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Questions tagged [world]

For questions pertaining to the appearance or settings of the World in Blender - meaning the environment you see as a background in your scene. World settings and capabilities vary depending on the render engine used, so it is advisable to also specify which render engine you are using when posting a question about the World. Questions about environment lighting may also fall into this category.

80 questions with no upvoted or accepted answers
6 votes
0 answers
1k views

How to disable env HDR reflection only for one object?

I have scene with 2 objects, 1 light and background HDR. For object 1 i need light reflection and background reflection. For object 2 i need only light reflection without background. Is any simple ...
Aleksey Kozachenko's user avatar
5 votes
0 answers
262 views

Blender 2.8 Cycles Projecting world background to an object

How can i project world environment hdri texture to an object,like camera mapping, i know i can use a material that has only shadows for later compositing it,and rendering the world environment alone, ...
mike's user avatar
  • 133
3 votes
0 answers
172 views

How can I use a mask in World Textures

I have a cycles world setup with 2 textures rendering out as equilateral (for 360 deg video). I would like to use either a mask shape or an object from the filed of view as a mask between the 2 ...
3pointedit's user avatar
  • 8,993
2 votes
0 answers
273 views

World Environment HDRI vs. Sphere w/ HDRI texture over entire scene... is there a difference/advantage?

Is there an advantage, or a difference, between adding an environment texture to the World, vs. adding the same environment texture to a sphere and simply scaling it up to surround your scene? The ...
Glen Candle's user avatar
  • 1,819
2 votes
0 answers
480 views

How does mist pass work in Eevee?

I see tutorials for more advanced stuff and cycles, but how do you do a basic mist pass in Eevee? (The sort that would be in old games to hide draw distance) I know it probably has something to do ...
Kiiryu's user avatar
  • 71
2 votes
0 answers
242 views

How to make an object not receive light from world?

I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
Adeel Ahmed's user avatar
2 votes
0 answers
591 views

Black spot in middle of Sun Disk when using Sky Texture, v2.90.0

Unsure if this is a bug or if I am doing something incorrect. I have a World set up with a Background Sky Texture, with the following settings: When rendering out the environment, no matter the ...
Ben's user avatar
  • 123
2 votes
0 answers
62 views

How to display a world texture as a spherical icon via Python?

I'm building some viewport display tools within a panel. I want to have a spherical icon display for the active world environment texture similar to the Material viewport HDR display. The material ...
Sicut Unum's user avatar
2 votes
0 answers
617 views

Use of a cubemap as environment map

in both Cycles and EEVEE, I can easily set an environment map using the nodes (Environment map node -> World) and use an equirectangular image as source. Equirectangular images are not very good at ...
MadMage's user avatar
  • 83
2 votes
2 answers
3k views

How do I change where imported objects appear in the world?

All objects I import go the center of the grid. Is there anyway to change this.
Krease's user avatar
  • 29
2 votes
0 answers
2k views

Can’t find light in scene/why is it so bright?

Ok I have a scene that used to be a darker/less yellow world lighting before I started adding some lights/emissive planes. I wanted to go back to the lighting I had before, so I changed the world ...
blue's user avatar
  • 1,287
2 votes
0 answers
2k views

How does "distance" effect ambient occlusion?

In Blender Cycles, there is a distance option for Ambient Occlusion in the World tab. How does the distance option affect AO? What does moving the distance closer to zero do? What does increasing ...
Alex Safayan's user avatar
  • 1,116
2 votes
0 answers
640 views

Renderlayer with different world settings?

is it possible to have a renderlayer with different world settings? In my current case I would like to have a separate renderlayer to create a volume light. Thus I need to create a volume world ...
knekke's user avatar
  • 1,341
1 vote
0 answers
26 views

How can I export a .obj single object's vertices relative to Object origin instead of World Origin?

When I move the default cube -10m on the X-axis and export the object as .obj, I get values for the cube's mesh relative to the ...
Harry McKenzie's user avatar
1 vote
0 answers
82 views

How to build a scene with Curved World effect

Is there a way to have a curved world like Death Spank or Animal Crossing? This effect used to be called Rolling Log Effect (by Nintendo) also World Bending Effect is another name. This effect is a ...
Roozy's user avatar
  • 187

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