All Questions
121
questions
0
votes
1
answer
19
views
How do I stop mmd tools from merging objects upon export?
I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
0
votes
0
answers
14
views
How can I export blend file into glb format for DeepAR?
All the textures added to the object/mesh erases auto after exporting it as glb format for DeepAR where it should remain shame even after the deepar virtual try-on.
0
votes
1
answer
20
views
Join multiple objects that all use the same material, which has a randomized input
I'm new to Blender, I created as an exercise a wall made out of bricks, each brick uses the same material with a color ramp that takes the random field of the Object Info node to achieve an effect ...
0
votes
0
answers
634
views
How can I export object (.obj) in Blender 4.0 via Python?
I used bpy.ops.export_scene.obj to export .obj files like in this thread which works until Blender 3.6. Now when I check the export documentation, this operator is ...
0
votes
0
answers
32
views
How to Export every Action for Specific Armature as Separate FBX?
My goal is to export every action that has animation data on a specific armature into separate FBX files. This is what I have so far. But, it's not quite working right. It crashes if I do not have an ...
0
votes
0
answers
81
views
How do I organize a character's modular equipment for a game engine?
Say that I want a character with many modular sets of clothing and weapons, I don't want them all to be loaded in at the same time as the character they're attached to in Godot (as I believe it would ...
0
votes
1
answer
79
views
How can I export my model as an FBX file and have my model be one complete piece and not multiple pieces?
I am stuck, ive tried more than a few things now to get this to work but i am unable to do so. After this i will be continuing to try and find a few more solutions anyways my model is pretty simple ...
0
votes
1
answer
358
views
Attempting to animate multiple objects without bones (they are parented to each other)
I have made a character for my game, and as I do not wish to fully rig it, I simply parented the leg and arm segments above each other to make animating easier. the issue with this, is that I end up ...
0
votes
0
answers
40
views
How to smooth properly?
The problem is that it looks good in Blender:
but looks like this in the game or another 3d program:
I tried auto smoothing, Subdivision surface but then there were holes in the model. It seems like ...
0
votes
1
answer
520
views
How to batch export multiple meshes into separate .ply files?
I have looked into batch exporting scripts and they seem to come in every format except ply. I'm having trouble understanding how to edit the template batch export script blender provides to export ...
0
votes
0
answers
123
views
Having Problems with exporting to fbx
For some reason my Blender Exports doesnt work fine and this is not the first project with this issues some Objects are overlapping, missing or Faces of Objects are visible.
2
votes
1
answer
2k
views
USD Export: unable to find suitable USD plugin to write
When trying to export a mesh into a USD file it fails with this error in the log:
USD Export: unable to find suitable USD plugin to write <filepath>
This is ...
1
vote
1
answer
3k
views
Is it possible to export base colors as images?
I'm not really sure how to say it, but basically, I have a simple rocket model made from few cylinders and cones.
I gave each of them a base color and now, if possible, I would like to somehow combine ...
0
votes
1
answer
46
views
I am trying to put a name (see through Text- stencil) on a Flat piece of TPU
I am trying to put a name (see through Text- stencil) on a Flat piece of TPU, Sounds simple, but I'm having a hard time. I am New to this.
In Blender I just add a Plane, give it some thickness, then I ...
0
votes
0
answers
13
views
Problem with exporting an open lid box with red color inside and white color outside to use in Adobe Stager
I have made a simple box with open lid with red inside and white outside. everything looks good in Blender and export with "write material" selected. But when i import it into Adobe Stager ...
1
vote
1
answer
244
views
Why my edit mode is bigger than my object
I created a rock by rock generator addon, but when i go to edit mode, the vertices are much bigger than my rock, then i can't export to glb because my object gets deformed.
Please helpp, i'm ...
1
vote
1
answer
377
views
How do I create a text file from the selected objects containing name and collection?
I'm trying to do something similar as in this post, but instead of all dimensions from each object I want to know to which collection they belong.
The part of the code I changed was:
...
0
votes
1
answer
286
views
Change model to separated parts that can be seen in usdz [duplicate]
I described what I want to to here. I found out that usdz files (used in iOS RealityKit) can have "children" (different parts of model). I am using this extension to export my model to usdz ...
1
vote
1
answer
1k
views
2D Bounding box around object for different camera's (different positions) - Blender 2.9
I am a beginner in Blender and Blender scripting. Currently I am trying to create a script that automatically renders images of a single object from different camera viewpoints. I use the following ...
2
votes
1
answer
518
views
Import .obj error, Sequences of dimension 0 Contain 3 items, not 2
Good afternoon,
I'm having issues importing a .obj file of the USS Ticonderoga (purchased from vendor). Whenever I try to import it, I get the error shown in the image below (sequences of dimension 0 ...
0
votes
2
answers
635
views
Export of Georeferenced 3D .obj File
I am exporting a 3D model in .obj format.I want to georeference it.
I require the export to be in the Global Coordinates System (UTM)
The problem is that I am getting coordinates like:-
v 0 0 -0
v 0 -...
1
vote
1
answer
725
views
Object won't retain position or animation when exported
I am trying to export this plane in the center of the room. I can't get it to export with it's position in tact. Also I have it animated to disappear from the render at frame 30. This won't stick to ...
1
vote
1
answer
364
views
Can I export blender's drawing lines for using in clipstudio?
I want to find to much easier way to what I make my web comics. so I found blender's surface drawing.
and trying to export drawing line for clip studio. but I can't.
Is this possible? clip studio's 3d ...
1
vote
0
answers
12
views
Why does my exported FBX "grow" a face on my object once exported into UnrealEngine4? [duplicate]
I made a cleaning cart in blender using quite a few Boolean modifiers.
Originally I had the same issue within blender, but after just messing around with the object I was able to fix it.
Now once I ...
0
votes
2
answers
1k
views
OBJ Export (Pivot Points Wrong)
I believe I've tried every export setting I can think of. I'd like objects I export from Blender to keep their pivot point, but they never seem to do that. Is there a secret way to do this, or does ...
0
votes
1
answer
2k
views
STL File Exporting with Incorrect Origin Point
I'm trying to set a new origin of rotation of a STL file using Blender. I've imported the STL file into Blender and changed the origin (using Origin to 3D Cursor), which allows me to rotate the object ...
0
votes
1
answer
85
views
Misshapen Mesh FBX Export
Here's the file.
Steps:
Select everything.
File ‣ Import/Export ‣ FBX (.fbx)
Turn on Selected Objects.
Export FBX
Upload character to Mixamo.
Expected:
Smooth surface
Uniform color
Results:
Areas ...
0
votes
1
answer
161
views
Why do my mesh planes get deleted when I bind all objects using control + j?
When I bind all objects the mesh planes get deleted, I’m trying to export it as one piece so any solutions?
0
votes
0
answers
27
views
object disappears when looking through the camera view [duplicate]
I am taking a youtube course about making a medieval well but have some problems. Made the well, added environment texture, emphasized the camera and lights.
Before I clicked the “0” button on the ...
0
votes
0
answers
320
views
Help with export button (exporting fbx)
Im in need of some python help or someone with more knowlage with python, tryn to update an old 2.7 scrip to 2.8 and so far so good until clicking on export button. i get this error when using a ...
1
vote
0
answers
214
views
Export Material View OBJ for Reality Converter
Is there a way in Blender to directly export exactly what is displayed in the Materials View as a .obj file? I'm trying to load the file into Apple's Reality Converter with the material attached ...
0
votes
0
answers
97
views
Merging objects into one while retaining positional animation data as a vertex animation
I am looking to create a vertex animation suitable for use in the source engine. My animation is composed of an 8x8 grid of squares breaking apart in the center.
The problem arises when I attempt to ...
0
votes
2
answers
1k
views
Exported .mtl does not specify the texture image
When I export the .obj file, the generated .mtl does not specify the texture image used by the model.
I expected it to have
<...
1
vote
0
answers
874
views
Create mesh in scene with modifiers, export and save it, then load later with modifiers preserved
I aim to do the following using Blender 2.82a and python: (a) create a mesh in a scene with modifiers and save it, then (b) in another python script, load that same mesh with the same modifiers ...
0
votes
1
answer
162
views
Blender FBX/OBJ house export doesn't include interior
I'm not exactly sure how to be able to render this house mode with the interior for use in Twinmotion. I can look 'inside' the house in Blender and see materials/faces/etc, but but it goes into twin ...
0
votes
0
answers
64
views
Black lines appearing on parts of model in Tabletop Simulator but not in Blender
The weird lines are visible in Tabletop simulator but not in Blender.
I tried triangulating and recalculating normals. Then I tried deleting the faces and remaking them, then triangulating and ...
1
vote
1
answer
832
views
Why is blender exporting face normals instead of vertex normals?
According to this question: Why OBJ export writes face normals instead of vertex normals
Whether the final obj uses vertex normals or face normals depends on the choice of shading.
However I always ...
1
vote
1
answer
365
views
Exporting character with multiple equipable armor parts and animations from blender to unity (Blender 2.78)
I have a problem with a character i created in blender: he has multiple equipable armor parts and multiple animations as well as additional bones for hands (for weapons). When i try to import it to ...
0
votes
0
answers
34
views
I have a problem exporting a .obj file into Blender version 2.78
Hi so recently in the past 3 hours, I had decided to render some objects for a friend of mine. I was able able to use blender yesterday just fine. So today when I went to go export a .obj file, the ...
0
votes
0
answers
685
views
Wierd textures from importing glTF file from blender into godot - need help fixing
I exported my model shown on the first picture into a glTF binary file, but when I imported it into godot the materials got swapped into weird places.
Are there any fixes for this problem?
Sorry if ...
0
votes
1
answer
4k
views
Incorrect scale when importing .Obj files
IM trying to import a character created in 3ds Max.
It has 7 cm in Max, but when it is imported into Blender it interprets it as a 700 cm model.
How does Blender handle scale?
0
votes
1
answer
74
views
How do I export this mesh to a obj?
I'd want to export this mesh to an OBJ and open it in Spark Ar but in Spark it only opens the faceMesh layer
3
votes
0
answers
11k
views
Exporting an object as ".json" file, how? (Blender 2.8)
I've searched since hours now on the internet and didn't found any solution for this problem. So, i want to export an object as an .json file for a game, that only uses that kind of file. I've seen, ...
1
vote
2
answers
3k
views
How can an OBJ sequence be converted to an FBX animation?
for a school project, I am trying to import a series of obj models scanned from a Kinnect and import them into blender as sequence of stills, and then after making changes, export them as an FBX to be ...
1
vote
1
answer
1k
views
Car model to glTF with multiple parts
I have a model of a car which I have exported to a glTF. How can I group elements in Blender like the wheels so they appear separately in the JSON code? I have created Vertex Groups but they don’t ...
0
votes
0
answers
289
views
.obj model size reduce
I downloaded ready-made models from the Internet and some of them are 4 MB. But these dimensions are too big for me. I need to reduce their size. What I don't understand is how the hat can be 4mb. A ...
0
votes
1
answer
4k
views
Should the obj file always contain the keyword "mtllib" for textured models?
I've exported a model out and trying to import it into Blender. However, the Texture is missing. I manually looked in the obj file to find something regarding mtllib, but a search did not find this ...
0
votes
0
answers
889
views
My imported .obj model is appearing as a tiny dot
I wanted to extract some models from ps2 games to blender. I followed this tutorial here: https://www.youtube.com/watch?v=iHlJ3qO4lys and got through all the steps, extracted my model exactly as shown ...
0
votes
1
answer
3k
views
Exported fbx and obj files getting hidden faces in substance painter
I keep getting these "missing faces" when I export from blender to substance painter. Is this caused because I exported the object in the wrong way or is this an option in substance painter that I've ...
3
votes
1
answer
2k
views
How do I export objects from Blender separately?
I have a few objects in Blender (cube1, cube2, cube3, ....). The problem is that when I export them in .fbx format, Blender exports them as one object (so it is now cube1, and there is no cube2, ...