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Questions tagged [rigidbody]

The rigid body simulation can be used to simulate the motion of solid objects. It affects the position and orientation of objects and does not deform them. Use this tag for questions relating to the the rigid body physics simulation in Blender.

0 votes
2 answers
115 views

Make two objects fall together then "break apart" when hitting the ground

I have a coconut mesh with two sides as if it was cut in half. I can't for the life of me find anywhere online how to get them to fall together, without blender blasting them off into infinity at ...
Thai's user avatar
  • 21
4 votes
1 answer
213 views

building destruction slow motion

is there a way to make the building destruction go slow motion on a specific frame? I have a project that I wanted to make the building destruction normal at first but at frame 8 , go slow motion? ...
Games nr's user avatar
  • 393
1 vote
1 answer
26 views

how to speed up view port display?

I have a mesh with a lot of vertices. When I tried applying the armature and animating the rig, the mesh is extremely slow and I can barely animate any mesh. Is there a way to speed up the render view ...
Games nr's user avatar
  • 393
0 votes
1 answer
35 views

Creating another group for rigid bodies

I have no idea how to create another group for rigid bodies. My animation involves several meshes becoming rigid bodies at different points in time. I know there is a starting rigid body group named ...
Please help's user avatar
0 votes
1 answer
225 views

Distributing objects with random rotation without clipping

I'm not sure if this is possible, but I feel it should be somehow, but I want to fill a volume with instances with random rotation without clipping. Ideally, if clipping occurs, objects would be ...
lzro's user avatar
  • 11
0 votes
0 answers
26 views

Rigid Body does not tread well on the ground

I have a problem about Rigid Body. It does not tread well on the ground.
Alejandro 's user avatar
0 votes
0 answers
18 views

Rigid body overlap instead of pushing during Z scale animation

I was experimenting with the Rigid bodies for an idea of mine. I hope to achieve animation of cubes falling and extending in the Z space. When the Z scale extends, it fuses with the other cube object. ...
Dark GT's user avatar
  • 35
0 votes
1 answer
17 views

Link empties together using rigid body constraint

How would one "Link empties together using a rigid body constraint" ? I am following the instructions someone gave me and having trouble understanding what they meant. All help is ...
Ru5tyBlade's user avatar

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