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15 questions with no upvoted or accepted answers
3 votes
0 answers
179 views

Procedural tile texture with different column width and tile lengths

I'm quite new to textures in Blender and still trying to understand how to create procedural textures using nodes. I'd like to create an approximation of these tiles. There are three column widths, a ...
georgehickey's user avatar
3 votes
0 answers
469 views

How to convert a world generated Texture Coordinate into Object Texture Coordinate

In the material shader editor, one can use a Texture Coordinate from the Input, like generated, UV, object, etc. For example the object texture coordinate,the main benefit is that it will allow you ...
Skelly Astronaut's user avatar
3 votes
0 answers
110 views

texture mapping without texture being mirrored on other side of object

I have a cylinder I want to map a texture to. To specify the location of the texture I use an empty. In the material node editor I then use the object function of the texture coordinate node and ...
Dominik's user avatar
  • 41
2 votes
2 answers
143 views

Having a material reveal itself along the object's path? -- For Lightning

Hello. I'm attempting lightning in Blender using Eevee. Referencing a video on Youtube, I created the material shader for the lightning bolt. In it, I am supposed to be able to create the "strike&...
Strangeland's user avatar
1 vote
0 answers
252 views

Is it possible to control particles with shader's texture?

I have this shader where gradient goes through an object and changing its color to red. I control this animation with an empty. I would like to add particles to the yellow part. Is it somehow possible ...
Firefly's user avatar
  • 67
1 vote
0 answers
109 views

Texture coordinate isn't working as desired when shading distributed plane with icospheres using geometry nodes

I'm trying to create an animation using a plane distributed with icospheres that is affected by another shape using the proximity attribute in geometry nodes. Now the problem is when I use a texture ...
Kenji Bailly's user avatar
1 vote
0 answers
233 views

Look up vertex' attributes, given a 3D texture position (in shader nodes)

Is there a way to access the (possibly interpolated) vertex attribute of the closest vertices in a shader node, given a 3D position? In a CPU-based program, I'd use a k-d tree and search for the ...
Germanunkol's user avatar
1 vote
0 answers
84 views

Weird texture rotation

Why is the texture rotated, even tho all values are unchanged? Is there a known bug with these nodes I used? This happens with every newly added cube and even if the nodes are added from scratch.
Tim Ott's user avatar
  • 55
0 votes
0 answers
22 views

No Normal Output of the Bump Node

I want to use the "Normal" or "Reflection" output from the Texture Coordinate Node. If I do so, the Bump node does not display any normal data. As You can see, the bump node should ...
Marius's user avatar
  • 90
0 votes
0 answers
34 views

How to create textures with offsets from mesh edge?

I have the outline of a building that, when intersected by a Boolean, I want to show the interior texture with several layers of materials. This would show a layer of plaster, a layer of brick, and a ...
ATB123's user avatar
  • 1
0 votes
0 answers
17 views

Texture Coordiante - Object not working with linked file/asset

i'm having an issue when linking an object from one file to another. The shader it's using has a Texture Coordinate - Object in use. In the source file the Coordinate moves with its Parent, however ...
Chris's user avatar
  • 865
0 votes
0 answers
679 views

Adjust mapping of displacement texture in EEVEE?

Because EEVEE requires the use of the displacement modifier rather than the displacement channel in the shader editor, is there a way to properly adjust the corresponding height map in parallel to the ...
Sandberg's user avatar
0 votes
1 answer
263 views

Shadow culling in shader for uv projected texture

I'm trying to make a projection using the uv project modifier : But I would like to project only once (don't re-project behind at the place where it should be shadow) Would it be possible to use a ...
softyoda yoann's user avatar
0 votes
0 answers
408 views

Procedural texture is stretching thin

I'm really struggling to make this for someone before Christmas and as much as I'd love to learn it all before then, I'm struggling ridiculously hard with getting textures down. I found a procedural ...
shadew's user avatar
  • 1
0 votes
0 answers
3k views

World Space Texture Setup

I am quite new to shaders in blender and don't know how most things work, but knowing texturing is the needed basics that I must know. How do I create a world space texture that doesn't depend on any ...
Sazails's user avatar