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For a long time I tried to figure out this topic myself, but I still did not understand how to make a UV scan on an object like this (mine). Nasty seams always appear, or the texture is stretched too much. Please help me, I will be very grateful. (translated with the help of a translator)enter image description here

enter image description here enter image description here

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  • $\begingroup$ I'm afraid the topology is not good, maybe redo a clean object from scratch? $\endgroup$
    – moonboots
    Commented May 14 at 12:33
  • $\begingroup$ This is not the first time I've made an object of this shape, but this time I decided to use the built-in remesher, could it really mess up the topology? $\endgroup$
    – sunsh1ne
    Commented May 14 at 12:36
  • $\begingroup$ maybe tell a bit more about your whole project? $\endgroup$
    – moonboots
    Commented May 14 at 12:52
  • $\begingroup$ I'm creating a game where the action takes place in a mine. I have already modeled most of the entire map and there are such seams everywhere, I thought to leave these seams as they are, but still it greatly spoils the impression $\endgroup$
    – sunsh1ne
    Commented May 14 at 12:58
  • $\begingroup$ changed the post, added a screenshot of how it looks in the texture engine $\endgroup$
    – sunsh1ne
    Commented May 14 at 13:01

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