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0 votes
1 answer
31 views

Why is my HDR in blender only working on the objects and not appearing in the world itself?

There is some sort of grid pattern in which the HDRI does not appear. I opened another project and the HDRI seemed to work, but it doesn't work in this project though.
Jerome P Giemy's user avatar
1 vote
0 answers
60 views

Nishita Sky texture not updating in all animation frames

I’m rendering an animation of a night scene, where I’m using the Nishita Sky texture node to mimic a moon moving across the sky in a time lapse kind of way. For some reason it seems the sky texture/...
MTH's user avatar
  • 11
3 votes
1 answer
600 views

No output node in World, Surface with Cycles

With the Cycles engine, I get No output node in World Properties -> Surface: This does not happen with the Evee engine. Also, in a fresh Blender file, I see the expected content in Surface line ...
Ions's user avatar
  • 33
0 votes
1 answer
2k views

I downloaded the latest 3.0 alpha release. I cannot find ambient occlusion under world environment for cycles. Where it is?

In the previous versions, it was under the world tab. I downloaded latest release and now I cannot find it. This is the option I am looking for This is from the latest release
Jehan's user avatar
  • 221
6 votes
1 answer
544 views

World texture doesn't show no matter what only in Cycles

No matter if it's an environment texture or just a solid color it shows black. I've even tried import worlds I made in other files
Need_Not's user avatar
0 votes
1 answer
1k views

Baked metal material looks different than material preview [duplicate]

I have tried a lot of different settings, but I'm not sure how to make the material preview to bake the same. I've tried mixed shaders in world settings with diffuse and glossy, but they all turn out ...
anya's user avatar
  • 1
1 vote
2 answers
3k views

I cannot see or render an image as the world background in cycles

When I set the background to an option from blender it works fine but I wont work when I select an image from my computer. In the screenshot I have an image selected but its just coming up as one ...
yungwavfile's user avatar
1 vote
0 answers
142 views

Render Animation with layers

I'm trying to render an animation using version 2.90.1, but my PC has no chance rendering it all at once, cant even get past the first frame without vram used up. I tried doing it with layers and I ...
TumpyGFX's user avatar
1 vote
1 answer
636 views

Can I bake light from Nishita Sky Texture?

I want to bake the light from a Nishita Sky Texture to a model in Blender 2.9. I thought it was possible, but now I can't manage to do it. I have Nishita set up as the sky in Cycles (obviously) but it ...
bentoon's user avatar
  • 21
0 votes
1 answer
33 views

Did compositing in Cycles, went to eevee for the background, went back to cycles... and all my compositing had been deleted [duplicate]

How do I solve that? I had a beautiful planet and now the planet is all pink and plain, not really what I want. Everything that was in the compositing editor is not there anymore.
Codem's user avatar
  • 139
2 votes
1 answer
965 views

Disney-Style Rendering, Eevee or Cycles? [closed]

I have set out to create my own short movie within Blender, I'm creating the world settings at the moment. I have created the sky and I am about to create procedural clouds, but am un-sure as whether ...
itsanate's user avatar
1 vote
0 answers
44 views

Does "AO" in World Settings apply the GI Effect too (Cycles)?

When I check the Ambient Occlusion checkbox in the World Settings, the scene becomes brighter, but it also applies the AO effect. So this is the question: Does this option, apply both AO and GI to ...
HF_'s user avatar
  • 480
1 vote
1 answer
872 views

How to separate environment in Compositor without black cutouts

Nice people of Blender SE. I'm using Compositor to blur my HDRi (as suggested by others on BSE). Cycles render engine. However, the environment behind objects isn't rendered, there's just a black ...
jachym michal's user avatar
2 votes
0 answers
618 views

Use of a cubemap as environment map

in both Cycles and EEVEE, I can easily set an environment map using the nodes (Environment map node -> World) and use an equirectangular image as source. Equirectangular images are not very good at ...
MadMage's user avatar
  • 83
0 votes
1 answer
454 views

How to control reflection of environment color on materials

In a scene I have an asphalt material made using a Principled BSDF node whose color, roughness and normal values are generated using noise and voronoi textures. World uses an environment texture with ...
Vaedderen's user avatar
  • 151

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