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3 votes
1 answer
346 views

Can I use geometry nodes to scatter points only where the material is white?

I have a procedural node based material in blender that produces areas of two colours, black and white. Can I use geometry nodes to scatter points only where the material is white? I'm looking to ...
DoctorOrrery's user avatar
3 votes
0 answers
21 views

Is there a way to make a colour input dynamically match the colour of whatever other material/mesh it's touching? [duplicate]

Anyone know if there's a way to set a colour input (for a material) to match the colour of the closest material/mesh? For example, if I had a cube that I wanted to dynamically adopt the colour of the ...
obfuscate's user avatar
  • 116
2 votes
2 answers
3k views

How to add dirt on a direction of the object

I have modeled a car and now im trying to texturize it. I would like to make the materials proceduraly, so I have not unwrapped the model (if its necesary I will, but I dont want to bake the textures)....
Alexxjaz's user avatar
  • 130
2 votes
2 answers
2k views

Creating realistic procedural material

G'day, guys! I really need your help here! I wanted to create the material similar to the Lotus image. But how to do it and where to start - I have now idea (I'm pretty weak in materials, just know ...
jgummer's user avatar
  • 49
2 votes
1 answer
171 views

material with generic procedural maps? [duplicate]

is there a way in blender to make a tree of procedural maps that can be used in several materials at the same time? and updated at once by changing their contents in the various materials that receive ...
bilo's user avatar
  • 203
2 votes
1 answer
135 views

How would you make a procedural displacement texture resulting in random planar faces?

Is it possible to make a displacement texture where each cell of a voronoi texture results in a 100% flat planar surface? The picture below is similar to the effect I'm looking for, however, in this ...
Robert Smith's user avatar
2 votes
1 answer
250 views

Procedural texture does not work

I am using blender and rhino. but today i realize that my obj date from rhino can not be rendered in blender with Procedural material. does someone know the reason? thanks! left is the cube from ...
Meiying Lu's user avatar
2 votes
1 answer
240 views

Procedural material not bending correctly around mesh during animation

I made a simple mesh and added bones, as I was practicing keyframing a bone structure. I applied a procedural wood material to the mesh, and applied smart UV projection. After rendering it out, I ...
irwazr's user avatar
  • 35
2 votes
1 answer
2k views

Is it possible to change sRGB/Non-Color color space procedurally?

All "Diffuse-Albedo-Color" need to be, or at least they would be in an sRgb color space (in my experience), inside the diffuse node. On the contrary the other maps such as: Normal, Specular, ...
Noob Cat's user avatar
  • 1,269
2 votes
1 answer
4k views

How to make procedural Powder Coat material?

i am Industrial designer and i need a powder coated material, im trying to make it procedural but i cant achieve a realistic solution. Has anyone had any experience with trying to make a material like ...
João Mamede's user avatar
2 votes
2 answers
192 views

How can make the mortarsmooth overlap the edge of a brick?

I want to make some cartoonish bricks. I want the mortarsmooth a bit more natural. The problem is those thin lines of a different part of the colorramp. If I change it via a map-range node, I am only ...
vp.gestaltung's user avatar
2 votes
1 answer
267 views

A procedural asphalt material with inset stones

I'm trying to make a realistic looking asphalt texture, with the little stones of about 3 different colours set into it. Here's what my current attempt looks like: And here's my reference: There are ...
Transmission's user avatar
2 votes
1 answer
3k views

How to generate Perlin Noise for materials

I want to generate something like this in the shader editor: However, I can only find standard noise that I can't work with. How can I generate Perlin Noise? Thanks!
user124126's user avatar
2 votes
2 answers
95 views

3D procedural material workflow

I’m a product designer getting into blender to do product renders and animations and being having issues with procedural materials workflow. I recently bought Lance Phans’s wood shader and have been ...
Maroleiro's user avatar
2 votes
1 answer
102 views

Shaders: How do I make a musgrave pattern tri-planar?

I'm working on this procedural wood texture (I'm going for a stylized look) using a musgrave texture as a base. As pictured below, this works well with vertical surfaces, but when viewed from the top ...
Alejandro Gorgal's user avatar

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