All Questions
Tagged with world cycles-render-engine
52
questions
0
votes
1
answer
31
views
Why is my HDR in blender only working on the objects and not appearing in the world itself?
There is some sort of grid pattern in which the HDRI does not appear. I opened another project and the HDRI seemed to work, but it doesn't work in this project though.
1
vote
0
answers
60
views
Nishita Sky texture not updating in all animation frames
I’m rendering an animation of a night scene, where I’m using the Nishita Sky texture node to mimic a moon moving across the sky in a time lapse kind of way. For some reason it seems the sky texture/...
3
votes
1
answer
600
views
No output node in World, Surface with Cycles
With the Cycles engine, I get No output node in World Properties -> Surface:
This does not happen with the Evee engine. Also,
in a fresh Blender file, I see the expected content in Surface line ...
0
votes
1
answer
2k
views
I downloaded the latest 3.0 alpha release. I cannot find ambient occlusion under world environment for cycles. Where it is?
In the previous versions, it was under the world tab. I downloaded latest release and now I cannot find it. This is the option I am looking for
This is from the latest release
6
votes
1
answer
544
views
World texture doesn't show no matter what only in Cycles
No matter if it's an environment texture or just a solid color it shows black.
I've even tried import worlds I made in other files
0
votes
1
answer
1k
views
Baked metal material looks different than material preview [duplicate]
I have tried a lot of different settings, but I'm not sure how to make the material preview to bake the same. I've tried mixed shaders in world settings with diffuse and glossy, but they all turn out ...
1
vote
2
answers
3k
views
I cannot see or render an image as the world background in cycles
When I set the background to an option from blender it works fine but I wont work when I select an image from my computer.
In the screenshot I have an image selected but its just coming up as one ...
1
vote
0
answers
142
views
Render Animation with layers
I'm trying to render an animation using version 2.90.1, but my PC has no chance rendering it all at once, cant even get past the first frame without vram used up.
I tried doing it with layers and I ...
1
vote
1
answer
636
views
Can I bake light from Nishita Sky Texture?
I want to bake the light from a Nishita Sky Texture to a model in Blender 2.9.
I thought it was possible, but now I can't manage to do it. I have Nishita set up as the sky in Cycles (obviously) but it ...
0
votes
1
answer
33
views
Did compositing in Cycles, went to eevee for the background, went back to cycles... and all my compositing had been deleted [duplicate]
How do I solve that? I had a beautiful planet and now the planet is all pink and plain, not really what I want. Everything that was in the compositing editor is not there anymore.
2
votes
1
answer
965
views
Disney-Style Rendering, Eevee or Cycles? [closed]
I have set out to create my own short movie within Blender, I'm creating the world settings at the moment. I have created the sky and I am about to create procedural clouds, but am un-sure as whether ...
1
vote
0
answers
44
views
Does "AO" in World Settings apply the GI Effect too (Cycles)?
When I check the Ambient Occlusion checkbox in the World Settings, the scene becomes brighter, but it also applies the AO effect.
So this is the question: Does this option, apply both AO and GI to ...
1
vote
1
answer
872
views
How to separate environment in Compositor without black cutouts
Nice people of Blender SE.
I'm using Compositor to blur my HDRi (as suggested by others on BSE).
Cycles render engine.
However, the environment behind objects isn't rendered, there's just a black ...
2
votes
0
answers
618
views
Use of a cubemap as environment map
in both Cycles and EEVEE, I can easily set an environment map using the nodes (Environment map node -> World) and use an equirectangular image as source. Equirectangular images are not very good at ...
0
votes
1
answer
454
views
How to control reflection of environment color on materials
In a scene I have an asphalt material made using a Principled BSDF node whose color, roughness and normal values are generated using noise and voronoi textures. World uses an environment texture with ...