All Questions
10
questions
1
vote
0
answers
233
views
Look up vertex' attributes, given a 3D texture position (in shader nodes)
Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
3
votes
0
answers
179
views
Procedural tile texture with different column width and tile lengths
I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
3
votes
3
answers
699
views
How do I custom set the origin when use the mapping node?
I'm going to use the mapping node to rotate my X-mark texture.
However, the origin isn't centered on the X-mark.
How do I custom set the origin when I use mapping nodes?
Test Chris's Answer
The ...
6
votes
2
answers
4k
views
What is the difference between "Generated" and "Normal" texture coordinates?
I cannot understand from the documentation the difference in the Texture Coordinate node (in Shader) between Generated and Normal, and even the purpose of the Texture Coordinate node itself, which I ...
4
votes
2
answers
2k
views
How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
1
vote
0
answers
84
views
Weird texture rotation
Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.
1
vote
2
answers
265
views
How can I map a texture node, using a factor similar to pointiness, when the mesh edges are too rounded?
I'll try to clarify. I have a guitar body mesh.
I want the front & back to have a lighter wood texture.
I want the sides to have the same texture, but stained darker.
Here's the tricky part: ...
3
votes
0
answers
110
views
texture mapping without texture being mirrored on other side of object
I have a cylinder I want to map a texture to.
To specify the location of the texture I use an empty.
In the material node editor I then use the object function of the texture coordinate node and ...
4
votes
3
answers
3k
views
noise texture Projecting outward from center point
While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
1
vote
1
answer
8k
views
Create smooth vertical gradient with Emission shader and Diffuse shader
I am a absolute blender beginner. Today I created my first scene which was exactly what I wanted to achieve, but then I Ctrl+A to re-scale everything and added a ...