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I encounter difficulties in creating glass material in Blender version 4.2.

Same scene in Blender 4.1 work fine, but in version 4.2 the glass material is not still transparent...

I have attached here the file. https://drive.google.com/file/d/1wDNRYiUxGS5DmnwyHT5I1_hUg1zbKr6M/view?usp=sharing

Please check in blender version 4.2

enter image description here

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  • $\begingroup$ i can confirm that the same "effect" happens on Blender 4.3... $\endgroup$
    – Chris
    Commented Jul 4 at 8:25
  • $\begingroup$ @Chris Oh, you guys... always using the latest releases without knowing how they work... you should watch some tutorials on what's new in new versions ;) $\endgroup$ Commented Jul 4 at 8:37
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    $\begingroup$ @GordonBrinkmann: don't be jealous! it's because we can ...but we don't know what we are doing! :D $\endgroup$
    – Chris
    Commented Jul 4 at 8:45

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Questions about Beta versions are usually off-topic here, but this is due to the change in how a lot of things work in EEVEE now:

In the Settings of the material, for transmissive materials like glass you now have to use the Render Method > Dithered and you have to enable Raytraced Transmission.

raytraced transmission

And to use Raytraced Transmission, of course _Raytracing has to be enabled in the Render Properties and the Method has to be Screen-Trace ( which you already had in your file).

raytracing > screen-trace

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    $\begingroup$ i am thinking about flagging the answer as off-topic....but because i have a good day...+1 ;) $\endgroup$
    – Chris
    Commented Jul 4 at 8:46
  • $\begingroup$ @Chris Thanks! :D It is actually just a coincidence that I watched a video about the changes a few days ago and saw this... $\endgroup$ Commented Jul 4 at 8:49

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