Blender version: 2.82rc, 2.83alpha.
I am trying to set up eevee to properly show reflections on my glass material.
The glass object is an uv sphere, which I cut in half and then applied solidify modifier, so that it became a hollow semisphere.
When i render in cycles i can see the proper reflection of the purple monkey head:
But when i render using eevee, there is no reflection of the monkey or the floor plane:
In eevee i have tried to add spherical reflection cubemap around my glass object, but it did not help:
The eevee screen space reflections settings i tried:
And indirect lighting settings:
My glass material uses simple transmissive principal bsdf shader:
Is there any way to make eevee reflections closer to the cycles result? Is it possible to see the other objects properly reflected? The blend file i used: https://drive.google.com/file/d/1rljUoxhp4Ajbm7JIjpGwjlmQCButQ3BR/view?usp=sharing