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Questions tagged [seams]

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1 vote
1 answer
53 views

Blender export causes Substance Painter "Missing seams on hard edges" error

It's rather a specific problem, I downloaded a model of a gun from the official CS2 workshop tools (provided by devs) for skin makers (Also, just to clarify, you got to understand that I can't change ...
vladosb's user avatar
  • 11
1 vote
2 answers
49 views

why is my texture warping/stretching?

I have an issue with the texturing / UV wrapping of my UGC/model. So First I made the links, used the array, then I made a Bezzier Circle Curved it. I Smart UV Unwrap, then I Took the Islands and ...
Lora's user avatar
  • 13
0 votes
0 answers
23 views

How to make a normal UV without seams?

For a long time I tried to figure out this topic myself, but I still did not understand how to make a UV scan on an object like this (mine). Nasty seams always appear, or the texture is stretched too ...
sunsh1ne's user avatar
0 votes
0 answers
21 views

Seams not seaming

Nooob alert, as I am tired and exhausted of this project that im making, and the deadline aproaches quick. Does anyone know why the subdiv mod doesnt register inner edges as sharp? Means a lot!
Samanuel's user avatar
1 vote
0 answers
27 views

Transferring UV's-From Simplified to High Poly [closed]

I'm currently stuck on a project in Blender, that is I have a high poly mesh and a simplified version of it. I uv-unwrapped the simplified version of the mesh and tried to transfer the uv's to the ...
Aryan Kissoondoyal's user avatar
1 vote
1 answer
28 views

How do I get rid of Image texture seam cuts?

I'm using the sapling tree gen add on for the tree model, as for the seamless texture I painted in krita. The texture itself has this vertical cut along the mesh, I made sure to activate shade smooth ...
Stephen's user avatar
  • 313
0 votes
0 answers
28 views

Strange blue/green seam between skin materials

I've tried researching this issue as it is sometimes a recurring problem for me but I can't seem to find a forum or answer for it anywhere. With some models I work with I get odd green and/or blue ...
Itsy's user avatar
  • 1
0 votes
1 answer
43 views

How to fix seams in cubemap faces to equirectangular?

I am trying to convert 6 cubemap faces to equirectangular. I created the skybox.blend by the following steps: Create a box mesh Assign 6 materials on it Assign face texture on material Create a ...
user2331095's user avatar
0 votes
0 answers
22 views

How to mark desired vertices with python(not select)

When I'm working with high poly mesh I would like to have vertices which have less/greatter than 4 edges to be highlighted or marked. There seem to be exists a tool in blender which helps to find ...
Dron4K's user avatar
  • 155
0 votes
1 answer
66 views

Object made of two other objects still has a seam where the objects were joined and each component is a different color

This is an object made of two components joined together. The problem is that, despite the fact that they are joined, the boundary between where each originally was is still visible. One object is the ...
KEY_ABRADE's user avatar
0 votes
0 answers
145 views

Seams to Sewing

I need assistance with exporting a sewing pattern from a 3D model in Blender. I've used the 'Seams to Sewing pattern' add-on, which exports an SVG file with markers. However, these markers are color-...
csaug's user avatar
  • 1
1 vote
1 answer
61 views

Adding UV image to an object

I've created a punching bag and the goal is to place a bullseye on it with the current texture. When I create the seams and unwrap, multiple bullseye appear and I only need 1. Do I have to bake the ...
EverBlazen's user avatar
1 vote
0 answers
262 views

How to weld clothes but keep seams of clothes imported from Marvelous Designer?

When I import clothes from Marvelous Designer I like to keep the seams of clothes that are sewed. Right now to do that is to import them as 1 object but unsewed so blender sees them as separate ...
Kenji Bailly's user avatar
1 vote
0 answers
230 views

UV Seam Problem exporting FBX from Blender to Maya

I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
Salphisher's user avatar
0 votes
0 answers
335 views

How to display edge seams and sharps in Blender 3.6.0?

In Blender 3.3.1 "edge seams" and "edge sharp" would appear red and cyan in edit mode respectively, if one is in edit mode with edge selection activated. Looks like in Blender 3.6....
chicOrtiz's user avatar
  • 485
0 votes
0 answers
250 views

How can I resolve seams in normal map?

How you can see, i've already baked the normal map with the image in Non-Color, so it isn't the problem. I thought it might be the uvs, the shirt has a seam down the middle, but I'm not sure. What ...
botMan536's user avatar
0 votes
0 answers
62 views

How to get rid of this Seam

I'm using a basic object from Zbrush to demonstrate my problem. Using Zremesher to make a quite good topology import to Blender to unwrap it, then back to Zbrush to make a displacement. When I export ...
Bradford's user avatar
0 votes
0 answers
135 views

Export UV Seams

I'm trying to export this object from an old file in blender because the viewport is messed up. When I export the object to FBX to a new Blender file The UV seams won't export it's just fresh mesh ...
Oussama Abdsslem's user avatar
1 vote
1 answer
75 views

Technique on UV seaming bevels?

I'm looking for expert advise on how to get a good seam on this object. I have a vintage television here that is ready for texturing. I'm at a loss for how to add UV seams to the bevelled corners. ...
naomi's user avatar
  • 43
0 votes
1 answer
204 views

Tangent Normal Map Seams

The normal map I'm using has visible seams, I've tried inverting the green channel, in fact I think I've tried a lot of fixes but non of them stick. Though the seams disappear when the normal map ...
PADI99's user avatar
  • 1
0 votes
1 answer
551 views

How do I export a model with seams included? [closed]

I keep trying to export my model and importing it in a new blender project but the seams don't even show.
kyletomasie's user avatar
1 vote
1 answer
1k views

How do I convert object to tangent space normal maps for Triplanar projection?

Context: I’ve been working on an add-on in Blender that automatically connects nodes to mix full PBR materials together through a simplified interface with a layer stack, available free here: https://...
Ryver's user avatar
  • 21
0 votes
0 answers
35 views

Drawing on surface in edit mode and saving as texture

I create a lot of foam patterns, and I do this by UV unwrapping 3D models, then exporting them as a .svg to Inkscape to edit. However I lose a lot of time going back and forth trying to figure out ...
PlanetAlexanderProjects's user avatar
0 votes
1 answer
213 views

Issue with mirrored uv seam from blender to unreal [closed]

I have cut half of the model and made UV layout and then mirrored the model in blender. The UVs of mirrored model are overlapped and then I baked the normal map. My issue is when I exported this model ...
user165600's user avatar
1 vote
0 answers
232 views

Baked normal map creates seams on export to glTF

I'm trying to create a model for a threeJS application, but the resulting glb file shows always more or less noticable seams, depending how the light hits the modell. I was told that I might bake the ...
Sir Dan's user avatar
  • 11
1 vote
1 answer
64 views

Straight UV island but stretched checker texture. How to solve?

The UV island of the detail looks fairly straight (selected in the screenshot; I had even aligned it and did the 'follow active quads' thing). Yet the texture of the face is stretched heavily, and I ...
GameBoxQ_116's user avatar
1 vote
1 answer
198 views

How to select edges for ripping without selecting enclosed faces?

I need to rip apart an object at its seams. Typically, I would do so by selecting a seam, selecting similar edges, and ripping the vertices apart. However, some objects have several seams that form ...
zeyonaut's user avatar
1 vote
1 answer
694 views

White seams appearing when zooming out

I have this model I have imported in Blender. The UV map is quite dirty and I have the following texture paint as you can see. However when I zoom out some seams appear where there are separations on ...
Julien's user avatar
  • 11
1 vote
2 answers
158 views

How do I prevent stretching in the image texture here?

I am currently following Blender Guru's Anvil modeling tutorials, however, when marked the part that is at the base of the horn, the image texture became stretched. How do I fix this?
Sam Cao's user avatar
  • 21
0 votes
1 answer
271 views

Cannot clear seam from individual edges

After modifying a mesh with an existing UV unwrapping, I am unable to clear seam from some individual edges. In the screenshot below, I created the leftward section of the mesh after the initial UV ...
Daniel S.'s user avatar
  • 257

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