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0 votes
1 answer
3k views

Exported fbx and obj files getting hidden faces in substance painter

I keep getting these "missing faces" when I export from blender to substance painter. Is this caused because I exported the object in the wrong way or is this an option in substance painter that I've ...
0 votes
1 answer
19 views

How do I stop mmd tools from merging objects upon export?

I have a FNaF OC that I am trying to get to mmd. I have everything rigged properly (For blender, I guess), and everything moves as it should while still in blender. When I import the exported PMX back ...
0 votes
0 answers
14 views

How can I export blend file into glb format for DeepAR?

All the textures added to the object/mesh erases auto after exporting it as glb format for DeepAR where it should remain shame even after the deepar virtual try-on.
39 votes
2 answers
109k views

Is it possible to export a single object from an entire scene?

In a scene with more than one object, is it possible to export that one object without deleting every other object, exporting it, then undoing the deletes?
0 votes
2 answers
635 views

Export of Georeferenced 3D .obj File

I am exporting a 3D model in .obj format.I want to georeference it. I require the export to be in the Global Coordinates System (UTM) The problem is that I am getting coordinates like:- v 0 0 -0 v 0 -...
0 votes
1 answer
20 views

Join multiple objects that all use the same material, which has a randomized input

I'm new to Blender, I created as an exercise a wall made out of bricks, each brick uses the same material with a color ramp that takes the random field of the Object Info node to achieve an effect ...
0 votes
1 answer
904 views

Can I sculpt a group of OBJs

I have a group of OBJs (imported with vert order and poly groups intact), specifically two upper arms and I want to sculpt one and have it mirrored on the other, but I do not want to combine them ...
1 vote
2 answers
3k views

How can an OBJ sequence be converted to an FBX animation?

for a school project, I am trying to import a series of obj models scanned from a Kinnect and import them into blender as sequence of stills, and then after making changes, export them as an FBX to be ...
1 vote
1 answer
1k views

Car model to glTF with multiple parts

I have a model of a car which I have exported to a glTF. How can I group elements in Blender like the wheels so they appear separately in the JSON code? I have created Vertex Groups but they don’t ...
1 vote
1 answer
364 views

Can I export blender's drawing lines for using in clipstudio?

I want to find to much easier way to what I make my web comics. so I found blender's surface drawing. and trying to export drawing line for clip studio. but I can't. Is this possible? clip studio's 3d ...
0 votes
1 answer
520 views

How to batch export multiple meshes into separate .ply files?

I have looked into batch exporting scripts and they seem to come in every format except ply. I'm having trouble understanding how to edit the template batch export script blender provides to export ...
0 votes
0 answers
634 views

How can I export object (.obj) in Blender 4.0 via Python?

I used bpy.ops.export_scene.obj to export .obj files like in this thread which works until Blender 3.6. Now when I check the export documentation, this operator is ...
0 votes
0 answers
32 views

How to Export every Action for Specific Armature as Separate FBX?

My goal is to export every action that has animation data on a specific armature into separate FBX files. This is what I have so far. But, it's not quite working right. It crashes if I do not have an ...
13 votes
4 answers
16k views

Create and export bounding boxes for objects

I am using Blensor v2.67. I have a camera and several objects in my scene. The camera follows a path and I would like to save what the camera sees for each frame. Among other things, I would like to ...
0 votes
0 answers
81 views

How do I organize a character's modular equipment for a game engine?

Say that I want a character with many modular sets of clothing and weapons, I don't want them all to be loaded in at the same time as the character they're attached to in Godot (as I believe it would ...

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