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Questions tagged [edges]

An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.

0 votes
0 answers
25 views

Strange subdivision behaviour at Verts, folding faces

I've encountered recurring (recursive?) frustration in the process of retopologizing one of my meshes (very new to retopo, new to modelling & blender). Context: After eliminating several artifacts ...
sevens's user avatar
  • 128
2 votes
1 answer
266 views

Geometry nodes - Edge Split exact edges with Vertex Group

I want to split exact Edges on mesh using Vertex Group I think I need some how use Edge of Vertecies node, but I don't know how
Bicukow's user avatar
  • 963
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0 answers
26 views

trying to get straight edges on an extrusion

I'm looking for a way to get straight edges after I extrude a face and give it thickness to create a new mesh. When I do so it always comes out jagged on the edges. I'm basically trying to make an ...
daniel nucci's user avatar
1 vote
2 answers
38 views

Why does the mesh have sharp edges even though it has shade smooth?

I was checking my model in viewport "Material Preview", and I noticed that the mesh has sharp edges which is odd since it has "Shade Smooth" on it. This also effects the textures ...
Stephen's user avatar
  • 313
0 votes
0 answers
65 views

Fluid Simulation Low Quality When Dropping on Object

The gold fluid when drops on the object creates meshes (or weird bumps) at point of contact. Even when I bump up the resolution to 700 the edges of the fluid are still not completely smooth. Smoothing ...
Fatima Kayani's user avatar
1 vote
1 answer
112 views

How to make bottom of the cube narrower if there are edges in the middle of it?

So, I'm quite new to blender, I am not very familiar with all the terms, so, please bear with me. But I've encountered a rather confusing problem here, since I do not know how to search for the ...
Example person's user avatar
2 votes
1 answer
60 views

Scale Tool Not Scaling Inwards - Only Scales Face Size

I've been trying to scale some faces inwards while working on the accessory rail for an M4 rifle model. However, every time I try to scale the corner faces inwards, they scale individually instead of ...
Carlos Rodriguez's user avatar
1 vote
1 answer
101 views

Need help with smoothing sharp edges

I have been looking around the internet for a solution, but nothing seems to work for me. I have got this model that I am going to 3d print, but at the scale that I am printing the edges are too ...
Kasper's user avatar
  • 13
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0 answers
44 views

Extrude single edge multiple times

I'd like to extrude a single edge into multiple evenly-sized faces in a single action. As an example, I have this plane: With Ctrl Rightclick I can extrude it many times: The problem is that these ...
reign's user avatar
  • 319
0 votes
0 answers
34 views

"paint bucket tool" for faces/modified dijkstra's algorithm with area weighting?

I have a 2D mesh like the one below. I want to create faces like those that would be created by a "paint bucket" tool in in a raster image editor; i.e., the faces should fill all the ...
marin's user avatar
  • 23
2 votes
2 answers
100 views

join start/end points of non-closed edges to nearest edge

I have a 2D mesh that has some non-closed edges, i.e., edges that end in a single vertex rather than forming a closed loop that could be used to generate a face (Image 1). What I'd like to have is a ...
marin's user avatar
  • 23
1 vote
0 answers
44 views

How to create a cross point for two nearby non-crossing edges?

After some object modifier operations (actually solidify), sometimes it generates edges that should be crossing but actually not, and I want to specify them a crossing point by creating it. By middle-...
jiandingzhe's user avatar
0 votes
1 answer
54 views

How do I get rid of these weird clumps in sculpts?

Whenever I'm sculpting I notice these clumps of verts mostly on edges sharp or smooth. What do I do? (Also smoothing doesn't help)
yua's user avatar
  • 173
2 votes
1 answer
119 views

How to make closed eyes and mouth open

I'm a beginner of blender. I have a human model, and my goal is to let the model make expressions, so I have to make its mouth and eyes open. However, the model is totally closed, just like in the ...
Jin Gordon's user avatar
0 votes
0 answers
62 views

Skewed and Distorted Texture Application

I'm struggling here crew! Why can't I get this fairly simple idea to work... I need to create a mesh to fit over a model of a sealed cosmetics tube, and effectively emulate a printable area on a real ...
ScottF's user avatar
  • 47
0 votes
1 answer
57 views

While extruding, The model connects itself to other faces

I was trying to make a collider mesh for unity and just mapping out the map with knife tool then while cutting a building and extruding it when I clicked left clicked to confrim, it turned into second ...
S-ata-N's user avatar
0 votes
1 answer
114 views

how to do a vertex merge after a split

why is one of these vertices joined correctly and the other is not? they are both in group B Is there another way I could do the same thing?
Moises Hipólito's user avatar
0 votes
0 answers
43 views

How can I seamlessly blend these two objects?

How can I blend these two objects (the two arched objects) so that the edges are smooth rather than having a crevice between them?
Cdubs's user avatar
  • 1
2 votes
1 answer
133 views

Possible to Bevel a Boolean and a Weight Together?

I want to be able to bevel the edges created by a Boole modifier, but at the same time respect the original Edges Data of the object (so that not all of the edges are beveled). Is it possible to do ...
Glen Candle's user avatar
  • 1,819
0 votes
0 answers
119 views

Loop Select not working on MacBook M1 Pro - Blender 3.6.2

I'm using a Blender 3.6.2 and while attempting to the loop select on a simple cube, it doesn't work. I have tried several combinations of keys (Alt + Left Click, Alt + Right Click, Double-Click, ⇧ ...
Marco Sosa's user avatar
2 votes
1 answer
936 views

Geometry nodes: Split curve to segments by angle

I have a bunch of connected edges as a base mesh. What I want is to split my edges by angle, convert theses edges to a curve and trim that curve by a certain distance. Split Edges node works, but does ...
retr0's user avatar
  • 317
1 vote
1 answer
92 views

How to smooth the edges of a circle?

I tried to make a smooth circle, but somehow its not getting smooth, like on the picture. I made is Shade Smooth, subdivided it a few times, even tried to add a subdivision modifier and I did increase ...
Paul Häni's user avatar
3 votes
1 answer
249 views

Why does the shading looks bad on this subdivided and reinforced pillar?

I am modeling a Nissan Z GT500 and I got this weird shading artifacts when I added subdivision surface modifier and wanted to add reinforcing edges/vertices: I think it would need another reinforcing ...
TheNuvolari's user avatar
3 votes
2 answers
186 views

Edges of the model are visible in Object Mode [duplicate]

I'm not in Edit Mode, but the Edges of the model are visible. How can I hide them in Object Mode? In Blender, I'm not in Edit Mode, but the edges of the model are visible.
Ömer Faruk Gençtürk's user avatar
0 votes
0 answers
36 views

Fix a mishapen curved edge so that it is uniform

I created a curvy shape that ended up with really ugly geometry. When I tried cleaning it up, I ended up warping the curve in places and now I am really unclear on how I can fix it. I thought about ...
Dyb's user avatar
  • 11
1 vote
0 answers
123 views

How to export obj line elements from edges?

According to Wikipedia, Line elements can exist in .obj files. l v1 v2 v3 v4 v5 v6 ... I have an existing mesh in Blender and I would like to re-export it as an ....
Cedric Martens's user avatar
4 votes
1 answer
393 views

Geometry nodes, how to flat mesh islands on z axis

I have these mesh islands, I need these inner boundaries to be flat on the Z-axis, the Z position of each inner boundary should be an average of each island position. I tried using Accumulate field ...
Pooya heydari's user avatar
1 vote
1 answer
76 views

How can I uniformly scale a set of faces on the XY plane similar to Inset or Shrink/Fatten?

In this thread exercise I stumbled upon a problem where I realized that scaling the middle edge loop outward to create a torus approximation does not work as it is not scaling uniformly. The ...
Harry McKenzie's user avatar
2 votes
2 answers
148 views

Vertex slide a specific distance instead of a percentage?

I have a vertex on a 45 degree edge. I want to slide that vertex exactly $0.1m$ on the $x$-axis, but maintain a $y$ and $z$ position along the edge. I can slide the vertex along the edge using GG for ...
user5104897's user avatar
0 votes
0 answers
28 views

Default cube has 6 zero faces in 3D printer tool

I've seen this question on the web, videos, forums, etc. with no solution in sight. This problem exists in 3.6.1 LTS. Naturally it causes problems with CURA, "non-manifold object". Is there ...
Sonar Dave's user avatar

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