All Questions
47
questions
0
votes
0
answers
73
views
Realistic material for Moon landscape
I'm trying to create a realistic material for my moon landscape The real image has a lot more details, but I'm interested in the white areas exposed to sunlight. I would like this to be a property of ...
0
votes
0
answers
35
views
Is there any way to make a procedural blur on the Shader Editor that isn't so noisy?
I am looking for a way to do a procedural blur in Shader Editor (not compositing), and the current way that I see that is mostly used is to use White Noise Texture or a simple noise texture and mix it ...
0
votes
0
answers
29
views
How to add Inputs and Outputs to Group Node using Python [duplicate]
So I'm trying to write code that creates a custom set of Nodes for the ShaderEditor.
Code:
...
1
vote
2
answers
107
views
Help with understanding the color theory of Blender's color ramps
I attempted to create a straightforward material that utilizes a grayscale texture. The goal is to assign different materials for the values 0, 0.5, and 1 (black, gray, white) of the texture.
Here’s ...
0
votes
0
answers
78
views
Why is my principled volume shader not filling the object it’s applied to?
I have a duplicate of my walls scaled out along normals and set to display as wire, then a principled volume shader applied. But unlike in the tutorial I’m following, the volume doesn’t fill the space....
1
vote
1
answer
148
views
Creating a fake point light with a normal map and empty game object
I'm trying to create a fake point light using a empty game object to have complete control of the color and shading. I get it to work pretty well using high-poly geometry by calculating the dot ...
0
votes
1
answer
81
views
How to make this type of green/grey screen shader?
Any idea on how to achieve this type of digital green/grey screen material ?
0
votes
0
answers
280
views
Creating a procedural material from an image reference
I am new to blender so I don't have that much of an experience working with procedural materials yet.
I need to create a material similar to that covering the walls on the reference images
below:
I ...
3
votes
1
answer
109
views
Same material is giving different shades in renderd view
I am having a strange problem and am unable to fix it. I am using the same material on two different parts of the car body but one material is showing up lighter than the other. the material looks ...
1
vote
1
answer
36
views
Issues With Shadows
I'm making a character, but every time I put it in render mode no shadows pop up. I feel like this has a simple solution but I can't figure it out. Can someone please help?
6
votes
2
answers
492
views
How to create a fluorescent fluid material?
Does anyone know how to create a material similar to the fluorescent green fluid found in this image?
Credit: Anton Lavrushkin
1
vote
1
answer
447
views
glitter/sparkle effect on hair
I saw a couple of pictures and renders on Instagram lately where mostly the hair is sparkling and very glossy on spots where the light is. I’m new to blender and I tried to add glare in composition ...
1
vote
0
answers
58
views
How to do cool visual effects like those in Control (2019)? [closed]
I'd like to create visual effects reminiscent of those in Control:
https://www.youtube.com/watch?v=ecn9zGd1Qpc&t=38s&ab_channel=YungKudaShorts
I like how the powers in this game distort light ...
1
vote
0
answers
78
views
Need help trying to make a lighthouse lamp
I was trying to make a lighthouse asset for a scene I was making and ran into a little roadblock.
I need some help trying to make the lamp which goes on the top. I was imagining a beam of light which ...
2
votes
0
answers
125
views
Beginner help with Old-Style Vehicle Lights
I've been using blender seriously for all of a week now, but I have experience with modeling, texturing, and the generalities of 3D modeling from other programs.
My current project involves texturing ...