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4 votes
1 answer
5k views

Understand color of Diffuse Direct/Indirect pass in Cycles render

The Blender manual page says about Diffuse direct and indirect as follows: Diffuse Direct Direct lighting from diffuse BSDFs. We define direct lighting as coming from lamps, emitting surfaces, the ...
AugLe's user avatar
  • 437
3 votes
2 answers
3k views

Depth in meters for rendered images

How can I get the depth in meters? I need the "real" distance from the camera to each pixel. As the next picture but each pixel values representing the distance in meters to the camera. I am ...
Marco Ruiz's user avatar
0 votes
1 answer
1k views

Blender Glossy Direct render pass

I was thinking that I know very well Cycles Render passes, but not. Can someone explain Me (I was searching on web, but with no success), why Glossy direct pass is taking texture into consideration? ...
adrian2608's user avatar
0 votes
2 answers
419 views

screen composition in blender

How do I do screen composition in Blender. Cinema 4d has buffers you can render out and replace the screen with images or videos in after effects. How do I go about placing moving pictures on the ...
Manjaro Design Agency's user avatar
1 vote
0 answers
221 views

Does the Z pass works with OpenEXR?

the Defocus (with use Z buffer checked) works perfectly with a render layer node (tested on one frame per time). however when i rendered the whole sequence as an OpenEXR (Multilayer or not) and ...
Venay's user avatar
  • 313
0 votes
1 answer
646 views

rendering mask image but many parts failed to render

I made a simple blender model to output the RGB, Depth and Mask picture respectively. As shown in the image below, there are many cars of the same type on the ground in both RGB image and depth ...
user824624's user avatar
1 vote
0 answers
42 views

Get separate explicit render passes without rendering the entire image

Today I noticed that I need to render some paths separate from the combined path. (Z and AO). I checked the marks, put combined to off and also made the locations clear in the node editor for blender ...
Chimitsu Nagase's user avatar
0 votes
1 answer
161 views

How to disable vector pass calculating on unwanted frames?

I have an Internal Render animation more then 2000 frames and for 150 frames there is some postcomposed vector blur. All is good, except that calculating of vector pass taking about 10 seconds. So to ...
Serge L's user avatar
  • 3,935
1 vote
0 answers
3k views

Is there a quick way to render only the Z depth / pass in cycles?

Hi I'm almost finished rendering an 820 frame animation and just discovered that the Z pass is missing! Argh! ... Anyone know of a quick way to render out only a Z depth pass in Cycles without ...
Dan's user avatar
  • 951
0 votes
1 answer
320 views

Blender Arrow when rendering

When I try to render some scene for some reason I can see arrows around object, how can make them not to show at render?
Datagram.Network's user avatar
0 votes
1 answer
2k views

Render certain passes only WITHOUT the combined [duplicate]

I wish to de-noise my render using the compositor but I found half-way that I have no environment or emission layer selected. As rendering takes time, I wish to render only that two in order to be ...
agiro's user avatar
  • 331
1 vote
1 answer
261 views

How to resolve the Z pass when rendering with subframes?

Currently I'm trying to render my scenes by making use of subframes to save on rendertimes through rendering on multiple nodes. But when I do this I'm having problems combining the chuncks from the Z ...
Delagone's user avatar
  • 2,098
0 votes
1 answer
459 views

Scripting setup to save all Cycle render passes to a single EXR image

The answer here Save all render passes to a single EXR image to setup a node diagram to save all cycle render passes to a single EXR file is very useful. I am wondering if there is a programmable way ...
AugLe's user avatar
  • 437
1 vote
0 answers
44 views

Render layer- or render pass-like options when you can't use Film | Transparency?

I have a scene containing An object An animated screen with an image texture/transparency material, which passes in front of the camera, adding a mist-like effect to the scene A background/ground, ...
rcgauer's user avatar
  • 2,257
1 vote
0 answers
1k views

How to render an environment only pass?

I'm having trouble rendering an environment only pass. The problem I'm having is that objects in the scene will cause the environment pass to include blacked out regions where they're positioned. Is ...
Delagone's user avatar
  • 2,098

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