0
$\begingroup$

Basically, I want to add a jiggle bone in the blender game engine. I have tried to use a jiggle bone method that works in Blender Internal with a cloth simulation, however, when I place that method inside the BGE, it does not play back.

How would I add a jiggle bone inside BGE? Is this because BGE doesn't support any way to make jiggle bones, or that the game engine is not playing back anything?

$\endgroup$
3
  • $\begingroup$ what do you mean with "Jiggle Bone"? $\endgroup$
    – Monster
    Commented Aug 10, 2016 at 5:34
  • $\begingroup$ A bone that reacts to movement. Its used for hair, loose mechanics, panels, etc. for characters you control and stuff. $\endgroup$ Commented Aug 10, 2016 at 21:08
  • 1
    $\begingroup$ You can use bone constraints. Be aware not all constraints are supported. This means certain mechanics from Blender will not work in the BGE. Maybe this one helps: blenderartists.org/forum/showthread.php?370349 $\endgroup$
    – Monster
    Commented Aug 12, 2016 at 6:07

0

You must log in to answer this question.

Browse other questions tagged .