All Questions
Tagged with materials procedural
55
questions with no upvoted or accepted answers
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Multi-colored stone-like procedural material
I am trying to recreate this:
color pattern in blender, but I am unable to do so.
For a while now I've been orbitting around something in this fashion:
But I couldn't make it look any better. I ...
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54
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Mixing materials using color ramps (and distributing with a random seed)
I'm creating some procedural abstract art in Blender. My goal is to create a material that mixes multiple shaders, with a seed driving the distribution of the mixed shaders across my geometry.
Right ...
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272
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procedural label texture
how is possible make a label design all with nodes with the shader editor in Blender (basic rectangles shapes and letter)?
I add the final result done with Illustrator.
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2k
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Procedural brush stroke texture
How do I create a procedural brush stroke texture in cycles such that:
(A) There is a distinct and noticeable shift in the saturation and value of the color(s) as shown in :
(B) Each "stroke&...
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91
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Is there a way to use material displacement information to create a weight map?
I'm using material displacement to make a mountain range and I was wondering if there's a way to use the displacement information to drive a hair particle system (for trees) because I'm trying to keep ...
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1k
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How can i make an edge wear mask in eevee?
Is there a way to make a worn edge effect in eevee with nodes and procedural textures? I know it can be done in cycles with pointiness, bevel or ambient occlusion node but those seem to work only in ...
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821
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Orange texture in blender?
How can i recreate this orange procedural texture in blender?
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360
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Procedural Textures Distorted
I was wondering what caused this weird texture distortion.
Every time I try to add noise or distortion using procedural textures, this happens
Before distortion it looks like this
I want something ...
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135
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How to make my scratches have a metallic look
I've watched a lot of tutorials to make my scratches metallic and glossy, but my scratches only have a white color and are not reflecting anything.
My last try with that
I want to have something near ...
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Procedural rounded corners in the Shader Editor
I basically want to procedurally create this in my material, where I can control the border thickness and corner radius. That's it. Thanks in advance.