All Questions
Tagged with world node-editor
34
questions
0
votes
1
answer
21
views
How to use Add Node feature with World Properties
I feel like I might be missing something obvious but I can't seem to get the node editing mode to work with the World Properties in the 3D viewport please see below for my World Peoperties
...
0
votes
0
answers
16
views
Possible to have world node only affect one object? Problem with lightning Volume Absorption
Is it possible to have a world node that only affects an object with volume absorption?
I have a situation where I want to be able to control the lighting specifically for the liquid. I have tried ...
0
votes
1
answer
58
views
Separate World Mapping on Z axis and make them independent?
My nodes config:
I'm trying to set the nodes in order to modify the top and bottom (+Z/-Z) independently with the Mapping Nodes, I also put a Map Range node to blend the +Z-Z coordinates
Changing the ...
3
votes
1
answer
600
views
No output node in World, Surface with Cycles
With the Cycles engine, I get No output node in World Properties -> Surface:
This does not happen with the Evee engine. Also,
in a fresh Blender file, I see the expected content in Surface line ...
2
votes
2
answers
247
views
Problem with "procedural" Blur Background, with Cycles engine, how to solve?
With this configuration of nodes, I can get a Blur effect in the Background, but this works poorly in Cycles, while in Eevee everything seems to be ok.
I cannot understand what causes this problem and ...
1
vote
0
answers
100
views
Nishita with Ground
Is it possible, using nodes, to combine a Gradient Texture and/or Color Ramp with a Nishita Sky Texture? Somehow I'm looking to combine the two, where below the horizon (or mountain range) the ...
1
vote
0
answers
28
views
Python: get nodes INSIDE custom node-groups [duplicate]
I'm trying to edit the Sun position addon (that's bundled with Blender). Normally the addon work by detecting Environnement Texture nodes, and then letting you pick which one to use, but I found out ...
0
votes
1
answer
633
views
How to create cloud using noise texture on a specific place?
I'm trying to create clouds using noise texture in world. I would like to keep all the clouds up and not any below horizon. How can I do that? Also, I cannot create clouds using mesh or any other ...
2
votes
1
answer
300
views
Setting a color for "World" doesn't work
I would like to have a pure white background in my animation.
When I set the color of the World in the World Panel to white, nothing works.
Even the "Preview" stays pitch black.
How do I ...
0
votes
0
answers
40
views
Use 2 HDRI at once, one to light the scene and one as background [duplicate]
I was working on a project and then i got stuck on this problem.
I want to use 2 HDRI at once.
One HDRI to affect the lighting of the scene while other to affect the background.
I am using cycles to ...
2
votes
0
answers
242
views
How to make an object not receive light from world?
I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
0
votes
2
answers
218
views
Creating a background with stars
I know the stuff with the noise texture and the colorramp but when moving the camera something looks kinda off. When searching for this I heard terms like "infinte background" and stuff like ...
0
votes
1
answer
289
views
Why is my World shader with a gradient in 2.8 only showing some of the colours in my colour ramp?
I would like to set the 'world' shader to a gradient, which should be one colour at the nadir, another colour at the zenith, and other colours in between, using a ColorRamp node.
There is an answer ...
2
votes
0
answers
591
views
Black spot in middle of Sun Disk when using Sky Texture, v2.90.0
Unsure if this is a bug or if I am doing something incorrect.
I have a World set up with a Background Sky Texture, with the following settings:
When rendering out the environment, no matter the ...
2
votes
0
answers
62
views
How to display a world texture as a spherical icon via Python?
I'm building some viewport display tools within a panel. I want to have a spherical icon display for the active world environment texture similar to the Material viewport HDR display. The material ...