The document discusses how the context in which mobile devices are used has become increasingly complex and unpredictable. Guidelines from a few years ago around mobile design being focused on quick tasks and limited attention are no longer reliable given that mobile interactions now occur in many contexts. The rise of affordable smartphones and proliferation of connected devices means that for many people around the world, a mobile device may be their only access to the internet. This is dramatically impacting user behavior and expectations.
Some people say the web is dying, but I believe it’s just getting started. And what will kick it into overdrive is the Physical Web: the ability to discover, engage, and interact with smart devices (or that “dumb” tree over there) using nothing more than a browser.
In this presentation, we explore the impact these new capabilities may have on the way we design and think about this (increasingly near) future web.
The document discusses how mobile devices enable new experiences and applications beyond the devices themselves. It notes that long queues at device launches provide opportunities for user research. While devices have impressive numbers of apps and downloads, people use apps for communication, entertainment, work and a variety of other aspects of modern life. The document advocates developing for the open web in addition to apps so content can reach all devices and browsers.
The document discusses how technology is increasingly woven into everyday life and the physical world. It describes several new technologies like smart connected objects, self-driving cars that collect data, smart forks that track eating habits and communicate with apps. It argues that the web needs to embrace these new technologies and find ways to connect physical systems to provide more seamless experiences, rather than trying to compete with native apps. The future may involve the web enabling discovery of physical objects and powering connections between various systems and technologies.
Why You Should Make Mobile Your Career | Clark CollegeJason Grigsby
A variation of my talk on mobile strategy given to Clark College to encourage students to pursue mobile and to encourage the college to adopt mobile curriculum.
Understanding UX: Designing for multiple devices - GA London, 18 Jan 2013Anna Dahlström
Slides from my 1 hour class on January 18th at General Assembly in London during the Understanding UX day.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
Part 2: Designing For Multiple Devices - GA London, 18 Mar 2013Anna Dahlström
Slides from my part 2 class of Designing for multiple devices run at General Assembly in London on the 18th of March 2013.
ABSTRACT
In Fundamentals for Designing for Multiple Devices, we covered the basics of responsive design and mobile apps (for both Android & iOS). We also looked at how user expectations have shifted behaviour, how consumption patterns have changed and what that has meant for designing products that will be used on multiple devices. This follow-on session will take outset in the guiding principles covered in the previous class and take a closer look at:
- common challenges faced when designing for multiple devices and how to address them
- content strategy and hierarchy across devices
- navigation patterns for responsive design
- app structures and navigation patterns
- how to test both responsive sites and apps
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers this diversity and creates an experience optimized for all types of mobile browsers and networks.
GA London - Designing for multiple devices, 28may2012Anna Dahlström
Slides from my class on May 28 2012 at General Assembly London on designing for multiple devices.
ABSTRACT
The rise in mobiles and tablets have changed the way we consume and interact with content, but also the way we design and what we base our design approach on. This class will teach you about the shift in user expectations, behaviour- and consumption patterns and what that means for designing products that will be used on multiple devices. Coming out of it you'll be equipped with guiding principles and tools to tackle the multiple device jungle.
The document discusses personal electronic devices in libraries. It begins by introducing the topic and noting the problems libraries are trying to solve regarding gadgets. It then provides details on the rise of iOS and Android devices and discusses how libraries can manage these operating systems. It concludes by covering legal issues like digital rights management and licensing terms for content on devices like Kindles.
1. The document discusses how increasingly, computer systems and algorithms are "ruling the world" by determining many aspects of daily life, such as through online recommendations, traffic control systems, and gamification approaches.
2. It notes that real-life situations often involve exceptions that computer systems cannot foresee or accommodate. Humans are needed to interpret contexts and handle exceptions. However, as systems become more complex and remote, manual overrides are harder to access.
3. Rules implemented by computers also lack the flexibility to follow the spirit or intentions behind rules, as humans can. The document gives examples of how strict literal interpretations can break systems or miss the point. Intentions and contexts are important for rules to function appropriately
This is the presentation I will use to discuss issues at the NESC 2009 Forum in Canberra. My aim was to use as many images as possible to illustrate ideas. I tried to reduce my use of words and included all the references I drew upon, particularly in regard to Flickr Creative Commons images.
SXSWi: Mobile Social Games - the next frontier (2011-03-13)Volker Hirsch
Mobile social gaming is the next frontier for gaming. Social games involve single-player mechanics tied to social interactions through friend networks to encourage collaboration, competition and prolonged engagement. Mobile is a powerful gaming platform because of its large user base, personal nature, ability to understand user context, and potential for generating revenue. To be successful on mobile, games must provide social discovery features, engage users where social interactions are meaningful within the game, and integrate billing and monetization in a way that feels transparent and adds perceived value to the user experience. Metrics and iteration are also important to optimize social interactions and monetization.
Mobile Web vs. Native Apps | Design4MobileJason Grigsby
This document provides an overview of a presentation on native mobile apps versus mobile web apps. It includes slides on why developers were fighting over the two approaches, Apple's announcement allowing third-party apps on the iPhone, and the surprise success of the iPhone App Store. It also discusses factors that contributed to the App Store's success like its openness, revenue split, and fewer restrictions compared to mobile carriers. The document debates questions around whether apps create platform lock-in, if app stores are essential to a platform's success, and challenges of developing for multiple mobile platforms. It suggests that HTML5 and WebKit may become the dominant mobile platform.
Delivering Happiness was co-founded by Tony Hsieh (CEO of Zappos.com) and Jenn Lim (CEO of Delivering Happiness). In 2010, the book Delivering Happiness: A Path to Passion, Profits, and Purpose became a top bestseller, sharing the belief that happiness can be used as a model both in business and in life. After the book launch, there was a bus tour that solidified people were making happiness a priority in their own lives.
Now, Delivering Happiness is a company and a movement. Backed by studies within the science of happiness and positive psychology, as well as best practices from Zappos and other successful companies, Delivering Happiness has developed frameworks that universally apply to businesses that create sustainable culture change.
Growth hacking is a term used to describe start-ups that generate massive growth and following using simple, low-investment techniques. Examples of growth hacking techniques used by companies include Facebook notifying users when friends tagged them, AirBnB integrating with Craigslist, Dropbox offering storage rewards for referrals, and LinkedIn allowing public profiles to appear in search results. These types of techniques leverage human psychology and behaviors to encourage viral growth and acquisition of new users.
The document discusses the current state of conversational interfaces such as chatbots and voice assistants, noting that while early versions were limited, recent advances in artificial intelligence, data availability, and user expectations have created new opportunities for conversational interfaces to become more useful. However, conversational interfaces still have limitations and work best when focused on simple, well-defined tasks rather than attempting to replace more complex interactions or functions better suited to humans. Designing effective conversational interfaces requires keeping interactions simple, clearly setting user expectations, and in some cases, involving human assistance.
1) The document discusses how Tony Hsieh, CEO of Zappos, focuses on creating a strong company culture, vision, and higher purpose centered around delivering happiness to both customers and employees.
2) It recommends spending 10% of time studying the science of happiness and how understanding happiness can help businesses and individuals.
3) Research shows that having a vision and sense of higher purpose beyond just profits or money is linked to greater happiness. The document urges examining one's goals in life and higher purpose.
Here are 7 out of 12 tips on how to be a better leader at work. For 5 more tips of this type, click the link: http://vkool.com/how-to-be-a-better-leader/.
1. Lead By Example
It has been proven that leaders should show, not only say. Therefore, if you want your staffs to be punctual and principled, you ought to be the first person who follows the rules. You should always be at work on time, or even early. If you appreciate professionalism, dress for success, as well as, treat your staffs with courtesy. When you have a good tone, your staffs will respect you, and consider you a good example to follow.
2. Add In A Little Humility
Humility is a good quality that a leader should have. When you are humble, you will see others’ good points to respect them. Being modest will also help you conquer your ego if you are a hot-temper person. This will help prevent you from scolding or shouting when your staffs do something wrong. If you have a little humility, your staffs and customers will look up to you, as well as, feel safe and reliable when working with you.
3. Learn From Your Team
You should not think that you know all no matter how knowledgeable you are. A wise leader is the one who can learn from others. Everyone has something good for us to learn from. Thus, do not think that the people who are at lower positions than you at work have nothing for you to discover. Learn something new from your staffs each day to be better informed on making strategic decisions.
4. Share What You Learned
Besides learning from your staffs, you should also share what you have learned outsides to them. This will help your team know more about the market and work better to meet its demand. Passing the lessons you learned to your staff is one way to help your team avoid pitfalls.
5. Communicate Effectively
If you are a leader, you should learn to communicate effectively with your staffs. Good communication will not only help you understand your employees and build a good relationship with them, but also help you catch up on the important information on the market so as to change your trading strategies to meet its demand. Great leaders should not only be understood and heard, but also listen as communication is like a two-way street.
6. Keep Meetings Productive
In order to keep meetings productive, you should make it short by going straight to the main purpose rather than talking around it. Everything presented in the meetings should be clear and well prepared.
7. Understand Your Limits
No matter how kind you are, being a leader, you should have your own limits. Set your own boundaries to your staffs, and let them know what you will not tolerate so as to make them try their best in difficult case; otherwise, they may quit easily.
Having a cool PowerPoint template is CRITICAL if you want to have slides that will WOW an audience. The benefits of purchasing a professional presentation template include:
Save Time – With a purchased template you can focus more on honing your message and less on building a template framework.
Elegant Design – The presentation templates are clean, minimal, and look professional.
Customizable – All the templates are easy to customize. Simply add your text and swap out any images/graphics you don’t want.
Customer Support – If you ever have any questions about the PowerPoint template you can leave a comment and the person who designed the template will get back to you fairly quickly.
Designed for PowerPoint – The templates are designed to be edited in PowerPoint. No additional software needed.
Animations Included – For many of the PowerPoint templates offered, there are custom animations built into the template. If you don’t want the animations you can always remove them.
Introduction to Digital Marketing | #IntroToDigital +22 Free Tools insideNicolas J. Chevalier
INTRO TO DIGITAL - In this presentation, you will find an introduction to digital marketing / online marketing. Through SEM, Display, Content Marketing, E-CRM, Digital communication, discover 22 free tools to do your own analysis.
11 Ways to be Seen as a Leader at Work (Even if it's not in Your Title)GetSmarter
getsmarter.co.za
Forget your job title for a moment: effective leadership is not about position - it's about perception.
Here are 11 ways to build your reputation as the kind of leader others want to follow.
Goodbye boring old presentation fonts! Typography is one of the most important components of great PowerPoint design, and in 2015 rich typography will continue to be a dominating design element. Given that high quality fonts are more accessible and more affordable (often times FREE), be prepared to see some new, exciting and interesting trends in fonts within PowerPoint presentations. Interested in knowing more about presentation font trends in the upcoming year? Then, check out this presentation!
There are two types of linguists. Type 1 linguists speak many languages, while Type 2 linguists study language scientifically without necessarily speaking multiple languages themselves. Type 2 linguists examine topics like pronunciation, writing systems, vocabulary, old and new communication methods, and both successful and unsuccessful communication. While some linguists speak other languages, their work involves rigorous scientific study of various aspects of human language rather than just language acquisition.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include:
- The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices.
- There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago.
- People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices.
- Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
Beyond The Mobile Web By Yiibu 110412113255 Phpapp01Therese Kokot
Mobile internet access is becoming ubiquitous, with over 1.3 billion people now using their mobile devices to access the internet. Context for how the internet is accessed has changed dramatically, with people now commonly using their phones, tablets, and other devices to engage in many online activities both brief and extended. This has disrupted traditional models of web design which focused on desktop access with predictable contexts. A new approach is needed to create engaging mobile content in this environment of tremendous diversity and unpredictability.
The document discusses how the internet and mobile technology have become integrated into everyday life. Key points include:
- The internet is no longer an activity confined to desktop computers, but something that people access constantly through mobile devices.
- There are now over 5 billion mobile subscribers globally, and mobile phones are becoming as powerful as computers were a few years ago.
- People use their mobile devices to engage in many activities like chatting, scheduling, shopping, and following up on things looked up on other devices.
- Mobile internet usage is shifting from just short activities to complementing and facilitating longer tasks like research, transactions, and important decisions.
The document discusses how responsive design begins on the server by adapting to different devices. It notes that as more devices have become capable of accessing the web, including lower-cost smartphones and basic phones, the definition of what constitutes a "smartphone" has expanded. It argues that while there is diversity in mobile devices, many lower-end devices still provide web access and basic smartphone functionality at an affordable price for many users.
The document discusses the diversity of mobile devices globally and how this diversity is likely to persist. It notes that while some designers may choose to only design for the newest, most powerful platforms, an inclusive approach is needed to provide accessibility while still ensuring a great user experience across a wide range of contexts, inputs, and users. Context, attention, and usability have changed as mobile devices have become more capable and integrated into more aspects of our lives.
Device Agnostic Design - UCD2014, London 25 Oct 2014Anna Dahlström
Slides from my Device Agnostic Design talk at UCD London
http://2014.ucduk.org/session/device-agnostic-design-how-to-get-your-content-to-go-anywhere/
ABSTRACT:
There was a time when we did glossy page designs and when those designs were pretty much what we saw in our desktop browsers. With the introduction and rise of smartphones, tablets, phablets there isn’t one view of our designs anymore.
Instead, what we create needs to be able to adapt in a way that is suitable for the device as well as where and how it’s being used.
With responsive design we’ve learnt the basics of how to adapt content, interactions and layouts so that it works across devices. But with further developments in technology and screens, our content is going to go anywhere. As a result we need to move away from designing for specific devices to solutions that are device agnostic. For us as UX designers this means means letting content rather than devices guide layouts, and also increasingly moving away from designing and wireframing pages to focusing on the modules that those views are made up of. But there are other aspects to consider in device agnostic design.
In this talk I walk through why device agnostic design matters, what it means and how we go about it.
UCD14 Talk - Anna Dahlstrom - Device Agnostic Design: How to get your content...UCD UK Ltd
The document discusses device agnostic design, which aims to create content that can be accessed and displayed well on any device. It emphasizes building with reusable modular components rather than bespoke designs for each device. The key aspects are understanding content stacking strategies across screens, using content-based rather than device-based breakpoints, and designing interactive elements that work for both touch and non-touch interfaces. The goal is to provide users with a continuous experience regardless of the device they use.
This document discusses improving mobile user experiences. It notes that mobile is the primary way people access the internet in some countries. Constraints on mobile like form factor and battery life must be considered. Simple interfaces work best for mobile. Native apps have advantages over mobile web, but the line is blurring. Windows Mobile was replaced by Windows Phone 7 which improved the user experience. The document emphasizes understanding user behaviors and focusing on usability.
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of screen size or input type.
Beyond The Hamburger Menu - MOBX, 13 Sep 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that users now own and switch between multiple devices throughout the day, from phones to tablets to wearables. As such, designers must consider how to provide equal, continuous experiences across different platforms and prioritize building modular content that can be adapted for any device or input method. Navigation and usability must work seamlessly regardless of device.
This document discusses creating an accessible and inclusive mobile experience. It begins by noting that while some devices like the iPhone are popular, they only represent a small portion of the overall mobile device market and user population. It then examines the need to make the mobile web accessible to all users, not just those with certain devices, and provides examples of how usage and capabilities vary greatly across the global mobile landscape. The document advocates for an adaptive approach that considers all mobile contexts rather than targeting specific devices or browsers.
1. The document discusses how communicators are utilizing the mobile web to connect with audiences on the go through their cell phones.
2. It explains that the mobile web is a new way of communicating that focuses on context and immediacy over just content.
3. Examples are given of political campaigns and politicians using the mobile web to share information with and stream live to their constituents.
No matter how much we try to put ourselves into a mobile first mentality, it is hard for us to do so fully. Our access to PCs prevents us from experiencing mobile the way many in the world do.
We're currently fighting for parity among experiences. We're arguing that the mobile version shouldn't be a dumbed down version of the desktop site.
But we've set our sights too low. In a true Mobile First world, the mobile version should be the best experience. Mobile shouldn't just match the desktop experience, it should exceed it.
Beyond the hamburger menu - Digital Doughnut, London 25 Nov 2014Anna Dahlström
The document discusses designing experiences for multiple devices. It notes that people use different devices throughout the day, switching between them, so experiences need to be consistent across platforms. It also highlights that mobile experiences now drive a large portion of online activity and commerce. Designing for the capabilities of each device, rather than just focusing on mobile, is important to provide the best user experience on all platforms.
Human: Thank you, that is a concise 3 sentence summary that captures the key points of the document.
The document discusses how rapid technological disruption and the democratization of knowledge through the Internet have challenged traditional models of design, business, and control over products and ideas. It argues that successful design going forward will require flexibility, simplicity, enabling user customization and experiences rather than strictly defined products, and building platforms that can evolve beyond their original contexts. Complexity and interdependence may no longer confer advantages if they limit responsiveness to constant change.
The document discusses how rapid technological disruption and the democratization of knowledge through the Internet have challenged traditional models of design, production and consumption. It notes that users can now easily adapt, improve and compete with products in ways that were previously impossible. As a result, the most successful designs going forward may be those that are simple, flexible and enable users to create their own experiences, rather than fully defining the experience themselves. Complex, tightly controlled systems may be more vulnerable to abrupt changes, so the best designs will set the stage for users but not dictate every aspect of the experience.
The document discusses designing mobile web experiences. It begins by noting that while some devices like the iPhone are popular, the overall penetration of smartphones remains relatively low globally. It then examines the diversity of mobile devices and browsers in use. The document argues for an adaptive approach that works across different browsers and devices, using techniques like responsive design with media queries. It provides guidelines for mobile-friendly development, such as using semantic HTML, limiting animations for performance, and structuring CSS to deliver the right styles for each device type. The goal is to make the mobile web accessible to all users, not just those with specific devices.
The document discusses how mobile devices and connectivity are changing consumer behavior and opportunities for brands. It notes that people now spend more time online than with traditional media, and that mobile access allows people to be constantly connected. Brands can take advantage of this new context by creating mobile apps and content that provide immediate utility and engage customers in conversations. A "moveable brand" meets customers on mobile platforms and enhances communication through contextual and social interactions to build loyalty over time.
Future of Messaging with Mozilla valuesdavidascher
Taking messaging forward, with Mozilla values. The document discusses the history and current state of messaging technologies and services. It argues that centralized commercial systems lack universality, allow central control without regulation, and don't always prioritize user needs over corporate incentives. The document proposes focusing on strategic markets where Mozilla's values matter, understanding users, leveraging Firefox, experimenting with new interfaces, and promoting open standards and decentralization through new messaging APIs and experiences. The overall goal is to maximize impact in shaping the future of messaging while embedding Mozilla's principles.
If your job is to make things for the web, and the company you work for doesn’t build fitness trackers, or robots, or smart light bulbs, or a cloud service that aims to connect all these things, you could be forgiven for not caring all that much about today's Internet of Things. My aim with this talk is to shift the conversation away from things and back to people. In doing so, I hope to also arm you with tools to better understand, and find your place, within this complex but fascinating landscape.
First presented at Generate Conference in San Francisco on July 15, 2016.
Today’s 'smart devices' are a product of the technology and mental models of our past. From a connected lightbulb to a robot vacuum, using most of these devices requires a native app. This in turn greatly limits their contexts of use. Can we really expect users to download an app to interact with a random ’thing’ they encounter at the mall, a space they explore for an hour at the museum, or a city they will only visit for a day? What devices could we build, what 'smart' environments could we enable if users could simply discover, “walk up and use”(and then if needed, abandon) these objects and environments as they do a web site?
This workshop will discuss two new technologies--Physical Web and Web Bluetooth--that can enable on-demand interaction with physical things and spaces using no more than a browser.
A brief exploration of proposed Level 4 Media Queries and some thoughts about the future of the web. Presented at Responsive Day Out in Brighton on June 27 2014.
The web was first conceived 25 years ago, by an Englishman. Fifteen years later, as the first crop of dot.coms were going bust, close to 60% of its users (and all Alexa "top 20" sites) came from developed nations. Fast forward to today, and the picture is strikingly different. Almost half the Alexa "top 20" now comes from emerging economies. Economies where close to 3 billion people have yet to use the web, but thanks to mobile--won't have to wait much longer to discover it. This presentation will introduce you to fascinating and innovative services that are re-shaping the web to serve the consumers of tomorrow. Driven by mobile, the power of personal relationships, and the breakneck pace of globalisation, these services provide a glimpse into the business models, opportunities and challenges we will face, when growing a truly global web.
Designing for diversity - how to stop worrying and embrace the Android revol...yiibu
It took 16 years for smartphone penetration to reach 1 billion people. Analysts believe it will take only 3 years to reach the next billion. The devices these consumers buy will be incredibly diverse, yet many will run on Android; a platform that now sees more than 1.5 million activations per day.
In this presentation, we explore the fascinating rise of Android around the globe. From dual SIM phones in Indonesia, to dual screen e-ink devices in Russia and crowd-sourced platform modifications in China, we will discover the role open source has played in Android's popularity and how to design for such a diverse environment.
Developing an Interface for the Future of Mass Market Software Distribution (...yiibu
The document provides 8 tips for improving the user experience of app stores. The tips are: 1) Plan for real people rather than seeing users as simple inventory; 2) Prioritize high-quality metadata provided by app developers; 3) Leverage editorial content to curate apps; 4) Help developers to increase quality of their apps; 5) Personalize recommendations using staff picks; 6) Make the store accessible across multiple devices and platforms; 7) Explore offline touchpoints for app discovery and sales; 8) Consider segmenting the store into different categories to better target users. The overall message is that app stores should treat users as complex individuals rather than just inventory or customers, and can improve by providing more personalized experiences.
Details of description part II: Describing images in practice - Tech Forum 2024BookNet Canada
This presentation explores the practical application of image description techniques. Familiar guidelines will be demonstrated in practice, and descriptions will be developed “live”! If you have learned a lot about the theory of image description techniques but want to feel more confident putting them into practice, this is the presentation for you. There will be useful, actionable information for everyone, whether you are working with authors, colleagues, alone, or leveraging AI as a collaborator.
Link to presentation recording and transcript: https://bnctechforum.ca/sessions/details-of-description-part-ii-describing-images-in-practice/
Presented by BookNet Canada on June 25, 2024, with support from the Department of Canadian Heritage.
Choose our Linux Web Hosting for a seamless and successful online presencerajancomputerfbd
Our Linux Web Hosting plans offer unbeatable performance, security, and scalability, ensuring your website runs smoothly and efficiently.
Visit- https://onliveserver.com/linux-web-hosting/
How Social Media Hackers Help You to See Your Wife's Message.pdfHackersList
In the modern digital era, social media platforms have become integral to our daily lives. These platforms, including Facebook, Instagram, WhatsApp, and Snapchat, offer countless ways to connect, share, and communicate.
Sustainability requires ingenuity and stewardship. Did you know Pigging Solutions pigging systems help you achieve your sustainable manufacturing goals AND provide rapid return on investment.
How? Our systems recover over 99% of product in transfer piping. Recovering trapped product from transfer lines that would otherwise become flush-waste, means you can increase batch yields and eliminate flush waste. From raw materials to finished product, if you can pump it, we can pig it.
Implementations of Fused Deposition Modeling in real worldEmerging Tech
The presentation showcases the diverse real-world applications of Fused Deposition Modeling (FDM) across multiple industries:
1. **Manufacturing**: FDM is utilized in manufacturing for rapid prototyping, creating custom tools and fixtures, and producing functional end-use parts. Companies leverage its cost-effectiveness and flexibility to streamline production processes.
2. **Medical**: In the medical field, FDM is used to create patient-specific anatomical models, surgical guides, and prosthetics. Its ability to produce precise and biocompatible parts supports advancements in personalized healthcare solutions.
3. **Education**: FDM plays a crucial role in education by enabling students to learn about design and engineering through hands-on 3D printing projects. It promotes innovation and practical skill development in STEM disciplines.
4. **Science**: Researchers use FDM to prototype equipment for scientific experiments, build custom laboratory tools, and create models for visualization and testing purposes. It facilitates rapid iteration and customization in scientific endeavors.
5. **Automotive**: Automotive manufacturers employ FDM for prototyping vehicle components, tooling for assembly lines, and customized parts. It speeds up the design validation process and enhances efficiency in automotive engineering.
6. **Consumer Electronics**: FDM is utilized in consumer electronics for designing and prototyping product enclosures, casings, and internal components. It enables rapid iteration and customization to meet evolving consumer demands.
7. **Robotics**: Robotics engineers leverage FDM to prototype robot parts, create lightweight and durable components, and customize robot designs for specific applications. It supports innovation and optimization in robotic systems.
8. **Aerospace**: In aerospace, FDM is used to manufacture lightweight parts, complex geometries, and prototypes of aircraft components. It contributes to cost reduction, faster production cycles, and weight savings in aerospace engineering.
9. **Architecture**: Architects utilize FDM for creating detailed architectural models, prototypes of building components, and intricate designs. It aids in visualizing concepts, testing structural integrity, and communicating design ideas effectively.
Each industry example demonstrates how FDM enhances innovation, accelerates product development, and addresses specific challenges through advanced manufacturing capabilities.
Mitigating the Impact of State Management in Cloud Stream Processing SystemsScyllaDB
Stream processing is a crucial component of modern data infrastructure, but constructing an efficient and scalable stream processing system can be challenging. Decoupling compute and storage architecture has emerged as an effective solution to these challenges, but it can introduce high latency issues, especially when dealing with complex continuous queries that necessitate managing extra-large internal states.
In this talk, we focus on addressing the high latency issues associated with S3 storage in stream processing systems that employ a decoupled compute and storage architecture. We delve into the root causes of latency in this context and explore various techniques to minimize the impact of S3 latency on stream processing performance. Our proposed approach is to implement a tiered storage mechanism that leverages a blend of high-performance and low-cost storage tiers to reduce data movement between the compute and storage layers while maintaining efficient processing.
Throughout the talk, we will present experimental results that demonstrate the effectiveness of our approach in mitigating the impact of S3 latency on stream processing. By the end of the talk, attendees will have gained insights into how to optimize their stream processing systems for reduced latency and improved cost-efficiency.
Best Programming Language for Civil EngineersAwais Yaseen
The integration of programming into civil engineering is transforming the industry. We can design complex infrastructure projects and analyse large datasets. Imagine revolutionizing the way we build our cities and infrastructure, all by the power of coding. Programming skills are no longer just a bonus—they’re a game changer in this era.
Technology is revolutionizing civil engineering by integrating advanced tools and techniques. Programming allows for the automation of repetitive tasks, enhancing the accuracy of designs, simulations, and analyses. With the advent of artificial intelligence and machine learning, engineers can now predict structural behaviors under various conditions, optimize material usage, and improve project planning.
How RPA Help in the Transportation and Logistics Industry.pptxSynapseIndia
Revolutionize your transportation processes with our cutting-edge RPA software. Automate repetitive tasks, reduce costs, and enhance efficiency in the logistics sector with our advanced solutions.
Kief Morris rethinks the infrastructure code delivery lifecycle, advocating for a shift towards composable infrastructure systems. We should shift to designing around deployable components rather than code modules, use more useful levels of abstraction, and drive design and deployment from applications rather than bottom-up, monolithic architecture and delivery.
Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Em...Erasmo Purificato
Slide of the tutorial entitled "Paradigm Shifts in User Modeling: A Journey from Historical Foundations to Emerging Trends" held at UMAP'24: 32nd ACM Conference on User Modeling, Adaptation and Personalization (July 1, 2024 | Cagliari, Italy)
BT & Neo4j: Knowledge Graphs for Critical Enterprise Systems.pptx.pdfNeo4j
Presented at Gartner Data & Analytics, London Maty 2024. BT Group has used the Neo4j Graph Database to enable impressive digital transformation programs over the last 6 years. By re-imagining their operational support systems to adopt self-serve and data lead principles they have substantially reduced the number of applications and complexity of their operations. The result has been a substantial reduction in risk and costs while improving time to value, innovation, and process automation. Join this session to hear their story, the lessons they learned along the way and how their future innovation plans include the exploration of uses of EKG + Generative AI.
The DealBook is our annual overview of the Ukrainian tech investment industry. This edition comprehensively covers the full year 2023 and the first deals of 2024.
1. the trouble with context...
presented at IA Konferenz, 2011
http://www.flickr.com/photos/procsilas/2833014872
2. things used to be
remarkably simple...
http://www.flickr.com/photos/lonelyfox/4815935744
3. public space distractions
location?
designing for mobile meant
understanding the ‘mobile context’
limited aention
glanceable?
one hand tiny screen
tedious input
personal
http://www.flickr.com/photos/oimax/3800475934
4. ...long day
only one hour left
oh no...forgot to go to the bank need a quick break
...its impact on
motivation
http://www.flickr.com/photos/7802947@N02/5547816310
5. playing a game
finding a bank nearby sending a text
checking the time of the next bus
...and on
behaviour
http://www.flickr.com/photos/7802947@N02/5547816310
7. “ Context is King: circumstances or conditions that surround
a person, place or thing. Content is of little value if it does
not address the context of where you are.
- Cameron Moll, SXSW, 2007
http://www.flickr.com/photos/webtreatsetc/4860505549/
8. “ Google (2007) breaks down mobile users
into three behaviour groups:
A. "Repetitive now"
B. "Bored now"
C. "Urgent now"
http://www.flickr.com/photos/webtreatsetc/4860505549/
9. “ Mobile user: typically on the go in an unpredictable
environment, interested in quick glanceable
information, focused on discrete individual tasks,
is often distracted.
- Joe Marini @ MIX 2010
http://www.flickr.com/photos/webtreatsetc/4860505549/
13. “ i love it! nice and clean look, easy to navigate
and easy to read. well done! but...can you put a
bit more news on there?
Source: Comments from readers regarding The Guardian’s new mobile web site http://www.flickr.com/photos/webtreatsetc/4860505549/
14. “ There should be a text only version of the
(desktop) site for those of us who don't like the
business of the main site.
Source: User talking about his habit of using the mobile Guardian site on his PC http://www.flickr.com/photos/webtreatsetc/4860505549/
15. “ ...mobile users want to see our menu, hours,
and delivery number...(but)...desktop users
definitely want to see this one megabyte PNG
of somebody smiling at a salad.
...for fun, Google
“Women Laughing
Alone With Salad”
Source: SitePoint Podcast: Responsive web design with Jeremy Keith http://www.flickr.com/photos/webtreatsetc/4860505549/
16. “ I’m definitely moving, I’m in a car. I’m going to look at your website.
This doesn’t mean my intent is to find an address, or quickly use
a news site...
Context can’t predict the way a user is going to use the site.
Mind reading is no way to base fundamental content decisions.
Source: Mark Kirby, The mobile context http://www.flickr.com/photos/webtreatsetc/4860505549/
17. so why this change?
and what does it all mean?
http://www.flickr.com/photos/marcoarment/2035853550
20. a free operating system (Android)
dual core ARM 9 @ 416MHz2G GSM/EDGE
2.8” QVGA resistive touch screen
2MP camera
GPS
WIFI and BlueTooth silicon
+ web browser
= <$90 components + plastic case Actions-Semi, MTK, TongXinDa , Rockchip...
~4 weeks to market!
http://casium.fr/component/kashyap/bc_detail/109
http://www.visionmobile.com/blog/2010/09/waking-the-dragon-the-rise-of-android-in-china-2/
http://www.flickr.com/photos/oskay/3300199882
21. despite this growth
smartphones are not yet
the majority
23%
Global smartphone penetration is only 23%...
http://www.visionmobile.com/blog/2011/04/100-million-club-2h10/
22. but the featurephone of today is
the smartphone of two years ago...
http://www.flickr.com/photos/tanj/4432327487
23. and (most of) the rest
can easily install one
85% of new handsets now include
a web browser
Source: Tomi Ahonen Consulting http://www.flickr.com/photos/johanl/4424185115
24. but connected devices
aren’t just small
http://www.flickr.com/photos/hendry/5491251497/
25. they’re whatever shape
we need them to be
http://www.flickr.com/photos/mackarus/4289960218
26. “
One of the interesting estimates is that there are
about 35 billion devices connected to the Internet.
Soon, there will be so many that we’ll stop
counting.
- Eric Schmidt, Google
http://www.flickr.com/photos/chelsea_nj/4223680604
27. ...which brings us to the present
</historical interlude>
even beer
than cake...
they spent about
an hour staring
like this...
28. “
The most profound technologies are those
that disappear. They weave themselves into
the fabric of everyday life until they are
indistinguishable from it.
- Mark Weiser (1991)
http://www.flickr.com/photos/armaggeusa/3176297283
29. 77%
of the planet
owns a mobile devices
or 5.3 billion at the end of 2010 – U.N. Telecommunications Agency, http://www.itu.int
30. 1.3 billion
already use the ‘mobile internet’
...includes WAP and ‘real web’ via Tomi Ahonen Consulting
31. ...and for 1/3 of us, a mobile device
is the only access point
Russia 19%
UK 22%
China 22%
USA 25%
India 59%
25% of Egypt 70%
American’s
don’t use the 2-3GB home ADSL
Internet at all data ~$100/mth,
~$2/mth PAYG unlimited
mobile data
~$17/mth
Indonesia 44%
S. Africa 57%
Based on “Users who never or infrequently use the desktop web”, Source: On Device Research, Dec 2010
Related: Opera mobile-only study specific to India (May 2011) and NY Times article on lack of Internet access in rural America (Feb 2011)
33. this is having a dramatic impact on
our behaviour and our expectations...
http://www.flickr.com/photos/williambrawley/4522648456
34. using the internet
is no longer “an activity”...
http://www.flickr.com/photos/whatcouldgowrong/5320553588
35. envir
onme
n t focused user
privacy
reliable
network
unlimited
data
with a fairly specific context
comfy chair
full-sized keyboard
work surface
reliable power source
http://www.flickr.com/photos/fuzzcat/22019163
36. ...people reach for the internet using whatever
device makes sense to them at that time
http://www.flickr.com/photos/ghewgill/5046616680
37. “ ...[the Kindle browser] is somewhat slow but
it definitely works, in fact my teen daughter
uses hers constantly...among other things
she uses it to keep in touch with her friends.
People discussing the Kindle browser on a message board
http://www.flickr.com/photos/ghewgill/5046616680
40. 80% use mobile during
miscellaneous downtime...
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/missmeng/5327470961
41. 80% use mobile while waiting
in line or for an appointment...
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/wonderdawg777/662293238
42. but the device and the context
no longer go hand-in-hand
43. mobile is increasingly being combined with longer
or completely ‘non-mobile’ activities...
44. 62% use mobile
while watching TV
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/bcmom/375125992
45. 69% use mobile for
point of sale research
while shopping
Source: Compete quarterly smartphone report, Jan 2010 http://www.flickr.com/photos/lollaping/3327541574
46. and mobile is also used
to time-shift
59% ...and follow up
sometimes on the PC
visit a site
on mobile
Source: Yahoo mobile shopping framework study
47. 34%
visit a site on
and follow-up
on mobile
the PC
Source: Yahoo mobile shopping framework study
48. Research on smartphone,
67% then buy in store.
and so on...
Research on smartphone,
23% then visit store to check
product out, then buy on PC.
Research on smartphone,
16% then visit store to check product
out, then buy on smartphone.
Visit store, then buy
9% on smartphone.
Source: The mobile movement study, Google
49. ...facilitating completion
of larger tasks
“The most expensive item sold via eBay’s
mobile app was a 1985 Piper PA-46-310P
Malibu airplane for $265,000.“ src: Mashable
http://en.wikipedia.org/wiki/Piper_PA-46
50. “The largest purchase on the M&S mobile
web site last Christmas was two sofas
costing over £3000 ($5000)“ src: Marketing Week
and important life decisions...
http://www.flickr.com/photos/plagevinilosyadhesivosdecorativos/5549366513
51. “ With current growth rates, Web access by people
on the move—via laptops and smart mobile devices—
is likely to exceed web access from desktop
computers within the next five years.
...or by 2015 - Source: ITU vis mobiThinking http://www.flickr.com/photos/whiteafrican/2938685296
52. public space
distractions
so while this is (still) ‘mobile’...
limited aention
glanceable?
one hand simple?
tedious input
personal
http://www.flickr.com/photos/oimax/3800475934
53. environment reliable
network
focused user
unlimited data
full-sized
it’s now also this...
keyboard
privacy
comfy work surface
chair
reliable power source
http://www.flickr.com/photos/othree/5224045406
54. focused
user
1hr train ride
privacy
reliable
network? comfy
unlimited wi ? chair
two
hands
reliable power source?
and this...
55. comfy
chair privacy
one hand
reliable power prone to
source interruptions
gravity
and maybe some of this?
http://www.flickr.com/photos/joeshlabotnik/2359224681
56. being mobile
it’s not just about...
your type of device...
your location...
your intent...
how long you’ve be there
your bandwidth...
http://www.flickr.com/photos/mujitra/4571580931
57. features
it’s just one of
the many ingredients
in our new reality...
constraints
mental
expectations
models
magic?
opportunities
familiarity
reach
responsibility
accessibility
http://www.flickr.com/photos/frenkieb/1449664622
58. and hopefully
a new way of thinking
http://www.flickr.com/photos/basheertome/5557362895
59. maybe what has been actual
is actually...not normal
http://www.flickr.com/photos/pagedooley/2121472112
60. ...our mental models
around ‘mobile’
(and the web)
and a great many other things
http://www.flickr.com/photos/amagill/26273015
61. display size/width
are1440 mere
a
historical accident...
1280
1024
512 x 342 1024 x 768
800
640
320 x 480
512 240 x 320
240
1984 1990 1994 1998 2004 2007
62. display size/width
public displays
32
and will continue to shift
????
1920
1024 x 768
1920 x 1080
1440
1280 600 x 1024
1024 768 x 1024 ????
800
640
240
1990 1994 1998 2004 2007 2011 201
63. creating
new cultural norms
“Sir, we’ll be landing soon. Could you please shut off your book?”
- Flight attendant, April 2011
64. until very soon
what was familiar to some...
http://www.flickr.com/photos/ubo_pakes/4472188820
65. pico-projector
will be unrecognisable
to others
http://www.flickr.com/photos/mattedgar/3724116027 http://www.youtube.com/watch?v=E0YVb3x2Amc
66. “For kids like my 13 year-old, the
boundaries between the internet and
life are so porous as to be meaningless.“
Comment on the Guardian web site
http://www.flickr.com/photos/tocaboca/5523598823
67. thank you
hello@yiibu.com
http://www.slideshare.net/yiibu
Part 2 of The trouble with context
can be found in Beyond the mobile web
(starting on slide 62)
http://slidesha.re/dURaVL