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4 votes
1 answer
468 views

How to render an image the exact way its displayed in the vrendered preview

below is the whats seen in the rendered preview below is whats displayed when the image is rendered to make the scene dark I changed the below settings Unwanted lights have been toggled off when ...
kavx's user avatar
  • 43
1 vote
2 answers
124 views

How to make "fuzzy" snow particle material in Eevee?

I'm trying to make a nighttime blizzard snowstorm scene with particles and wind, but I'm currently having trouble getting the particle material to render in a realistic way. I followed this tutorial: ...
Krillinslosingstreak's user avatar
0 votes
1 answer
30 views

Artefact in World background

I'm making a space World with shader nodes. Here's a simplified version with only black background and the Sun. The Sun location is set by an object: This is how the Sun looks: However, in the ...
user3202179's user avatar
0 votes
0 answers
80 views

Is it possible to make HDRI following camera?

I made a landscape with an HDRI that I want to use on the final render. But the thing is as I navigate the scene via camera, the World stays the same, which makes everything completely fake. I know I ...
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
244 views

Why is world light bleeding in EEVEE? [duplicate]

I have a pipe with an opening, no lights in the scene. Only world light. And it's bleeding inside the pipe (even if I cover it with a plane). Why?? Shouldn't it be black due to lack of lighting?
mavix's user avatar
  • 23
3 votes
2 answers
156 views

Is it possible to render an object as it appears in the Material Preview tab, while keeping the rest of the scene shaded?

I have this scene where I want the text to be noticeably metallic (this is the Rendered View): The problem is, since the scene is so dark, it makes it very hard to see the text. Ideally, I would want ...
rarde7's user avatar
  • 31
0 votes
1 answer
4k views

How do I make my world background hdri not blurry?

I'm having a hard time both making my hdri background not blurry and trying to display the tree from the hdri outside of the window.
Marissa M Schilling's user avatar
0 votes
0 answers
57 views

I`m using an Environment texture that looks fine with normal focal length but when I make viewport/camera bigger values it`s too big, can`t tweak it

Say, when I use 250 mm, the Environment texture in World looks too close and distorted, but I can`t make it more distant as if I use scaling in Mapping node, it just distorts the texture more but ...
Audio_Video_Enthusiast's user avatar
0 votes
1 answer
8k views

how to render an image without effect of scene world [duplicate]

I am new to 3d and blender. My question is how can I get an image rendered as on the left side of the image. I can see the Scene World is making the difference. Is there a way to render the image ...
user1187405's user avatar
0 votes
1 answer
33 views

Did compositing in Cycles, went to eevee for the background, went back to cycles... and all my compositing had been deleted [duplicate]

How do I solve that? I had a beautiful planet and now the planet is all pink and plain, not really what I want. Everything that was in the compositing editor is not there anymore.
Codem's user avatar
  • 139
0 votes
0 answers
21 views

How can I add two world backgrounds? [duplicate]

I made a space themed world background for my blender eevee scene. The only problem is that space is dark so the rest of my scene isn't lit up well. The way my scene is set up, it seems like the best ...
dogking57's user avatar
2 votes
1 answer
965 views

Disney-Style Rendering, Eevee or Cycles? [closed]

I have set out to create my own short movie within Blender, I'm creating the world settings at the moment. I have created the sky and I am about to create procedural clouds, but am un-sure as whether ...
itsanate's user avatar
2 votes
1 answer
10k views

Where is Environmental Lighting in 2.8?

I took a break from Blender for a year or two, and now, after updating to 2.8, I can no longer find the Environmental Lighting setting that was in the World tab. Has this been removed, or displaced, ...
modology's user avatar
0 votes
0 answers
28 views

Render in Eevee with default skyboxes? ("Scene World' ticked off in Viewport Shading) [duplicate]

How can I render using these skyboxes? Thanks!
Opponent019's user avatar
2 votes
0 answers
618 views

Use of a cubemap as environment map

in both Cycles and EEVEE, I can easily set an environment map using the nodes (Environment map node -> World) and use an equirectangular image as source. Equirectangular images are not very good at ...
MadMage's user avatar
  • 83

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