All Questions
Tagged with materials procedural
174
questions
3
votes
1
answer
346
views
Can I use geometry nodes to scatter points only where the material is white?
I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
3
votes
0
answers
21
views
Is there a way to make a colour input dynamically match the colour of whatever other material/mesh it's touching? [duplicate]
Anyone know if there's a way to set a colour input (for a material) to match the colour of the closest material/mesh?
For example, if I had a cube that I wanted to dynamically adopt the colour of the ...
2
votes
2
answers
3k
views
How to add dirt on a direction of the object
I have modeled a car and now im trying to texturize it. I would like to make the materials proceduraly, so I have not unwrapped the model (if its necesary I will, but I dont want to bake the textures)....
2
votes
2
answers
2k
views
Creating realistic procedural material
G'day, guys!
I really need your help here! I wanted to create the material similar to the Lotus image. But how to do it and where to start - I have now idea (I'm pretty weak in materials, just know ...
2
votes
1
answer
171
views
material with generic procedural maps? [duplicate]
is there a way in blender to make a tree of procedural maps that can be used in several materials at the same time? and updated at once by changing their contents in the various materials that receive ...
2
votes
1
answer
135
views
How would you make a procedural displacement texture resulting in random planar faces?
Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface?
The picture below is similar to the effect I'm looking for, however, in this ...
2
votes
1
answer
250
views
Procedural texture does not work
I am using blender and rhino.
but today i realize that my obj date from rhino can not be rendered in blender with Procedural material. does someone know the reason? thanks!
left is the cube from ...
2
votes
1
answer
240
views
Procedural material not bending correctly around mesh during animation
I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
2
votes
1
answer
2k
views
Is it possible to change sRGB/Non-Color color space procedurally?
All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node.
On the contrary the other maps such as: Normal, Specular, ...
2
votes
1
answer
4k
views
How to make procedural Powder Coat material?
i am Industrial designer and i need a powder coated material, im trying to make it procedural but i cant achieve a realistic solution.
Has anyone had any experience with trying to make a material like ...
2
votes
2
answers
192
views
How can make the mortarsmooth overlap the edge of a brick?
I want to make some cartoonish bricks.
I want the mortarsmooth a bit more natural. The problem is those thin lines of a different part of the colorramp.
If I change it via a map-range node, I am only ...
2
votes
1
answer
267
views
A procedural asphalt material with inset stones
I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it.
Here's what my current attempt looks like:
And here's my reference:
There are ...
2
votes
1
answer
3k
views
How to generate Perlin Noise for materials
I want to generate something like this in the shader editor:
However, I can only find standard noise that I can't work with. How can I generate Perlin Noise?
Thanks!
2
votes
2
answers
95
views
3D procedural material workflow
I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow.
I recently bought Lance Phans’s wood shader and have been ...
2
votes
1
answer
102
views
Shaders: How do I make a musgrave pattern tri-planar?
I'm working on this procedural wood texture (I'm going for a stylized look) using a musgrave texture as a base. As pictured below, this works well with vertical surfaces, but when viewed from the top ...