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0 votes
1 answer
27 views

Using sensors, how can I control the movement of each bone individually?

I fixed the sensor on the human body, obtained the posture data of the human body, and uploaded it to Blender for display. The problem is, I found that when I move the sensor of the father bone, the ...
Handsome Fish's user avatar
0 votes
1 answer
35 views

How can I update the animation line of bone's transformation in UPBGE with python code?

My concept is about extending the animation line dynamically by changing the bones' transformation in necessity in loop for one character that is rigged with bones for a whole game. That means, the ...
blendpro's user avatar
  • 111
0 votes
0 answers
33 views

attach multiple unwrapped objects for wings for video game to rig

I am trying to make wings for a video game, what may be the best workflow to join the feathers to the wing structure and not the main body as they will be separate in-game? Thanks!
JdesignJ's user avatar
3 votes
1 answer
477 views

Rig Tank Track & Spinning for Game (Without Curve)

I'm currently rigging the track like the picture below. Am I doing wrong? I want the track spinning around whenever I move the Y AXIS of the Root bone. Don't mind the tyre, I just want to know how the ...
Yogi Septiargy's user avatar
0 votes
2 answers
72 views

How can I move my character's foot in the direction I chose with a key input?

I'm trying to make a game with some aspects similar to octodad but for this to work I need something that will allow me to move my characters foot in the direction I chose with a key input, it may ...
struggling artist's user avatar
2 votes
2 answers
1k views

Get bone current rotation python

If I set the rotation X of a bone lets say bone.rotation_euler = [rotX, 0, 0] and then I want to set the Z rotation, how can I get it so I don't overwrite it? ...
Sanjo's user avatar
  • 35
0 votes
0 answers
610 views

How to add a Jiggle Bone in Blender Game Engine?

Basically, I want to add a jiggle bone in the blender game engine. I have tried to use a jiggle bone method that works in Blender Internal with a cloth simulation, however, when I place that method ...
WhovianBron3's user avatar
1 vote
1 answer
86 views

Unnecessary stuff in animation

I've never rigged a character so bare with me in what I am gonna ask. I've been given a rigged character with animations. It works fine. I want to clean it up a bit by deleting things I don't need. ...
Lev's user avatar
  • 947
3 votes
1 answer
6k views

How to set collision bounds for Armature object

I made a simple character in blender game engine. He's parented to an armature, so he can walk, ext. Now I want to make him a character, so he can jump, can't go through obstacles, have a step height. ...
prok_8's user avatar
  • 252
2 votes
0 answers
163 views

Unapplied curve modifier not applying after export?

This is my conveyor belt in game. its actually translating instead of rotating around the middle in a chainlike fashion, which it is doing in blender. I did this by moving the bone, and it rotates the ...
Aidan Pallian's user avatar
5 votes
2 answers
279 views

Rigging a surface for game engine

Let's say I have a surface, which is divided as follows: ...
Peter Varo's user avatar
2 votes
0 answers
1k views

most simple way to drive shape keys in python via armature object

I'll explain the steps to reproduce the most simple example to allow to update a shape key value from python within the game engine. This is supposedly only possible through an armature object. start ...
turingmachine's user avatar
3 votes
1 answer
2k views

bone/armature movements during game play

I am trying to simply move a bone that has been parented to a mesh in Blender 2.69. I want to do this in real-time - while the BGE is running. I linked an Always logic block to the python code seen ...
CubeBot88's user avatar
  • 677