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1 vote
2 answers
49 views

why is my texture warping/stretching?

I have an issue with the texturing / UV wrapping of my UGC/model. So First I made the links, used the array, then I made a Bezzier Circle Curved it. I Smart UV Unwrap, then I Took the Islands and ...
Lora's user avatar
  • 13
0 votes
0 answers
23 views

How to make a normal UV without seams?

For a long time I tried to figure out this topic myself, but I still did not understand how to make a UV scan on an object like this (mine). Nasty seams always appear, or the texture is stretched too ...
sunsh1ne's user avatar
1 vote
0 answers
27 views

Transferring UV's-From Simplified to High Poly [closed]

I'm currently stuck on a project in Blender, that is I have a high poly mesh and a simplified version of it. I uv-unwrapped the simplified version of the mesh and tried to transfer the uv's to the ...
Aryan Kissoondoyal's user avatar
1 vote
0 answers
230 views

UV Seam Problem exporting FBX from Blender to Maya

I have been having this major issue exporting a fountain mesh from Blender to Maya through FBX. During import into Maya random Seams/Cuts appear in the mesh which were not made in the original Blender ...
Salphisher's user avatar
0 votes
0 answers
335 views

How to display edge seams and sharps in Blender 3.6.0?

In Blender 3.3.1 "edge seams" and "edge sharp" would appear red and cyan in edit mode respectively, if one is in edit mode with edge selection activated. Looks like in Blender 3.6....
chicOrtiz's user avatar
  • 485
0 votes
0 answers
250 views

How can I resolve seams in normal map?

How you can see, i've already baked the normal map with the image in Non-Color, so it isn't the problem. I thought it might be the uvs, the shirt has a seam down the middle, but I'm not sure. What ...
botMan536's user avatar
0 votes
0 answers
62 views

How to get rid of this Seam

I'm using a basic object from Zbrush to demonstrate my problem. Using Zremesher to make a quite good topology import to Blender to unwrap it, then back to Zbrush to make a displacement. When I export ...
Bradford's user avatar
0 votes
0 answers
135 views

Export UV Seams

I'm trying to export this object from an old file in blender because the viewport is messed up. When I export the object to FBX to a new Blender file The UV seams won't export it's just fresh mesh ...
Oussama Abdsslem's user avatar
1 vote
1 answer
75 views

Technique on UV seaming bevels?

I'm looking for expert advise on how to get a good seam on this object. I have a vintage television here that is ready for texturing. I'm at a loss for how to add UV seams to the bevelled corners. ...
naomi's user avatar
  • 43
0 votes
0 answers
35 views

Drawing on surface in edit mode and saving as texture

I create a lot of foam patterns, and I do this by UV unwrapping 3D models, then exporting them as a .svg to Inkscape to edit. However I lose a lot of time going back and forth trying to figure out ...
PlanetAlexanderProjects's user avatar
0 votes
1 answer
213 views

Issue with mirrored uv seam from blender to unreal [closed]

I have cut half of the model and made UV layout and then mirrored the model in blender. The UVs of mirrored model are overlapped and then I baked the normal map. My issue is when I exported this model ...
user165600's user avatar
1 vote
1 answer
64 views

Straight UV island but stretched checker texture. How to solve?

The UV island of the detail looks fairly straight (selected in the screenshot; I had even aligned it and did the 'follow active quads' thing). Yet the texture of the face is stretched heavily, and I ...
GameBoxQ_116's user avatar
1 vote
1 answer
694 views

White seams appearing when zooming out

I have this model I have imported in Blender. The UV map is quite dirty and I have the following texture paint as you can see. However when I zoom out some seams appear where there are separations on ...
Julien's user avatar
  • 11
1 vote
2 answers
158 views

How do I prevent stretching in the image texture here?

I am currently following Blender Guru's Anvil modeling tutorials, however, when marked the part that is at the base of the horn, the image texture became stretched. How do I fix this?
Sam Cao's user avatar
  • 21
0 votes
1 answer
271 views

Cannot clear seam from individual edges

After modifying a mesh with an existing UV unwrapping, I am unable to clear seam from some individual edges. In the screenshot below, I created the leftward section of the mesh after the initial UV ...
Daniel S.'s user avatar
  • 257

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