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How can I export blend file into glb format for DeepAR?

All the textures added to the object/mesh erases auto after exporting it as glb format for DeepAR where it should remain shame even after the deepar virtual try-on.
Rakesh Karki's user avatar
0 votes
0 answers
685 views

Wierd textures from importing glTF file from blender into godot - need help fixing

I exported my model shown on the first picture into a glTF binary file, but when I imported it into godot the materials got swapped into weird places. Are there any fixes for this problem? Sorry if ...
Barry Lo's user avatar
1 vote
1 answer
1k views

Car model to glTF with multiple parts

I have a model of a car which I have exported to a glTF. How can I group elements in Blender like the wheels so they appear separately in the JSON code? I have created Vertex Groups but they don’t ...
ryannewell's user avatar
2 votes
1 answer
2k views

Blender GLTF : which rotation values are really exported?

I am using https://github.com/KhronosGroup/glTF-Blender-Exporter in a script and trying to compare the exported rotation values. But none of them seem to match. Ie. for exported values in the gltf ...
compmonks's user avatar
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