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For some reason my Blender Exports doesnt work fine and this is not the first project with this issues some Objects are overlapping, missing or Faces of Objects are visible.

Here is the exported FBX in Unity and like you see the sign and gate overlap with the building

Here is the file in Blender and everything normal

Here is the file in Blender and everything normal

Here is the exported fbx in Unity and like you see there is missing the front of the car . There is also missing the back of the car

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  • $\begingroup$ hello, typically the kind of problem you can have is inverted normals, have you checked the normals in Blender? Also make sure you don't have overlapping faces or vertices? $\endgroup$
    – moonboots
    Commented Jul 16, 2022 at 15:54
  • $\begingroup$ If I flip normals suddenly it's even weirder in Blender nothing overlaps. I have a feeling that extruded planes don't work properly, as well as already accepted Bolean modifiers $\endgroup$ Commented Jul 16, 2022 at 16:53
  • $\begingroup$ please share one of your dysfonctional object: blend-exchange.com $\endgroup$
    – moonboots
    Commented Jul 16, 2022 at 16:55
  • $\begingroup$ @moonboots I uploaded it there a few days ago, can I see somewhere that it worked? $\endgroup$ Commented Jul 21, 2022 at 11:40
  • $\begingroup$ Once uploaded you need to share the link here $\endgroup$
    – moonboots
    Commented Jul 21, 2022 at 11:41

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