Sorry if this sounds like a dumb question. I've been up all night working, and my brain is mush. So I am modeling a low poly object I am having trouble making a curved edge look more smooth. Since it's low poly, I'm obviously getting these jagged edges.
I was wondering if there is any way I can make this look more round without adding more geometry???
I tried baking a high poly mesh to a low poly one, adding a Data Transfer modifier, Normal Edit modifier, and Weighted Normal modifier, and using loop tools. But I can't seem to smooth out this pesky curve.
Here is a link to a copy of the project file.