All Questions
13
questions with no upvoted or accepted answers
3
votes
0
answers
1k
views
How to merge vertices without affecting custom split normals?
I have a model with some split edges that I want to merge:
Both vertices and edges are duplicated along the selected edge loop. You can see the duplication in there being two vertex normals (blue) at ...
1
vote
0
answers
149
views
Hard edges appear on Material Preview, but mesh Normals and Normal Map fine, no seams or edges
I'm getting what appear to be either flipped normals or seams on the Normal map, but the mesh seems to be fine, and the normal map appears fine as well. There's only one material on the mesh. Any ...
1
vote
0
answers
191
views
Making and exporting custom split normals?
i imported this model and some of the edges are shaded smooth even thought they are split. I know it's because it has custom split normals but i don't know how i would go about making my own model ...
1
vote
0
answers
496
views
How to get normal of the edge
In the Blender api, it is possible to get the normal of the vertex and face, but it is not possible to get the normal of the edge. Is there any formula for calculating normal of the edge or some other ...
1
vote
0
answers
376
views
Extrude edge along normal by a specified distance
I'm trying to create a roof on an existing building mesh. I thought I would do this by extruding this edge:
So I extruded it down the Z axis:
But I need it to go "inwards" a bit on the Y axis, like ...
1
vote
0
answers
1k
views
How to split edges without changing normals?
I want to detach a head from my character (i'm making modular heads for my game) - to do this, i split edges ('Edge Split') around neck, select only the head and press P to detach. It works, but it is ...
0
votes
0
answers
34
views
How can I rotate the face normals in this way in geometry nodes?
How can I rotate the face normals in this way in geometry nodes?
0
votes
0
answers
339
views
How to Flip Edge direction?
these edges have different normals I think.how can I fix it so they have the same normals? (without converting to curve ...)
please check the blend file. thank you.
Answer 1 : for closed shapes, you ...
0
votes
1
answer
608
views
How to get rid of sharp edges\artifacts in Cycles?
So I imported a model of my sim into blender to mess around with renders and maybe try and make some CC, but (as usually the case with game extracted models) the model has these 'artifacts':
How do I ...
0
votes
0
answers
105
views
Slide Edge Tool
Hey i wanted to know if blender has a tool or a Mode where i can slide a edge and "move" it up and downwards along its Vertex normals
As Shown here
https://youtu.be/vm2g6GXHD4E?t=383
Also ...
0
votes
0
answers
158
views
Help! Normals rendering every edge in substance and marmoset!
Teaching myself blender and am having a blast, but during test bakes im running into this issue that has me smashing my head against the key board. No matter how many times i smooth, sharpen, or ...
0
votes
0
answers
43
views
Extruding edges into cards?
I'm modeling cacti at the moment and wondered if it was possible to use the base shape's edges to create needle cards somehow. I've tried to duplicate the wanted edges into a separate object from ...
0
votes
0
answers
143
views
Recreating Edge Split Algorithm
Does anyone have any insight to how Blender's edge-split algorithm works?
I need hard lighting for an OpenGL project I'm working on that uses per-vertex normals to calculate shading, and I'd rather ...