost identical apps for both Android and iOS. Maintaining separate test suites becomes an overhead over a period of time as the test suites begin to grow. We hare now gradually moving our test infrastructure to Appium so that we can have a single test repo which is easy to maintain.
How does an organization effectively decide when to use browser emulation (in case of hybrid apps), mobile simulators/emulators and real devices? In this talk, Kwo Ding will review his mobile test pyramid approach and discuss best practices about when to use what. He will also talk about how to best structure and execute these tests.
Testdroid Cloud is now fully supported with Appium, an open source test automation framework for use with native and hybrid mobile apps. This slide deck was used on the presentation at Appium Meetup by Jouko Kaasila, Co-founder and COO at Bitbar. You will get an overview of how you can leverage Appium in your mobile app testing within Testdroid Cloud. Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
Watch a live presentation at http://offer.bitbar.com/which-one-works-you-the-best-in-house-or-cloud-based-development-environment The best and the most suitable development environment whether it is a full in-house solution with your own devices, servers and other infrastructure – or development infrastructure environment fully hosted for you, depends on various aspects. Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
Watch a live presentation at http://offer.bitbar.com/the-powerful-and-comprehensive-api-for-mobile-app-development-and-testing Testdroid provides a very powerful and useful API for its users to manage all aspects of mobile development and testing automatically. This powerful API caters your needs to instantly access our device farm, manage your projects, your test runs and results, plus many other things that will make your mobile app, game and web testing smoother, faster and less stressful on real Android and iOS devices. Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
Session Presented at 2nd IndicThreads.com Conference On Software Quality held on 25-26 March 2011 in Pune, India. WEB: http://Q11.IndicThreads.com
Slides that I presented at appium meetup in San Fransisco, has details about setting appium with selenium grid.
A presentation by M. Zhelieznov on 'Android Mobile Application Testing' which covers specific functional, performance, device park selection
This document discusses performance testing tools for Android applications, including Trace View for analyzing execution logs to find issues, instruction counting to measure performance, and heap dump analysis to diagnose memory-related bugs. It provides instructions for starting and stopping method tracing with Trace View, pulling trace files from devices, issues to watch for, taking heap dumps, and converting the files to a readable format.
This document provides tips and resources for optimizing Android application performance. It discusses rules for program optimization, metrics for measuring web performance, avoiding unnecessary objects and memory allocations, using views judiciously, and profiling tools like DDMS, Systrace, and Calabash for identifying issues. Specific techniques are recommended for SQLite, web services, and leveraging Unix commands. A list of online resources is also included.
The document summarizes a presentation about achieving mobile app performance and monitoring on Android. The agenda includes discussing why performance matters, techniques for snappy user interfaces, managing the main thread, dealing with OS fragmentation, impacts of third-party APIs, and implementing app monitoring. It emphasizes that testing alone cannot ensure performance and that ongoing monitoring of real-world usage is needed to identify and address issues.
Este documento resume diferentes técnicas y herramientas para realizar análisis de seguridad en aplicaciones móviles Android. Cubre análisis estático utilizando Lint, SonarQube y otras herramientas, así como análisis dinámico mediante el monitoreo de red, llamadas y logs. También discute temas como el cifrado, almacenamiento seguro de datos, detección de root, ofuscación y marcos como OWASP Mobile Top 10.
The document discusses unit testing in Android. It provides an overview of the Android testing framework, which is based on JUnit and provides component-specific test classes and helpers. It describes how to set up test projects that are bundled with the project being tested and how the Android tools can automatically generate required files. It also outlines the key testing APIs provided by JUnit and Android for different types of tests, such as InstrumentationTestCase for instrumented tests and AndroidTestCase for tests involving Android APIs. Component-specific test cases are described for activities, services, and content providers.
This document provides tips for breaking into the video game testing industry. It recommends getting noticed through activities like modding, beta testing, and participating in forums and conferences. When seeking employment, people should check game company websites, job boards, and professional/social networks for opportunities. The document emphasizes that companies may be hiring even if no positions are listed, and advises tailoring cover letters and resumes to the role. Interviews will assess a candidate's passion and ability to meticulously find bugs in games.
This is the 3rd of an 8 lecture series that I presented at University of Strathclyde in 2011/2012 as part of the final year AI course. This lecture moves beyond the Game Theoretic definition of a game, and demonstrates how algorithms can be used not only to find a single good choice, but a sequence of choices that will eventually reach a winning state.
The document discusses the QA testing process at Agate Studio, including the roles in the QA division, the importance of a test plan, who is involved in creating the test plan, what is typically included in a test plan, the use of checklists during testing, what a test report includes, and qualities needed to be a professional video game tester.
A QA tester's job is to play video games that are nearing completion to identify bugs, glitches, or other issues that break the game. They test to ensure the game works as intended and provide feedback on gameplay and areas for improvement. QA testing involves repeatedly playing games, including unfinished versions, to identify all possible issues and ensure the game is free of flaws before public release. It is a repetitive job but critical to the quality of the final product. Strong knowledge of games and persistent passion for playing are important for QA testers.
The document provides information about EA Certification, which is responsible for the final certification process of all EA Xbox 360 products before submission to Microsoft. It manages the submission process, handles exceptions, and acts as a liaison between EA and Microsoft. EA Certification aims to provide a consistent level of service and quality to Microsoft across EA teams worldwide through audits, knowledge sharing, and partnerships. It offers testing and validation services to ensure games are ready for release.
My talk on video game usability and user experience from DevDays event in Belfast. The videos I presented are not included.
The document discusses game as a service and the importance of consciously designing all aspects of the game experience as a service, not just the core gameplay. It provides examples of key elements of a game service like account systems, localisation, payment options, community features, and customer support. It emphasizes that the entire development team must be involved in service design for a cohesive experience.
In this presentation, given to middle school students participating in Aim High, I teach the fundamentals of designing video games. This is an interactive lesson where students spend the majority of their time in teams building, playing and iterating on a game prototype.
Watch a live presentation at http://offer.bitbar.com/getting-started-with-xctest-and-xcuitest-for-ios-app-testing XCTest has been part of Xcode for few years already, but it is finally catching up and more developers are getting on the bandwagon. XCTest and XCUITest provide feature-rich capabilities for iOS developers and test automation folks to implement different levels of tests using Xcode features and supported programming languages, Objective-C and Swift. Stay tuned and join our upcoming webinars at http://bitbar.com/testing/webinars/
Current (April 2014) techniques for testing Android applications with Robolectric and Robotium. Good BDD testing strategies. CI setup.