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0 votes
1 answer
21 views

How to use Add Node feature with World Properties

I feel like I might be missing something obvious but I can't seem to get the node editing mode to work with the World Properties in the 3D viewport please see below for my World Peoperties ...
Matt Hans's user avatar
0 votes
0 answers
16 views

Possible to have world node only affect one object? Problem with lightning Volume Absorption

Is it possible to have a world node that only affects an object with volume absorption? I have a situation where I want to be able to control the lighting specifically for the liquid. I have tried ...
N03's user avatar
  • 485
0 votes
1 answer
58 views

Separate World Mapping on Z axis and make them independent?

My nodes config: I'm trying to set the nodes in order to modify the top and bottom (+Z/-Z) independently with the Mapping Nodes, I also put a Map Range node to blend the +Z-Z coordinates Changing the ...
Noob Cat's user avatar
  • 1,269
3 votes
1 answer
600 views

No output node in World, Surface with Cycles

With the Cycles engine, I get No output node in World Properties -> Surface: This does not happen with the Evee engine. Also, in a fresh Blender file, I see the expected content in Surface line ...
Ions's user avatar
  • 33
2 votes
2 answers
247 views

Problem with "procedural" Blur Background, with Cycles engine, how to solve?

With this configuration of nodes, I can get a Blur effect in the Background, but this works poorly in Cycles, while in Eevee everything seems to be ok. I cannot understand what causes this problem and ...
Noob Cat's user avatar
  • 1,269
1 vote
0 answers
100 views

Nishita with Ground

Is it possible, using nodes, to combine a Gradient Texture and/or Color Ramp with a Nishita Sky Texture? Somehow I'm looking to combine the two, where below the horizon (or mountain range) the ...
Increality's user avatar
1 vote
0 answers
28 views

Python: get nodes INSIDE custom node-groups [duplicate]

I'm trying to edit the Sun position addon (that's bundled with Blender). Normally the addon work by detecting Environnement Texture nodes, and then letting you pick which one to use, but I found out ...
Felina Faerlaingal's user avatar
0 votes
1 answer
633 views

How to create cloud using noise texture on a specific place?

I'm trying to create clouds using noise texture in world. I would like to keep all the clouds up and not any below horizon. How can I do that? Also, I cannot create clouds using mesh or any other ...
Aman Kumar's user avatar
2 votes
1 answer
300 views

Setting a color for "World" doesn't work

I would like to have a pure white background in my animation. When I set the color of the World in the World Panel to white, nothing works. Even the "Preview" stays pitch black. How do I ...
MicroMachine's user avatar
  • 4,713
0 votes
0 answers
40 views

Use 2 HDRI at once, one to light the scene and one as background [duplicate]

I was working on a project and then i got stuck on this problem. I want to use 2 HDRI at once. One HDRI to affect the lighting of the scene while other to affect the background. I am using cycles to ...
Raj jaiswal's user avatar
2 votes
0 answers
242 views

How to make an object not receive light from world?

I have a project of a character laying on a plane and the world is full of stars. Problem is the colors of the world are reflecting on the character whereas i want him to be free from all reflections. ...
Adeel Ahmed's user avatar
0 votes
2 answers
218 views

Creating a background with stars

I know the stuff with the noise texture and the colorramp but when moving the camera something looks kinda off. When searching for this I heard terms like "infinte background" and stuff like ...
Der Finder's user avatar
0 votes
1 answer
289 views

Why is my World shader with a gradient in 2.8 only showing some of the colours in my colour ramp?

I would like to set the 'world' shader to a gradient, which should be one colour at the nadir, another colour at the zenith, and other colours in between, using a ColorRamp node. There is an answer ...
N. Virgo's user avatar
  • 280
2 votes
0 answers
591 views

Black spot in middle of Sun Disk when using Sky Texture, v2.90.0

Unsure if this is a bug or if I am doing something incorrect. I have a World set up with a Background Sky Texture, with the following settings: When rendering out the environment, no matter the ...
Ben's user avatar
  • 123
2 votes
0 answers
62 views

How to display a world texture as a spherical icon via Python?

I'm building some viewport display tools within a panel. I want to have a spherical icon display for the active world environment texture similar to the Material viewport HDR display. The material ...
Sicut Unum's user avatar

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