All Questions
Tagged with texture-coordinates shaders
6
questions
11
votes
2
answers
2k
views
How To Do UV Indexing in hexagonal pattern?
how to do uv indexing like this procedurally?
i wanna make some shader that can pixelate image but with hexagonal.
3
votes
1
answer
119
views
How to use the contact area between the instance and the mother object as texture coordinate in shader?
Goal
The yellow color should only appear within the area where the water droplets contact the purple wall. Consequently, the wall area outside of the water droplets should be purple; and the wall area ...
4
votes
3
answers
3k
views
noise texture Projecting outward from center point
While usinging shader nodes, I am trying to make a noise texture on a plane, start from the middle and project radially so when I shrink the necessary xyz, I can turn the noise into lines.
4
votes
2
answers
2k
views
How can I create procedural tiles with uniquely seeded textures for each one? [Updated]
My goal with this experiment was to create a procedurally tiling floor where each tile is unique.
After messing around for a while, this is what I came up with:
Result:
I was really pleased, until I ...
2
votes
1
answer
999
views
OSL Texture Mapping [duplicate]
I'm new to OSL and Blender. I'm using the following code to generate a circle on a plane. The plane, however, appears to be split into two triangles. Can anyone explain how to fix this so my OSL ...
2
votes
2
answers
321
views
How to mask texture with normal?
On the following screenshot, the black region on the torus is controlled by the normal on the Principled BSDF. Now in Cycles rendering, I want the blue dots to only appear within the black region on ...