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0 answers
28 views

Scale issue when opening glb export in gltf-viewer

When I import my glb export to gltf-viewer it gets enormous, scale issue, I need to use such animated character from Mixamo for an AR project. Would really appreciate some help, Link for 3D animated ...
Aaron Cachia's user avatar
0 votes
1 answer
22 views

How to fix positions of some points in animation?

thanks so much on the replies on my previous question(s). Last days I watched a lot of youtube tutorials, making remarks on paper for shortcuts and other stuff. However I place properly parented bones ...
N.B.U's user avatar
  • 65
0 votes
0 answers
50 views

Help with bones getting numbers in import from Mixamo

I've been exporting mixamo characters to fbx then import into Blender. Each time I do the bones names get appended with a number. But in the middle. So like mixamorig1:lefthand, instead of mixamorig:...
Rrakanychan's user avatar
0 votes
1 answer
98 views

When importing VRM files, Blender won't mirror bones generated by VRoid?

I've gotten to the stage of importing files from VRoid to Blender, however I'm coming across a somewhat perplexing issue. VRoid will generate the bones and even colliders (though I wish that could be ...
Merlin's user avatar
  • 129
0 votes
0 answers
46 views

How can I get these bones to import with the rest of the armature?

I have an FBX file that I want to import into Blender, including several meshes, an armature, and animations. My problem is that the character's eyes and weapon are disconnected from the mesh and the ...
Jack Harris's user avatar
0 votes
1 answer
227 views

How do I save and re-export my SMD model and maintain the changes made?

What I did: Step 1: imported SMD model (came with bone structure/armature) Step 2: scaled the model to fit the bone structure and rotated it 180 degrees (z axis) Step 3: properly fit the bone ...
Shaneless's user avatar
0 votes
1 answer
178 views

My FBX import doesn't have any animation and looks very deformed. Help!

I'm new to blender, and I've been working on this game that has a reload animation for the First Person. When I look at the .blend file, the animation is there and the 3D looks fine. However, when I ...
Gonzalo Martinez's user avatar
0 votes
1 answer
866 views

Body physics and jiggling for iclone characters

I want to bring my animated iclone characters into blender so I can add clothes and props and then render 3d VR. I want jiggling in the chest and butt for added realism but iclone characters have no ...
Tbone43's user avatar
1 vote
0 answers
228 views

Exporting then importing a character model with armatures and pose bones still working

I export my character model as either a FBX or DAE and both file formats fail to import the armatures with their custom shapes and pose bones connected to the mesh. the bones will appear but are no ...
Brentyn MacMillan's user avatar
1 vote
0 answers
272 views

Animation gets broken into separate action for each bone on FBX import

This is what happened when I imported an FBX with animations from Akeytsu with the "Fully Baked" option: Each animation became an action and all is well! But when I try to import an FBX ...
frostymm's user avatar
2 votes
1 answer
5k views

Fbx import armature problem

Best regards. When importing fbx with default settings in Blender - spins the bone of the character, Max and C4D import that fbx correctly An intermediate solution has been found - re-export via C4D (...
Ramzesmeister's user avatar
1 vote
0 answers
366 views

Is there any way to clean up/optimize mess of bones on imported model?

I've imported model from FBX, and there happened to be a lot of bones which control part of the model (face of character). This mess of bones actually makes it hard to see character itself, not to ...
Solar's user avatar
  • 11
0 votes
1 answer
473 views

When Export from UE4 to Blender as fbx. IK Bones are gone and the skeleton from my character changed

normally I don't ask for solutions and try to solve problems myself, but I'm stuck for several days. I created a VRoid character and first exported it to UE4 with a plugin, then I followed a tutorial ...
Sinos's user avatar
  • 1
0 votes
0 answers
121 views

Problem with armature when importing model - disconnected bones [duplicate]

I am working on an imported model I found (it's Machamp from Pokémon Sun and Moon). Of course, I am working on it for personal uses, nothing commercial. It's a .dae file, and it contains armature and ...
Memordei's user avatar
  • 101
1 vote
0 answers
536 views

(Is there an easy fix?) Imported model bones are all rotated 90 degrees

I am learning how to model in blender, and am trying to make a character for my game. Instead of making a character from scratch I imported a default model from unity and am modifying it. I noticed ...
Andrew's user avatar
  • 11
1 vote
1 answer
10k views

What are "Leaf" bones? (Collada import question)

I was wondering - there is an option called "Fix Leaf Bones" when importing Collada format. Do you know, what exactly these Leaf bones are? Also, if there is some expert able to tell me what the ...
MartinK's user avatar
  • 199
3 votes
1 answer
721 views

Trying to add muscle to a 3d skeleton model

I have a 3d model of a atlasaurus that I imported to blender as a .obj file and it comes up, but I do not know how to add muscle to the existing static skeleton. I have searched online and all of the ...
Misha Rogers's user avatar
0 votes
1 answer
2k views

Imported fbx with armature behaves weird in blender

I tried to import a posed model from dazstudio into blender but somehow the armatures are pretty messed up. Any help is appreciated! >.< This is in dazstudio: This one is in blender: I tried to ...
Shawn's user avatar
  • 1
1 vote
0 answers
256 views

Collada Importer Issues: Missing Bones

Whenever I import Collada/DAE files into Blender, they're always missing bones. However, if I import them into Maya, the bones are clearly there. Would anyone know what causes this and any solutions ...
N-cognito's user avatar
0 votes
0 answers
26 views

How can I merge into parts from this CAD model I imported? [duplicate]

I imported a STL CAD file, and what I want to do is form a small number (in the 10s) of discrete parts, so that I can attach bones and animate. I am new to Blender aside from a few tutorials so please ...
JDS's user avatar
  • 101
2 votes
0 answers
462 views

What's the correct way to import animations with node bones

I am coding a Blender Ogre importer for Ogre 1.10. I want to import the animations from the .skeleton but ogre and Blender bones are different: Ogre: A bone is a Node Have an offset from parent (...
lamogui's user avatar
  • 21
1 vote
0 answers
730 views

Correcting bone orientation in Python

I'm working on an importer from a game format, using an existing MaxScript for reference. So far things have been working out pretty well, but I was wondering what the best way to solve this issue is:...
Frohman's user avatar
  • 11
1 vote
0 answers
608 views

bones not importing in to unreal engine properly

Im trying to import/export my model into Unreal 4, but when it imports some bones collapse back into the spine bones. Has anyone experienced this problem and does anyone know how to fix it? I've ...
Gundam Grave's user avatar
1 vote
0 answers
580 views

Baking pose in Blender

I have exported a model from DAZ, and I am fighting with the export options. I would like to bring in the bones. When I import my fbx file, it looks like this in Blender: When I click the "Pose" ...
Johann Hesters's user avatar