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Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

1 vote
1 answer
30 views

Glare node outputs black square

I've rendered an animation to an EXR image sequence and am now compositing it. The glare node outputs a black square where the Nishta sky texture sun is. This does not happen when having the composite ...
thomThalas's user avatar
0 votes
0 answers
20 views

How results the values of the x-, y-, z-location and the placement in the world-origin of a .shp-file in Blender(GIS)?

After importing a .shp-file in BlenderGIS (Blender 3.6.2 and BlenderGIS 2.2.10) with correct crs, the orange dot (?) has a location, which is not in the world-origin. 1 (green): How and for what is ...
stefan's user avatar
  • 1
0 votes
1 answer
24 views

Blender Addon Question - Change World Color

Is there a way to add an option to change the World Surface Color and Strength settings via a button? I already coded out the panel and everything, but maybe it's just based on the specific context, ...
FrostByte Studios's user avatar
1 vote
1 answer
34 views

Viewport shading shadows not related to lights in scene?

Can someone explain this? I cant see how to control shadows from lights in Viewport Shading mode... There is some wierd other light source... Also, in Material preview and Render, the "Scene ...
Tony Sands's user avatar
0 votes
1 answer
21 views

How to use Add Node feature with World Properties

I feel like I might be missing something obvious but I can't seem to get the node editing mode to work with the World Properties in the 3D viewport please see below for my World Peoperties ...
Matt Hans's user avatar
1 vote
0 answers
26 views

How can I export a .obj single object's vertices relative to Object origin instead of World Origin?

When I move the default cube -10m on the X-axis and export the object as .obj, I get values for the cube's mesh relative to the ...
Harry McKenzie's user avatar
0 votes
0 answers
32 views

composite glass

I'm trying to composite an image with glass but I don't know if there is a workable solution for the scenario I have in mind. The set up consists of two parts: the first in itself is a composite of ...
yaelblender's user avatar
3 votes
2 answers
119 views

Change world strength without affecting color? [duplicate]

I am using the default world (Background). I need to change the world strength but mantain its color. Is it possible?
xWourFo's user avatar
  • 65
0 votes
0 answers
16 views

Possible to have world node only affect one object? Problem with lightning Volume Absorption

Is it possible to have a world node that only affects an object with volume absorption? I have a situation where I want to be able to control the lighting specifically for the liquid. I have tried ...
N03's user avatar
  • 485
1 vote
0 answers
21 views

How to Simulate geo nodes Particles in World Space? or Atleast Fake it [duplicate]

i have a geo nodes sim with two swords colliding one is set as emitter other as collider but the particles are following emitter swords rotation i have thought about locking the rotation vector to a ...
AAA's user avatar
  • 25
2 votes
1 answer
94 views

Sky texture not working properly

Sky texture is not showing any shadows and changing intensity in properties has no effect. Some other features are off too. I tried changing elevation rotation everything still no effect.
Blending's user avatar
0 votes
1 answer
31 views

Why is my HDR in blender only working on the objects and not appearing in the world itself?

There is some sort of grid pattern in which the HDRI does not appear. I opened another project and the HDRI seemed to work, but it doesn't work in this project though.
Jerome P Giemy's user avatar
0 votes
1 answer
61 views

Hdri map flickers in Layout workspace, but works normally in the other workspaces

Maybe someone knows, what the problem is?
Rayhorn's user avatar
1 vote
0 answers
82 views

How to build a scene with Curved World effect

Is there a way to have a curved world like Death Spank or Animal Crossing? This effect used to be called Rolling Log Effect (by Nintendo) also World Bending Effect is another name. This effect is a ...
Roozy's user avatar
  • 187
4 votes
1 answer
468 views

How to render an image the exact way its displayed in the vrendered preview

below is the whats seen in the rendered preview below is whats displayed when the image is rendered to make the scene dark I changed the below settings Unwanted lights have been toggled off when ...
kavx's user avatar
  • 43
1 vote
1 answer
35 views

How to relocate a Follow Path Camera rig in the World without it breaking?

When animating a Camera or other object along a Curve, such as is shown in this video for example, why is it that the whole setup seems to be dependent on World Space? That is to say, even if the ...
Mentalist's user avatar
  • 19.3k
1 vote
2 answers
124 views

How to make "fuzzy" snow particle material in Eevee?

I'm trying to make a nighttime blizzard snowstorm scene with particles and wind, but I'm currently having trouble getting the particle material to render in a realistic way. I followed this tutorial: ...
Krillinslosingstreak's user avatar
0 votes
1 answer
30 views

Artefact in World background

I'm making a space World with shader nodes. Here's a simplified version with only black background and the Sun. The Sun location is set by an object: This is how the Sun looks: However, in the ...
user3202179's user avatar
2 votes
2 answers
253 views

How can I prevent world lighting from passing through objects?

I'm using world lighting in Blender 3.6.2 by following the tutorial Creating 3D Environments For Free And Easily With BlenderKit Addon. However, the light from this world can pass through solid ...
hieu0nguyen's user avatar
2 votes
2 answers
189 views

How to make world color not affect any mesh in eevee?

I want to make my world color in my animation blue, to mirror the sky, but it makes all of my meshes colored blue in the render mode. I'm using version 3.2.2. My goal is to have the meshes not ...
Please help's user avatar
1 vote
0 answers
60 views

Nishita Sky texture not updating in all animation frames

I’m rendering an animation of a night scene, where I’m using the Nishita Sky texture node to mimic a moon moving across the sky in a time lapse kind of way. For some reason it seems the sky texture/...
MTH's user avatar
  • 11
-3 votes
2 answers
471 views

Object location coordinates not using world origin as (0,0)

How do I set it back to world origin? My object is far from (0,0). I attach a screenshot. Edit for clarification: my object is away from x0y0, yet the location of object is shown at y0, z0, x0.000002. ...
lexfriedman's user avatar
1 vote
0 answers
12 views

How can I render in Blender while preserving the metallic shine, background appearance, and reflections? [duplicate]

I have a project in Blender. The appearance of my project during rendering is shown in the first image, but I want the metallic reflections and the "reflection of the Earth" on the ...
İbrahim Demirel's user avatar